Eugene Sandulenko
9d087cb314
AGI: Null terminate string. CID 1003890
2013-04-27 08:46:24 +03:00
Eugene Sandulenko
4e7a117cd2
AGI: Null terminate string. CID 1003889
2013-04-27 08:44:20 +03:00
Eugene Sandulenko
b47c50a703
AGI: Null terminate string. CID 1003888
2013-04-27 08:43:06 +03:00
Willem Jan Palenstijn
b91da80756
AGI: Fix delete/delete[]
2013-04-21 15:34:22 +02:00
Eugene Sandulenko
4a17b91db2
AGI: Fix sound deinit. CID 1004128
...
We really left sound gen leaked with preagi games.
2013-04-21 14:12:13 +03:00
Max Horn
34aaac0a1e
AGI: Silence another clang var
...
Reading an array without using the resulting value has no effect.
In any case, this code still looks like it may be broken, so somebody
who knows more about AGI should perhaps investigate this closer.
2013-04-18 23:50:21 +02:00
Max Horn
4fb289e346
AGI: Get rid of unused SoundMgr parameters
2013-04-18 23:50:19 +02:00
Willem Jan Palenstijn
e4a9717434
AGI: Fix typo in issetv opcode
...
This fixes bug #3611262
2013-04-18 14:53:34 +02:00
Johannes Schickel
b4d0a8ba66
JANITORIAL: Enforce "} // End of namespace" with a single space after }.
2013-01-26 19:38:02 +01:00
Johannes Schickel
fa967e92b7
AGI: Silence C++11 narrowing warning.
2013-01-09 07:24:37 +01:00
Filippos Karapetis
ffa5f637c8
AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
...
Both games use an additional parameter for show.mouse and hide.mouse.
Ignoring these confused the script parser, which started parsing junk.
Fixes bugs #3577754 and #3426946 .
2012-11-07 02:00:05 +02:00
Filippos Karapetis
05ff55e162
AGI: Some cleanup of the debug console
...
- Merge the two different room debug commands in Mickey
- Remove the "crc" stub console command
2012-11-06 20:44:09 +02:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
...
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Alyssa Milburn
067db748e4
AGI: Replace detector printf usage with logMessage.
2012-08-15 09:51:55 +02:00
Johannes Schickel
49fafb48a7
GUI: Refactor default savegame description creation.
...
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
2012-06-10 05:04:59 +02:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
...
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529
GUI: Get rid of SaveLoadChooser::setSaveMode.
...
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Filippos Karapetis
d6bedc8a36
AGI: Proper handling of the cancel button when saving/loading
2012-05-03 01:20:06 +03:00
Filippos Karapetis
5e10737015
AGI: Add played time information to saved games
2012-03-27 00:50:29 +03:00
Filippos Karapetis
85ca13db4b
AGI: Use the ScummVM dialogs for saving/loading
...
An option has been added to use the original ones, if needed
2012-03-27 00:21:50 +03:00
D G Turner
bbe686c507
AGI: Fix compilation on NDS, broken due to predictive text changes.
2012-03-26 01:09:15 +01:00
Oleksiy Kurochko
ec32ccb6d6
GUI: Move predictive dialog to common gui
2012-03-25 12:21:38 +03:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
Johannes Schickel
442bcb7d3e
ALL: Fix some signed/unsigned comparison warnings.
2012-02-22 20:20:55 +01:00
Willem Jan Palenstijn
9ffe3e11d9
Merge pull request #182 from fingolfin/forbid-ctype
...
ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Max Horn
4f8665fc83
COMMON: Move isFoo functions to namespace Common, add doxygen comments
2012-02-20 16:18:27 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
...
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Tarek Soliman
921f602ab8
JANITORIAL: Fix whitespace in pointer template arg
2012-02-15 10:07:08 -06:00
Max Horn
658080deed
ALL: Avoid using is* macros from ctype.h
...
On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Filippos Karapetis
beb1f5b316
AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"
2012-01-07 18:56:23 +02:00
Willem Jan Palenstijn
d4a81009e4
AGI: Fix stuck next button when switching back to predictive mode
2012-01-06 23:38:41 +01:00
Willem Jan Palenstijn
8c7cd344c7
AGI: Clean up predictive matching
...
Specifically:
* Don't enable the 'next' button in predictive mode when we don't have a
full match. Doing this didn't make sense since you'd iterate over a
seemingly arbitrary set of completions instead of all possible ones.
* Do only a single binary search.
* Fix the width of the mode button for mouse press detections.
2012-01-06 23:28:45 +01:00
Willem Jan Palenstijn
43e2fde7a9
AGI: Fix ignoring some exact matches in predictive input
...
The matcher now always tries an exact match before trying an inexact one.
Together with 41ba2433f
, this fixes bug #3470080 .
2012-01-06 11:22:06 +01:00
Willem Jan Palenstijn
41ba2433f5
AGI: Fix predictive input binary search
...
Note that there are still issues with this input mode. If the binary
search hits a prefix match before finding the full match, it won't
recognize the full match. (Example: typing "buy" will show "buz"
because it's aiming for "buzzard" without realizing "buy" exists.)
2012-01-06 09:45:11 +01:00
David Turner
538d834080
Merge pull request #131 from digitall/goto_considered_harmful
...
Goto Considered Harmful...
The following commits should improve the ScummVM code structure by reducing the number of gotos used in various engine code.
They should implement identical functionality, but without using goto and without the result being less readable/maintainable than the version with goto.
2011-12-18 18:29:05 -08:00
Filippos Karapetis
d6ee5988d2
Merge pull request #137 from fingolfin/various-cleanup
...
Various cleanup
2011-12-13 03:12:43 -08:00
Eugene Sandulenko
22d3118aff
AGI: Fix bug #3095169 : AGI inventory items
2011-12-13 00:39:50 +00:00
Max Horn
00e6ab43f8
AGI: Add FIXME to cmdCallV1
2011-12-12 17:24:06 +01:00
Max Horn
6310cce74e
AGI: Remove two unused pure virtual methods
...
This avoid warnings, as these methods were being hidden by methods in subclasses
with differing signatures.
2011-12-12 17:17:49 +01:00
D G Turner
f722542cee
AGI: Replace usage of 'goto'.
2011-12-10 20:12:35 +00:00
Christoph Mallon
a78b2d777d
JANITORIAL: Remove extra semicolons.
2011-11-27 12:54:22 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Johannes Schickel
c5ff6b431b
AGI: Change two local SharedPtr uses to ScopedPtr.
...
I took the opportunity to add two CHECKMEs to the code, which seems to load a
file into memory for no real apparent reason.
2011-11-16 20:31:22 +01:00
Filippos Karapetis
d3858c359f
AGI: Commented out if statements that always evaluate to true
2011-11-03 22:55:22 +02:00
Filippos Karapetis
056c3992eb
AGI: Commented out if statements that always evaluate to true
2011-11-03 22:36:34 +02:00
Eugene Sandulenko
d0bb81f566
AGI: Fix warnings
2011-11-02 22:20:40 +00:00
Eugene Sandulenko
f6a9c6727d
AGI: Fix buffer overflow
2011-11-02 22:20:27 +00:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Filippos Karapetis
dbd5ffaf34
AGI: Refine commit #69c705a to always pick the longest matching phrase
...
Thanks to wjp for his observation in the original commit
2011-10-16 14:36:38 +03:00
Filippos Karapetis
69c705a019
AGI: Fixed bug #3424066 - "LSL1 AGI: Password Glitch"
...
We should not stop looking when a partial sentence match is found, as a
better match might exist later on. In this case, there were two matching
sentences, "Ken" (which is wrong in this case) and "Ken sent me" (which
is correct, but was never reached as the partial match was returned
first)
2011-10-16 01:11:15 +03:00
Filippos Karapetis
97eb354672
AGI: Fixed bug #3420859 - "AGI: SQ0 - Scummvm Crash"
...
The length requested in this case is 250, which overflows a char variable
2011-10-10 02:12:48 +03:00
Filippos Karapetis
3fb2973ed5
AGI: Fixed several incorrect substitutions of "game" with "_game"
2011-09-26 15:42:31 +03:00
Willem Jan Palenstijn
bff2e73dc1
AGI: Fix style
2011-09-26 14:31:04 +02:00
Filippos Karapetis
91e51dc510
AGI: Removed leftover dead code
2011-09-26 15:27:05 +03:00
Filippos Karapetis
420c9f5550
AGI: Fixed invalid memory writes in wordWrapString()
2011-09-26 15:22:48 +03:00
Filippos Karapetis
686a328b48
AGI: Fixed the line changing code, and added EOL checks
...
The extra checks make sure that there isn't an extra line added at the
end of the string. They're added as a precautionary measure
2011-09-26 15:21:04 +03:00
Filippos Karapetis
397b4968d9
AGI: Rewrote cmdVersion() to use Common::String
...
This simplifies the code and avoids heap corruption because of the long
version string
2011-09-26 15:15:39 +03:00
Filippos Karapetis
cf071732b1
AGI: Cleanup, added some comments, removed an obsolete FIXME
2011-09-26 12:11:55 +03:00
Willem Jan Palenstijn
7d8bba26eb
AGI: Add FIXME for wordwrap buffer overflow
2011-09-26 10:45:31 +02:00
Willem Jan Palenstijn
c442295b9f
AGI: Clean up save/load String usage
2011-09-26 09:27:15 +02:00
Filippos Karapetis
3eb8c9f123
AGI: Fixed the description of KQ2 Amiga (bug #3191496 )
2011-09-26 05:38:18 +03:00
Filippos Karapetis
2be8db90ee
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
2011-09-26 05:23:42 +03:00
Filippos Karapetis
5dbb51db6d
AGI: Marked 4070342
as a workaround
2011-09-26 04:29:41 +03:00
Filippos Karapetis
40703426c9
AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"
2011-09-26 04:23:03 +03:00
Filippos Karapetis
62c8d82560
AGI: Fixed the actual cause of bug #3295652 , and partially fixed bug #3080415
2011-09-26 03:50:58 +03:00
Filippos Karapetis
ba7d71d553
AGI: doUpdate() already calls updateScreen()
2011-09-26 01:43:14 +03:00
Filippos Karapetis
81fdf2c103
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
...
Applied eriktorbjorn's patch from that bug tracker item (slightly
modified), which is what NAGI does, and which fixes restarting in LSL1
and PQ1 (bug #2823762 ), and other AGI games that do not reset the
controller keys when restarting.
2011-09-26 00:56:10 +03:00
Filippos Karapetis
bd6a05bdd4
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
2011-09-26 00:11:45 +03:00
Filippos Karapetis
310fe0a546
AGI: Fix compilation
2011-09-25 22:23:22 +03:00
Filippos Karapetis
453fab3de1
SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdraws some of the text window" and removed some duplicate code
2011-09-25 21:27:12 +03:00
Filippos Karapetis
0e4b35a8e8
AGI: Switched to Common::String in the save/load code
2011-09-25 21:25:25 +03:00
Filippos Karapetis
c8777b774f
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer to a local variable
2011-09-25 19:33:01 +03:00
Filippos Karapetis
b56c5cc370
AGI: Fixed EOF in text.cpp
2011-09-25 18:47:17 +03:00
Filippos Karapetis
bc3c68c508
AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"
...
The string buffer should not be cleared on game restart, as game scripts
depend on it being maintained unchanged during restart.
2011-09-25 18:39:22 +03:00
Filippos Karapetis
0779018484
AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash on Item Viewing"
2011-09-25 18:37:37 +03:00
Filippos Karapetis
c02603fce2
AGI: Replaced odd usage of sprintf() with strcpy()
...
Fixes an odd bug with savegame names being truncated in MSVC
2011-09-25 18:36:33 +03:00
Filippos Karapetis
18a0214672
AGI: Resolved an old FIXME concerning OOB access
2011-09-25 18:35:37 +03:00
Filippos Karapetis
a1c4aa6d89
AGI: Fixed typo in restart dialog
2011-09-25 18:34:35 +03:00
Filippos Karapetis
85213cdb32
AGI: Cleanup of some detection entries
2011-09-25 18:15:30 +03:00
Filippos Karapetis
cfa262b1b7
AGI: Add some comments regarding save slot 0, and use the default SaveStateDescriptor constructor
2011-09-25 15:10:43 +03:00
Filippos Karapetis
d01d228ee8
AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu"
...
The save/load dialog code was not polling for meta info for empty slots
2011-09-25 15:03:02 +03:00
Eugene Sandulenko
4e83a49b0f
AGI: Fix bug #3398171 : AGI: SQ1/SQ2: problem entering name
...
Was introduced during refactoring to SCI-like opcode handling.
Also restored original comments about opcode parameter differences
between AGI versions.
2011-08-27 23:43:46 +01:00
Matthew Hoops
6f83052b40
AGI: Cleanup PreAGI console code
2011-08-15 22:24:42 -04:00
Matthew Hoops
62aabc57e4
AGI: Reorganize the PreAGI code a bit
2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b
AGI: Make Troll inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b
AGI: Make Mickey inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9
AGI: Make Winnie inherit from PreAgiEngine
2011-08-15 11:55:01 -04:00
Eugene Sandulenko
b83cf61bfb
Checked V1 instructions till 0x42
2011-08-14 21:40:07 +01:00
Eugene Sandulenko
273e37f726
AGI: Renamed some #defines to our code conventions and moved them to enums
2011-08-14 18:48:59 +01:00
Matthew Hoops
40f40303ef
AGI: Enable sound support for Winnie DOS
2011-08-14 13:14:37 -04:00
Matthew Hoops
de6390dddb
AGI: Make the sound code use AgiBase instead of AgiEngine
...
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00
Eugene Sandulenko
46354d5772
AGI: Switched booters detection to AD
2011-08-13 23:27:34 +01:00
Eugene Sandulenko
3cb41b5dfc
AGI: Checked V1 instructions till 0x2c
2011-08-13 23:27:32 +01:00
Eugene Sandulenko
be9c5c0427
AGI: Checked V1 instructions till 0x20
2011-08-13 23:27:29 +01:00
Eugene Sandulenko
3fb50b815e
AGI: Further work on v1 opcode difference
2011-08-13 23:27:27 +01:00
Jussi Pitkanen
af691e46c4
AGI: Updates to V1 instruction table, plus an outcommented experiment
...
The experiment tries to implement the program control of the V1 interpreter.
Maybe it is better to add another method for doing that once the workings of
it are more clear.
2011-08-13 23:27:24 +01:00
Jussi Pitkanen
1dbe5bfccf
AGI: Implement loader for V1 "object" file
2011-08-13 23:27:22 +01:00
Jussi Pitkanen
d2f9087f20
AGI: Fix warning messages about undefined opcodes
2011-08-13 23:27:20 +01:00
Jussi Pitkanen
e4a1193d22
AGI: Add last undefined V1 test command that tests if a bit of var is set
...
Also fix skipInstruction() for V1.
2011-08-13 23:27:17 +01:00
Jussi Pitkanen
2289ba88b6
AGI: Rename cmd_what_ever to cmdWhatEver
2011-08-13 23:27:15 +01:00