Max Horn
84e5398b1c
store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
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svn-id: r30310
2008-01-06 16:02:38 +00:00
Max Horn
690d38cfc4
Unify mixer pan/vol setting code
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svn-id: r30308
2008-01-06 14:59:46 +00:00
Max Horn
79ba9686eb
Fix bug #1864932 : COMI: Game crashes on difficulty selection screen
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svn-id: r30298
2008-01-06 13:54:19 +00:00
Travis Howell
743858b097
Fix regression in Let's Explore the Farm with Buzzy demo.
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svn-id: r30296
2008-01-06 13:27:42 +00:00
Travis Howell
f31b835fda
Resort a few cases and opcodes in HE code.
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svn-id: r30289
2008-01-06 06:21:04 +00:00
Filippos Karapetis
71980d0fbd
Fixed compilation
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svn-id: r30285
2008-01-06 00:28:36 +00:00
Max Horn
1194495ad3
cleanup
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svn-id: r30284
2008-01-06 00:09:05 +00:00
Max Horn
e52591ac0e
clarify comment
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svn-id: r30283
2008-01-06 00:00:53 +00:00
Max Horn
d340e77f24
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
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svn-id: r30282
2008-01-05 23:58:27 +00:00
Torbjörn Andersson
273c5b5cf1
Removed unnecessary newline in debug message.
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svn-id: r30279
2008-01-05 23:57:12 +00:00
Max Horn
1d34ce3baa
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
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svn-id: r30277
2008-01-05 23:53:28 +00:00
Max Horn
ef9dac103f
stop low priority sounds which we want to override immediatly
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svn-id: r30275
2008-01-05 23:44:05 +00:00
Max Horn
dce7a57cad
VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
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svn-id: r30271
2008-01-05 23:05:16 +00:00
Max Horn
56ad5f493e
Play SOU data instantly, not slightly delayed -> allows us to get rid of Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
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svn-id: r30268
2008-01-05 22:57:36 +00:00
Max Horn
7ebdffb0cd
Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the time
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svn-id: r30267
2008-01-05 22:45:35 +00:00
Max Horn
f68d84b54f
Moved some code which was being duplicated to methods of class Track
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svn-id: r30266
2008-01-05 22:44:39 +00:00
Max Horn
923ad313dc
Let the audio mixer delete the streamSou object
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svn-id: r30265
2008-01-05 22:35:30 +00:00
Max Horn
3f6b2c97b7
When loading and before starting an iMuse Digitial track, reset it completely to zero
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svn-id: r30262
2008-01-05 20:59:33 +00:00
Max Horn
1f364f54e7
Clarified some iMuse Digital code as I understand it
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svn-id: r30260
2008-01-05 20:52:42 +00:00
Max Horn
077026e088
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
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svn-id: r30258
2008-01-05 20:50:10 +00:00
Max Horn
8b12998c72
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
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svn-id: r30257
2008-01-05 20:49:18 +00:00
Max Horn
c9a8d02f6e
Do not busy wait in IMuseDigital::allocSlot on *any* platform
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svn-id: r30255
2008-01-05 20:43:07 +00:00
Torbjörn Andersson
aa38a8eb96
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
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alarming rate.
svn-id: r30249
2008-01-05 17:43:33 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Torbjörn Andersson
11efbda297
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know
about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA
versions.
svn-id: r30202
2008-01-03 19:43:43 +00:00
Travis Howell
6c6a2a57b5
Fix endian issue in checkArrayLimits().
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svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
639929a09e
Fix endian issue in redimArray.
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svn-id: r30176
2008-01-03 03:20:32 +00:00
Eugene Sandulenko
0f6246bab8
Fix for bug #896489 : "DIG: Missing subtitles when talking to Brink"
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svn-id: r30167
2008-01-02 21:15:23 +00:00
Eugene Sandulenko
040a7b54fa
Oops. Moved too much code in the last commit.
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svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea
Workaround for bug #1804278 : "MONKEY: Mouse is invisible after loading"
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svn-id: r30160
2008-01-02 18:44:20 +00:00
Eugene Sandulenko
a4cbfa354b
Fix bug #1846886 : "PUTTZOO: Windows version cursor/pointer drawn wrong"
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svn-id: r30154
2008-01-02 17:33:57 +00:00
Eugene Sandulenko
082bed8898
Narrow fix for bug #1206994 only to FOA.
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svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4
Fix for bug #1206994 : "FOA AMIGA: Black cursor and text in Dig Site"
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svn-id: r30147
2008-01-02 12:58:18 +00:00
Travis Howell
01c611385e
Fix regression when skipping cutscenes in Maniac Mansion (C64).
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svn-id: r30144
2008-01-02 11:25:17 +00:00
Travis Howell
273ce5d924
Correct verbs names in German version of Maniac Mansion (C64).
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svn-id: r30141
2008-01-02 11:11:09 +00:00
Torbjörn Andersson
f72b094c69
When fixing the EGA Loom Roland music, I accidentally broke music looping.
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Should be fixed again now.
svn-id: r30135
2008-01-02 00:08:27 +00:00
Torbjörn Andersson
46368eac5f
Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
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MIDI music events"). It would probably be safe to commit to the 0.11 branch,
but I don't know for sure which games would be affected other than EGA Loom.
svn-id: r30132
2008-01-01 23:30:29 +00:00
Max Horn
f4f963800d
Fix a long standing bug in playComiMusic (no idea whether this caused any bugs, though)
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svn-id: r30128
2008-01-01 18:08:12 +00:00
Eugene Sandulenko
308b02f4ca
Fix for bug #1766072 : MANIACNES: Music Doesn't Start On Load Game
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svn-id: r30122
2008-01-01 16:26:04 +00:00
Eugene Sandulenko
e5e53a0017
Split out charset font data for easier maintenance
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svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
43a18a4cdd
Fix bug #1811732 : "MANIAC C64: German version not supported"
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svn-id: r30119
2008-01-01 15:25:12 +00:00
Paweł Kołodziejski
604bf6fff3
experimental change to fade out to 120 ms instead from table for state music with opcode 3 when few songs have the same attribute value
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svn-id: r30118
2008-01-01 15:08:20 +00:00
Paweł Kołodziejski
cd84daf7f8
experimental change to prevent play first region with fade out if jump opcode is attached
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svn-id: r30117
2008-01-01 15:05:27 +00:00
Max Horn
0ad70c7d84
SCUMM: Moved tick duration into a constant
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svn-id: r30112
2008-01-01 11:41:47 +00:00
Max Horn
305f60e0db
Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
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svn-id: r30111
2008-01-01 11:27:29 +00:00
Max Horn
be11104d70
Removed obsolete _insaneRunning flag
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svn-id: r30107
2007-12-31 16:34:30 +00:00
Paweł Kołodziejski
08020444f6
verified differences in play music code of the dig and comi
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svn-id: r30103
2007-12-31 13:26:29 +00:00
Max Horn
a826cd36dd
cleanup
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svn-id: r30102
2007-12-31 13:05:32 +00:00
Oystein Eftevaag
1c88ab2c47
Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed)
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svn-id: r30093
2007-12-31 01:50:18 +00:00
Torbjörn Andersson
a38fa007bb
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
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now that it's defined for v8 games as well, so call processUpperActors() from
that case too, just to be safe.
svn-id: r30091
2007-12-31 01:20:24 +00:00