Johannes Schickel
dac9493069
ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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I also extended the comment for it to show two possible use cases.
svn-id: r53895
2010-10-27 22:52:02 +00:00
Florian Kagerer
ab1c54a9ee
TOON: fix some evaluation order bugs in smacker decoder
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These bugs would cause crashs in MSVC 2008/2010 release builds.
svn-id: r53893
2010-10-27 22:41:08 +00:00
Johannes Schickel
2ad28b8cd5
ENGINE: Generalize SCUMM play time counting and move it into Engine.
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This implements Max's idea on -devel
("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from
27.10.2010 on 11:12PM CEST.
Unlike the SCUMM implementation it stores the play time as ms instead of s.
The SCUMM engine was adapted to use this instead to reduce code duplication.
svn-id: r53892
2010-10-27 22:37:51 +00:00
Filippos Karapetis
8a08ca1f39
SCI: Cleanup, invoking pauseEngine() on Console::preEnter() and Console::postEnter()
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svn-id: r53890
2010-10-27 21:43:08 +00:00
Torbjörn Andersson
4089b9fe2c
JANITORIAL: Remove unnecessary semicolons
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svn-id: r53889
2010-10-27 19:48:54 +00:00
Torbjörn Andersson
8dbe052ca2
LASTEXPRESS: Rename variable to silence GCC warning
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svn-id: r53888
2010-10-27 19:43:35 +00:00
Filippos Karapetis
e85f43877a
SCI: Proper pausing/resuming of MIDI music in SciEngine::pauseEngineIntern(), Console::preEnter() and Console::postEnter() and added a sanity check in SciEngine::getDebugger()
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svn-id: r53886
2010-10-27 19:22:37 +00:00
Julien Templier
5a336830a0
LASTEXPRESS: Use Common::Rational when adjusting menu clock
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Also fix the wrong check that set the time directly to the target time
svn-id: r53885
2010-10-27 19:22:05 +00:00
Julien Templier
44ba44297d
LASTEXPRESS: Hide menu elements after a game has been loaded
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svn-id: r53884
2010-10-27 19:21:52 +00:00
Julien Templier
cdfcaa4d48
LASTEXPRESS: Implement game loading (last save entry only)
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svn-id: r53883
2010-10-27 19:20:20 +00:00
Julien Templier
5688a393b4
LASTEXPRESS: Do not try to show intro when loading a game
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svn-id: r53882
2010-10-27 19:19:57 +00:00
Julien Templier
d5e4ab6b20
LASTEXPRESS: Cleanup game saving
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- Move loading of game stream to separate function
- Add checks for NULL in functions using _savegame
- Add expected saved size for sound & savepoints
svn-id: r53881
2010-10-27 19:19:38 +00:00
Julien Templier
dba75791d9
LASTEXPRESS: Add some missing casts and const qualifiers
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svn-id: r53880
2010-10-27 19:19:22 +00:00
Max Horn
aaf7ffdd5c
SWORD25: Fix keyboard state handling
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Previously, you could get the game into a state where it would think a
key was constantly being pressed. E.g. by pressing 'p' several times
quickly in a row, the game would end in a state where it endlessly
toggled between pause mode and regular mode.
svn-id: r53878
2010-10-27 15:53:53 +00:00
Max Horn
95353b0e60
SWORD25: Use ScummVM keycodes
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This should enable use of F-keys in BS25. Most of the KEY_*
constants are not used by the scripts anyway.
svn-id: r53877
2010-10-27 15:53:36 +00:00
Max Horn
b5e41b3a82
SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keys
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This fixes a crash one got by quitting via the GMM.
svn-id: r53876
2010-10-27 15:15:59 +00:00
Jordi Vilalta Prat
9ab69ab6f4
GROOVIE: Fix bug #3095031 (regression in Russian T7G).
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Additionally fixed some NEWS file punctuation.
svn-id: r53874
2010-10-27 14:31:20 +00:00
Yotam Barnoy
13b6e0d69a
PSP: Fixed ImageViewer code to deallocate TimedMessageDialog
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Not deallocating it before loading the next image causes fragmentation in memory which eventually prevents big things from being loaded into memory.
svn-id: r53873
2010-10-27 11:09:03 +00:00
Max Horn
415f9a1b0b
AGI: Add note about AgiEngine::parseFeatures
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svn-id: r53872
2010-10-27 09:47:18 +00:00
Max Horn
2c99caa795
AGI: Fix memory leak in AgiEngine::parseFeatures()
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svn-id: r53869
2010-10-26 22:35:37 +00:00
Max Horn
7c2323bdc3
AGI: Replace report() macro by debug() / warning()
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This makes AGI quite a bit less noisy by default.
svn-id: r53868
2010-10-26 22:33:49 +00:00
Max Horn
4e2d1b507a
BASE: Remove oudated comment, and redundant warning
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svn-id: r53867
2010-10-26 22:30:39 +00:00
Sylvain Dupont
fc1e70eb01
TOON: Fix SetMousePos wrong position
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When the game was in a close up, cmd_Set_Mouse_Pos was setting
a out-of-window mouse position.
svn-id: r53866
2010-10-26 22:26:13 +00:00
Sylvain Dupont
66da19552e
TOON: Implement cmd_Set_Anim_Scale_Size
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Used to rescale the knight animation when the knight
is moved around the room in Chapter 2
svn-id: r53865
2010-10-26 22:18:14 +00:00
Arnaud Boutonné
83eb3b3654
TOOLS: Add short description for CREATE_TOON, standardize tabulation
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svn-id: r53864
2010-10-26 22:00:44 +00:00
Max Horn
dfdf8f2e80
Update credits
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svn-id: r53862
2010-10-26 21:55:29 +00:00
Max Horn
86d6f3c200
GMM: Add a basic help dialogs for engines not providing one (i.e. all but SCUMM)
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svn-id: r53860
2010-10-26 21:54:57 +00:00
Arnaud Boutonné
786b5f6473
TOOL: Add credits for Hugo
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svn-id: r53859
2010-10-26 21:49:51 +00:00
Arnaud Boutonné
c4d4277807
HUGO: Add specific schedulers for each DOS version.
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This fixes intro (and game) in H3 DOS, general game
behavior in H2 Dos. H1 Dos is still broken.
svn-id: r53858
2010-10-26 21:16:16 +00:00
Martin Kiewitz
bd7d9965e9
SCI: removing unneeded call
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was a left-over from debugging
svn-id: r53857
2010-10-26 20:56:55 +00:00
Martin Kiewitz
d078a4d235
SCI: fix gfx issues when giving out cards hoyle4
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bit 2 actually triggers special drawing of cels in sierra sci
svn-id: r53855
2010-10-26 20:19:17 +00:00
Willem Jan Palenstijn
d3523a6040
LASTEXPRESS: Read savegame in blocks instead of bytes
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svn-id: r53854
2010-10-26 20:14:17 +00:00
Martin Kiewitz
9af803f575
SCI: kAnimate bit 2 is hoyle 4 exclusive
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adjusted comments about that and also renamed the bit, also added additional TODO, because hoyle 4 has special code that gets into action, when bit 0 is not set, but bit 2 is
svn-id: r53853
2010-10-26 16:21:00 +00:00
Martin Kiewitz
a877ba0026
SCI: little cleanup kAnimate
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svn-id: r53852
2010-10-26 15:29:04 +00:00
Martin Kiewitz
f9cb635b58
SCI: fixing bug #3091767 by reverting r52820
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interpreters should get checked for that hoyle 4 code, comment added
svn-id: r53851
2010-10-26 14:42:24 +00:00
Julien Templier
5323be5f84
LASTEXPRESS: Fix GCC warnings
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svn-id: r53850
2010-10-26 12:49:32 +00:00
Julien Templier
8622ee1ef1
LASTEXPRESS: Turn dummy action error into a warning
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svn-id: r53849
2010-10-26 12:11:06 +00:00
Julien Templier
0b5cc5b9ff
LASTEXPRESS: Fix forward/backward in the menu
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svn-id: r53848
2010-10-26 12:10:49 +00:00
Julien Templier
6bc59c0bb0
LASTEXPRESS: Implement loading of savegame entry headers
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svn-id: r53847
2010-10-26 12:10:38 +00:00
Julien Templier
bdbd0c1417
LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functions
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svn-id: r53846
2010-10-26 12:09:38 +00:00
Julien Templier
dc4a22ed7d
LASTEXPRESS: More savegame work
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- Implement SaveLoad::writeEntry
- Implement missing saveLoadWithSerializer functions for all serialized classes & structs
- Add stub for SaveLoad::computePadding
svn-id: r53845
2010-10-26 06:55:34 +00:00
Julien Templier
fd8af7ba6e
LASTEXPRESS: Make GameState::time of type TimeValue
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svn-id: r53844
2010-10-26 06:55:17 +00:00
Torbjörn Andersson
f663a736dd
LASTEXPRESS: Silence GCC warning
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svn-id: r53843
2010-10-26 05:19:24 +00:00
Travis Howell
2f254a3531
SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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svn-id: r53842
2010-10-26 04:20:20 +00:00
Julien Templier
ae2c4b7cd2
LASTEXPRESS: Savegame support update
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- Implement Menu::startGame() properly
- Add stubs functions for game restart
- Made savegame headers serializable and moved validity checks inside struct definition
- Implement create/init savegame functions
- Add SavegameStream to be able to read/write to the same memory stream
- Add stubs for setup, writeEntry & loadEntry functions
svn-id: r53841
2010-10-26 00:41:42 +00:00
Max Horn
8217efc74a
SWORD25: Disable script triggered screenshots
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svn-id: r53840
2010-10-25 23:34:36 +00:00
Max Horn
ed0de8462d
SWORD25: Add FIXME about savegame names; cleanup
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svn-id: r53839
2010-10-25 23:34:12 +00:00
Max Horn
a783285625
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
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The save system of this engine currently partially bypasses the
SaveFileManager API, by (abusing) the fact that the Lua engine allows
creating files in arbitrary places (it exposes fopen, fread, fwrite
etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable.
In addition, the filenames used for the savestates ("0.b25s") do not
comply with our naming conventions for engine savestates.
It should be possible to overcome all this, but it might require hacking
the Lua engine; or we could try to replace some of the BS2.5 script
functions with our own, dynamically.
svn-id: r53838
2010-10-25 23:19:39 +00:00
Max Horn
e0d5db0bb8
SWORD25: 'Implement' RTL support & add TODOs about missing feature support
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svn-id: r53837
2010-10-25 22:41:48 +00:00
Sylvain Dupont
c509752da1
TOON: Fixed some Z-order issues for animations
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Happened when the flag 0x20 was set in Init_Scene_Anim
It says to use the background layer system
svn-id: r53836
2010-10-25 22:41:34 +00:00