Paul Gilbert
dacd7d4022
MADS: Correctly show main menu after showing credits
2015-03-07 17:14:49 -05:00
Paul Gilbert
c80c74e499
MADS: Refactoring of text/animation views to show outside game loop
2015-03-07 17:01:07 -05:00
Paul Gilbert
a22d7f2d5f
MADS: Fix crash on leaving planeet
2015-03-06 20:55:53 -05:00
Paul Gilbert
119c179d5a
MADS: Fix hand animations on Antigrav control panel
2015-03-06 20:25:25 -05:00
Paul Gilbert
1cb764b086
MADS: Fix crash after installing cards in ship
2015-03-06 20:20:25 -05:00
Paul Gilbert
62d007168a
MADS: Animation fixes for scene group 8
2015-03-06 19:24:30 -05:00
Paul Gilbert
0deee07844
MADS: Fix map fade out when choosing a car destination
2015-03-06 19:03:49 -05:00
Paul Gilbert
177d7ac24f
MADS: Fix car door exiting animations
2015-03-06 18:57:00 -05:00
Paul Gilbert
cf845c6dbb
MADS: Another car opening animation fix
2015-03-06 18:40:53 -05:00
Paul Gilbert
763a962e14
MADS: Fix animation of lab door opening
2015-03-06 08:39:39 -05:00
Paul Gilbert
4c88d81cc2
MADS: Fix another incorrect car door opening animation
2015-03-06 08:30:26 -05:00
Paul Gilbert
76e824eddc
MADS: Bugfixes and cleanup for Herman conversation
2015-03-05 17:42:16 -05:00
Paul Gilbert
3fae9f17da
MADS: Show a warning if sound code reads beyond end of sound data blocks
2015-03-05 12:16:24 -05:00
Paul Gilbert
b84d2e8d73
MADS: Fix timer initialization in two scenes
2015-03-05 07:49:00 -05:00
Paul Gilbert
ce4c030117
MADS: Fix animations for opening car door at various car locations
2015-03-04 21:51:01 -05:00
Paul Gilbert
51797d1438
MADS: Fix gender scanning animation in car
2015-03-04 21:30:04 -05:00
Paul Gilbert
aef874cf50
MADS: Fix animation of hand typing code in teleporter
2015-03-01 19:05:47 -05:00
Paul Gilbert
e664e9167a
MADS: Fix display of teleporter values with leading zeroes
2015-03-01 18:21:39 -05:00
Paul Gilbert
85aecfaad4
MADS: Fix animations of spider and vulture in witch doctor's hut scene
2015-02-21 18:56:06 -05:00
Paul Gilbert
c660119c22
MADS: Fix depth for seaweed in scene 104
2015-02-21 16:48:04 -05:00
Paul Gilbert
549b5d435a
MADS: Fix crash when trapping bouncy native in pit
2015-02-21 16:14:59 -05:00
Paul Gilbert
a505ae941c
MADS: Fix picture when picking up timer module
2015-02-14 20:44:59 -05:00
Paul Gilbert
be489d88e6
MADS: Fix palette loading for in-game dialogs
2015-02-14 18:03:45 -05:00
Paul Gilbert
d31e602add
MADS: Allow Escape key to close game options dialog
2015-02-14 16:54:47 -05:00
Strangerke
35c17d5066
MADS: Janitorial - fix some else statements with braces on separate lines or extra tabs
2015-01-31 13:01:23 +01:00
Strangerke
c0b2d47f38
MADS: Add safeguards in DialogsNebular::show
2015-01-31 12:10:55 +01:00
Torbjörn Andersson
dfe04491c1
JANITORIAL: Remove unnecessary semicolons
2015-01-21 01:29:22 +01:00
Paul Gilbert
926404bd10
MADS: Renamings of Layer and a transition type
2015-01-17 20:51:52 -05:00
Filippos Karapetis
01e8286e1c
MADS: Remove trailing whitespace
2014-10-28 16:19:26 +02:00
Paul Gilbert
6fc5092c03
MADS: Remove unused variable
2014-10-22 21:05:47 -04:00
Paul Gilbert
c021759ad2
MADS: Add md5 checks for the asound.00* sound drivers
...
The implementation of the sound driver code relies on the data for each
sound being at specific locations in the files, so this ensures that
if any language version changes the sound files, we'll know about it
2014-10-22 20:43:22 -04:00
Filippos Karapetis
879890e021
MADS: Clear scene sprites and objects when showing a game menu
...
This shows the game menu, albeit with the wrong palette
2014-10-18 20:46:17 +03:00
Filippos Karapetis
ad1aedec76
MADS: Implement the Rex Cancel button in the game options dialog
...
The current options are now saved when the dialog opens, and are
restored to their original values if the user cancels
2014-10-18 20:19:14 +03:00
Paul Gilbert
dbfe4972e3
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
2014-10-18 11:55:30 -04:00
Paul Gilbert
a657c39824
MADS: Only show Quotes main menu item after winning the game
2014-10-18 11:42:11 -04:00
Paul Gilbert
72303564f7
MADS: Hook up Rex game endings to show the correct animation and/or credits
2014-10-18 11:20:50 -04:00
Filippos Karapetis
33b770ac60
MADS: Move all the anim and text view code into a common class
...
The animation and text players are more or less common among all MADS
games
2014-10-15 11:43:30 +03:00
Filippos Karapetis
701d43b5c2
MADS: Initial implementation of sound driver handling for V2 games
2014-10-15 11:43:20 +03:00
Paul Gilbert
1658a34ef5
MADS: Correct the color for the top/bottom line bounding the cutscene
2014-10-14 22:29:29 -04:00
Paul Gilbert
2048fe68d2
MADS: Fix clearing on-screen messages when the cutscene animation changes
2014-10-14 21:49:14 -04:00
Paul Gilbert
ea9599b763
MADS: Implement subtitles for animation cutscenes
2014-10-14 21:37:00 -04:00
Paul Gilbert
b58f6f397d
MADS: New conversation message logic for cutscene animations
2014-10-13 20:28:34 -04:00
Filippos Karapetis
2e87ace09d
MADS: Handle the unimplemented 'D' animation command
2014-10-14 01:32:03 +03:00
Filippos Karapetis
9ca021a0d2
MADS: Properly skip empty lines in animation files
2014-10-14 00:35:01 +03:00
Paul Gilbert
7f7e144dd2
MADS: Add debugger commands for playing text and anim cutscenes
2014-10-13 16:59:15 -04:00
Paul Gilbert
fc2a579f2e
MADS: Further fixes for palette cycling during animations
2014-10-13 09:03:50 -04:00
Paul Gilbert
d02693cb0c
MADS: Better initialization of animation cycling palettes
2014-10-12 16:24:33 -04:00
Paul Gilbert
e743621f23
MADS: Fix palette animations in cutscene animations
2014-10-11 18:21:49 -04:00
Strangerke
c128365068
MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.
...
The second check was never reached. Using the 'else' block of the previous check fixes the issue.
2014-10-10 07:36:42 +02:00
Strangerke
1d3e5f86f0
MADS: Rex - Reduce the scope of some variables in TextView
2014-10-10 07:32:30 +02:00