Lothar Serra Mari
d625da4dcb
NEWS: Update German NEWS file
2020-10-31 10:32:01 +01:00
Vladimir Serbinenko
8fdfb15f6e
SCI: Fix crash when running sq6-mac with macbinary
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The resource validation fails big time because no file Data9 exists.
It's expected as its in Data9.bin instead. Since we check resource fork
explicitly in the case of resource-fork resources this check is redundant
2020-10-31 11:27:49 +02:00
BeWorld
a434791bf8
MORPHOS: Add native file browser via Asl ( #2574 )
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MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
Martin Gerhardy
6e5a81b419
TWINE: converted error hqr related error into warning
2020-10-31 08:39:58 +01:00
Martin Gerhardy
1f8ea6f9d5
TWINE: fixed playing voices
2020-10-31 08:38:50 +01:00
Martin Gerhardy
18feb699eb
TWINE: move script endian safe parsing
2020-10-31 08:34:33 +01:00
Martin Gerhardy
95dcec879d
TWINE: fixed typo
2020-10-31 08:30:16 +01:00
Martin Gerhardy
f36f55c773
COMMON: fixed missing eos reset for successful seek
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also added a DisposeAfterUse flag to the ctor of the stream
2020-10-31 08:29:58 +01:00
Martin Gerhardy
1e608a6ea8
COMMON: added MemorySeekableReadWriteStream
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A seekable read and writeable memory stream that operates on an already existing memory buffer
2020-10-31 08:29:58 +01:00
Paweł Kołodziejski
c9115662c8
WINTERMUTE: Remove all float suffixes from shaders
2020-10-31 06:27:36 +01:00
mdenizdemirci
6158697245
I18N: Update translation (Turkish)
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Currently translated at 4.7% (71 of 1486 strings)
2020-10-31 01:43:57 +00:00
Einar Johan Trøan Sømåen
fabf2309e0
TINSEL: Let TinselV2 cover both V2 and V3, and add TinselV3.
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Also adjust SetupHandleTable to use TinselV2 directly,
so that it also works for V3 with the above adjustment.
Some of this is based on kimskoglund's Tinsel Noir
sourceforge repository.
2020-10-31 00:24:53 +01:00
Einar Johan Trøan Sømåen
afdc87d99f
TINSEL: Error out when trying to start Discworld Noir for now.
2020-10-31 00:09:03 +01:00
Einar Johan Trøan Sømåen
e692edeea5
TINSEL: Add detection for the Discworld Noir Demo
2020-10-31 00:09:03 +01:00
Thierry Crozat
49a36e6828
GUI: Fix compilation with some compilers
2020-10-30 23:04:40 +00:00
Thierry Crozat
186e6142a0
COMMON: Remove unused functions in TranslationManager
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There were leftovers from the transition to U32String.
2020-10-30 22:54:09 +00:00
Thierry Crozat
7a1b3983a2
GUI: Remove unused functions in ThemeEngine
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They were leftovers from the transition to U32String.
2020-10-30 22:54:09 +00:00
Martin Gerhardy
8db2b58a9a
TWINE: const
2020-10-30 23:53:16 +01:00
Martin Gerhardy
39be27bbe6
TWINE: removed unused PageUp action type
2020-10-30 23:50:44 +01:00
Martin Gerhardy
e93dd7d519
TWINE: removed unused entries from pressedKeyCharMap
2020-10-30 23:50:44 +01:00
Martin Gerhardy
216306859b
TWINE: the hqr code doesn't have any state - converted back to functions
2020-10-30 23:50:44 +01:00
Martin Gerhardy
2dfbde435a
TWINE: cleanup error and warning messages
2020-10-30 23:50:44 +01:00
Martin Gerhardy
5fd0fb22d4
TWINE: removed unused method from HQRDepack
2020-10-30 23:50:44 +01:00
Martin Gerhardy
a04bb62cac
TWINE: reduced visibility
2020-10-30 23:50:44 +01:00
Martin Gerhardy
9f316e4757
TWINE: introduced sample constants
2020-10-30 23:50:44 +01:00
Einar Johan Trøan Sømåen
561a0efda3
TINSEL: Add detection for Discworld Noir
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Some of this is adapted from kimskoglund's
tinsel noir repository at Sourceforge:
https://sourceforge.net/projects/tinselnoir/
2020-10-30 23:37:49 +01:00
athrxx
75116de75f
NEWS: mention SCUMM CJK fixes
2020-10-30 21:36:32 +01:00
athrxx
86040f13b8
WIN32: add some CJK codepage name mappings
2020-10-30 21:36:29 +01:00
athrxx
59c5980d42
SCUMM: (CJK) - change Korean Ansi codepage name
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(use iconv name instead of .NET name)
2020-10-30 21:36:27 +01:00
athrxx
5b6ffeaa3d
GUI: allow ingame CJK dialogs regardless of the launcher language
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This allows a text widget to be expressly marked as Japanese, Korean or Chinese, so that the theme engine may use an appropriate font.
2020-10-30 21:36:23 +01:00
athrxx
fb834e55fb
SCUMM: (CJK) - proper display of the pause/restart dialogs
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This is yet incomplete, since it requires the launcher to be configured in the exact same language as the game (e. g. launcher must be set to Japanese for Japanese FM-Towns games or the pause/restart dialog will be empty). This will be fixed in an extra commit.
2020-10-30 21:36:19 +01:00
Paweł Kołodziejski
debdcd6a59
WINTERMUTE: Remove float suffix in opengl shader
2020-10-30 21:28:04 +01:00
Martin Gerhardy
1c04c2162a
TWINE: fixed assert when some sprite are rendered only partially
2020-10-30 17:28:54 +01:00
Martin Gerhardy
a9aa2dba5d
TWINE: stop all running samples for a new game
2020-10-30 17:22:24 +01:00
Martin Gerhardy
d72a0ed1f3
TWINE: removed unused method
2020-10-30 17:20:08 +01:00
Martin Gerhardy
dba162cae0
TWINE: reduced scope
2020-10-30 17:20:08 +01:00
Martin Gerhardy
f9fa523c62
TWINE: changed engine init message
2020-10-30 17:20:08 +01:00
Martin Gerhardy
e181baf0e6
TWINE: activate some of the scummvm features
2020-10-30 17:20:08 +01:00
Martin Gerhardy
526a63610c
TWINE: added give_key debug command
2020-10-30 17:20:08 +01:00
Martin Gerhardy
02409852aa
TWINE: replaced magic number
2020-10-30 17:20:08 +01:00
Martin Gerhardy
01dc17647a
TWINE: replaced magic number
...
but this looks wrong...
2020-10-30 17:20:08 +01:00
Martin Gerhardy
bd4fa2e708
TWINE: cleanup in move script
2020-10-30 17:20:08 +01:00
Martin Gerhardy
8340c196e5
TWINE: added ScriptContext
2020-10-30 17:20:08 +01:00
Martin Gerhardy
e98df188f1
TWINE: converted to boolean
2020-10-30 17:20:08 +01:00
Martin Gerhardy
09721f2aac
TWINE: removed TWINE_PLAY_INTROS define
2020-10-30 17:20:08 +01:00
Martin Gerhardy
9a850283ba
TWINE: fixed assert in copyBlockPhys
2020-10-30 17:20:08 +01:00
Martin Gerhardy
d5d4118470
TWINE: allow to abort fullscreen text intro
2020-10-30 17:20:08 +01:00
Martin Gerhardy
7646fcc7b3
TWINE: reduced debug level
2020-10-30 17:20:08 +01:00
Martin Gerhardy
d583ad076a
TWINE: one abort action to cancel the whole intro loop
2020-10-30 17:20:08 +01:00
Martin Gerhardy
ef9fc9f64a
TWINE: hide data structures
2020-10-30 17:20:08 +01:00