110289 Commits

Author SHA1 Message Date
Lothar Serra Mari
d625da4dcb NEWS: Update German NEWS file 2020-10-31 10:32:01 +01:00
Vladimir Serbinenko
8fdfb15f6e SCI: Fix crash when running sq6-mac with macbinary
The resource validation fails big time because no file Data9 exists.
It's expected as its in Data9.bin instead. Since we check resource fork
explicitly in the case of resource-fork resources this check is redundant
2020-10-31 11:27:49 +02:00
BeWorld
a434791bf8
MORPHOS: Add native file browser via Asl (#2574)
MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
Martin Gerhardy
6e5a81b419 TWINE: converted error hqr related error into warning 2020-10-31 08:39:58 +01:00
Martin Gerhardy
1f8ea6f9d5 TWINE: fixed playing voices 2020-10-31 08:38:50 +01:00
Martin Gerhardy
18feb699eb TWINE: move script endian safe parsing 2020-10-31 08:34:33 +01:00
Martin Gerhardy
95dcec879d TWINE: fixed typo 2020-10-31 08:30:16 +01:00
Martin Gerhardy
f36f55c773 COMMON: fixed missing eos reset for successful seek
also added a DisposeAfterUse flag to the ctor of the stream
2020-10-31 08:29:58 +01:00
Martin Gerhardy
1e608a6ea8 COMMON: added MemorySeekableReadWriteStream
A seekable read and writeable memory stream that operates on an already existing memory buffer
2020-10-31 08:29:58 +01:00
Paweł Kołodziejski
c9115662c8 WINTERMUTE: Remove all float suffixes from shaders 2020-10-31 06:27:36 +01:00
mdenizdemirci
6158697245 I18N: Update translation (Turkish)
Currently translated at 4.7% (71 of 1486 strings)
2020-10-31 01:43:57 +00:00
Einar Johan Trøan Sømåen
fabf2309e0 TINSEL: Let TinselV2 cover both V2 and V3, and add TinselV3.
Also adjust SetupHandleTable to use TinselV2 directly,
so that it also works for V3 with the above adjustment.

Some of this is based on kimskoglund's Tinsel Noir
sourceforge repository.
2020-10-31 00:24:53 +01:00
Einar Johan Trøan Sømåen
afdc87d99f TINSEL: Error out when trying to start Discworld Noir for now. 2020-10-31 00:09:03 +01:00
Einar Johan Trøan Sømåen
e692edeea5 TINSEL: Add detection for the Discworld Noir Demo 2020-10-31 00:09:03 +01:00
Thierry Crozat
49a36e6828 GUI: Fix compilation with some compilers 2020-10-30 23:04:40 +00:00
Thierry Crozat
186e6142a0 COMMON: Remove unused functions in TranslationManager
There were leftovers from the transition to U32String.
2020-10-30 22:54:09 +00:00
Thierry Crozat
7a1b3983a2 GUI: Remove unused functions in ThemeEngine
They were leftovers from the transition to U32String.
2020-10-30 22:54:09 +00:00
Martin Gerhardy
8db2b58a9a TWINE: const 2020-10-30 23:53:16 +01:00
Martin Gerhardy
39be27bbe6 TWINE: removed unused PageUp action type 2020-10-30 23:50:44 +01:00
Martin Gerhardy
e93dd7d519 TWINE: removed unused entries from pressedKeyCharMap 2020-10-30 23:50:44 +01:00
Martin Gerhardy
216306859b TWINE: the hqr code doesn't have any state - converted back to functions 2020-10-30 23:50:44 +01:00
Martin Gerhardy
2dfbde435a TWINE: cleanup error and warning messages 2020-10-30 23:50:44 +01:00
Martin Gerhardy
5fd0fb22d4 TWINE: removed unused method from HQRDepack 2020-10-30 23:50:44 +01:00
Martin Gerhardy
a04bb62cac TWINE: reduced visibility 2020-10-30 23:50:44 +01:00
Martin Gerhardy
9f316e4757 TWINE: introduced sample constants 2020-10-30 23:50:44 +01:00
Einar Johan Trøan Sømåen
561a0efda3 TINSEL: Add detection for Discworld Noir
Some of this is adapted from kimskoglund's
tinsel noir repository at Sourceforge:
https://sourceforge.net/projects/tinselnoir/
2020-10-30 23:37:49 +01:00
athrxx
75116de75f NEWS: mention SCUMM CJK fixes 2020-10-30 21:36:32 +01:00
athrxx
86040f13b8 WIN32: add some CJK codepage name mappings 2020-10-30 21:36:29 +01:00
athrxx
59c5980d42 SCUMM: (CJK) - change Korean Ansi codepage name
(use iconv name instead of .NET name)
2020-10-30 21:36:27 +01:00
athrxx
5b6ffeaa3d GUI: allow ingame CJK dialogs regardless of the launcher language
This allows a text widget to be expressly marked as Japanese, Korean or Chinese, so that the theme engine may use an appropriate font.
2020-10-30 21:36:23 +01:00
athrxx
fb834e55fb SCUMM: (CJK) - proper display of the pause/restart dialogs
This is yet incomplete, since it requires the launcher to be configured in the exact same language as the game (e. g. launcher must be set to Japanese for Japanese FM-Towns games or the pause/restart dialog will be empty). This will be fixed in an extra commit.
2020-10-30 21:36:19 +01:00
Paweł Kołodziejski
debdcd6a59 WINTERMUTE: Remove float suffix in opengl shader 2020-10-30 21:28:04 +01:00
Martin Gerhardy
1c04c2162a TWINE: fixed assert when some sprite are rendered only partially 2020-10-30 17:28:54 +01:00
Martin Gerhardy
a9aa2dba5d TWINE: stop all running samples for a new game 2020-10-30 17:22:24 +01:00
Martin Gerhardy
d72a0ed1f3 TWINE: removed unused method 2020-10-30 17:20:08 +01:00
Martin Gerhardy
dba162cae0 TWINE: reduced scope 2020-10-30 17:20:08 +01:00
Martin Gerhardy
f9fa523c62 TWINE: changed engine init message 2020-10-30 17:20:08 +01:00
Martin Gerhardy
e181baf0e6 TWINE: activate some of the scummvm features 2020-10-30 17:20:08 +01:00
Martin Gerhardy
526a63610c TWINE: added give_key debug command 2020-10-30 17:20:08 +01:00
Martin Gerhardy
02409852aa TWINE: replaced magic number 2020-10-30 17:20:08 +01:00
Martin Gerhardy
01dc17647a TWINE: replaced magic number
but this looks wrong...
2020-10-30 17:20:08 +01:00
Martin Gerhardy
bd4fa2e708 TWINE: cleanup in move script 2020-10-30 17:20:08 +01:00
Martin Gerhardy
8340c196e5 TWINE: added ScriptContext 2020-10-30 17:20:08 +01:00
Martin Gerhardy
e98df188f1 TWINE: converted to boolean 2020-10-30 17:20:08 +01:00
Martin Gerhardy
09721f2aac TWINE: removed TWINE_PLAY_INTROS define 2020-10-30 17:20:08 +01:00
Martin Gerhardy
9a850283ba TWINE: fixed assert in copyBlockPhys 2020-10-30 17:20:08 +01:00
Martin Gerhardy
d5d4118470 TWINE: allow to abort fullscreen text intro 2020-10-30 17:20:08 +01:00
Martin Gerhardy
7646fcc7b3 TWINE: reduced debug level 2020-10-30 17:20:08 +01:00
Martin Gerhardy
d583ad076a TWINE: one abort action to cancel the whole intro loop 2020-10-30 17:20:08 +01:00
Martin Gerhardy
ef9fc9f64a TWINE: hide data structures 2020-10-30 17:20:08 +01:00