Eugene Sandulenko
58c7f8d6b1
Fix character spacing in text blurbs.
...
svn-id: r21629
2006-04-05 11:44:46 +00:00
Max Horn
8f691e51fa
Removed superfluous addDefaultDirectory call, as well as two unused bad member vars
...
svn-id: r21532
2006-04-01 21:31:27 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
...
svn-id: r21500
2006-03-29 15:59:37 +00:00
Eugene Sandulenko
bc8f634834
Match game speed with original
...
svn-id: r21415
2006-03-23 03:55:00 +00:00
Eugene Sandulenko
0b35672f78
uint8 -> byte
...
svn-id: r21414
2006-03-23 03:45:52 +00:00
Eugene Sandulenko
6faa76d287
Made mouse more responsive
...
svn-id: r21413
2006-03-23 03:40:23 +00:00
Eugene Sandulenko
fced8df162
Got rid of ASSERT and ASSERT_PTR defines
...
svn-id: r21412
2006-03-23 03:17:47 +00:00
Eugene Sandulenko
36302c0921
Make copy protection in OS and FW turnable. Still buggy
...
svn-id: r21411
2006-03-23 03:15:39 +00:00
Gregory Montoir
61a5fb7064
- added defines to handle the different mouse cursors
...
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup
svn-id: r21338
2006-03-16 20:29:07 +00:00
Gregory Montoir
8f38cb6ff3
added mouse cursors
...
svn-id: r21321
2006-03-15 22:34:46 +00:00
Max Horn
d68b64184e
Add a virtual destructor to class SoundDriver of the CINE engine (fixes a warning)
...
svn-id: r21284
2006-03-14 13:26:06 +00:00
Gregory Montoir
8476b7a94f
minor cleanup.
...
svn-id: r21189
2006-03-09 23:02:29 +00:00
Gregory Montoir
2cf5859404
oo'ified sound code and added basic support for OS adlib music.
...
svn-id: r21186
2006-03-09 22:37:19 +00:00
Max Horn
86565fcca5
- Renamed GameSettings to PlainGameDescriptor
...
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af
- added new toDetectedGame() template function (analog to toGameSettings)
...
- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
2006-03-09 01:42:56 +00:00
Eugene Sandulenko
76a4bf9e77
Eliminate flip_support.cpp file.
...
svn-id: r21045
2006-03-03 19:38:17 +00:00
Max Horn
907bd7128d
Fix for bug #1438822 (Targets are case sensitive)
...
svn-id: r21017
2006-03-02 22:29:01 +00:00
Gregory Montoir
2d464787c1
fixed compilation.
...
svn-id: r21014
2006-03-02 20:08:41 +00:00
Lars Persson
dad7ee3e2f
Add PACK macros to structs for it to work on all platforms
...
svn-id: r21009
2006-03-02 10:52:27 +00:00
Max Horn
c01ef102af
Breaking cine, in the hopes that somebody will fix this obviously totally bogus code (even if that fix just means uncommenting it :)
...
svn-id: r20999
2006-03-02 00:50:52 +00:00
Gregory Montoir
9c80770411
cleanup
...
svn-id: r20957
2006-02-27 21:25:59 +00:00
Gregory Montoir
164f35b878
cleanup unpacking function and get rid of an old hack to prevent buffer overflows.
...
svn-id: r20884
2006-02-25 18:26:16 +00:00
Gregory Montoir
0364eeed5c
cleanup (endianess fixes, fixed partBufferStruct structure)
...
svn-id: r20881
2006-02-25 18:16:40 +00:00
Max Horn
a30f829773
Some more cine header cleanup
...
svn-id: r20859
2006-02-25 01:18:01 +00:00
Max Horn
275344a931
Reducing the header dependencies in cine a bit more
...
svn-id: r20857
2006-02-25 01:01:27 +00:00
Max Horn
5ea3b8f9cd
- avoid using typedef for structs (it is just not necessary in C++)
...
- added a const/static here and there
- started to reduce header dependencies
svn-id: r20856
2006-02-25 00:46:56 +00:00
Max Horn
e35eb1dd2f
Fix cine module.mk file (this fixed the dependencies system)
...
svn-id: r20855
2006-02-25 00:42:26 +00:00
Max Horn
f396995173
Use static/const on data tables when possible (this helps the compiler to optimize things better)
...
svn-id: r20853
2006-02-25 00:33:12 +00:00
Max Horn
2fc23c85da
Moved cine engine into namespace Cine
...
svn-id: r20851
2006-02-25 00:26:14 +00:00
Gregory Montoir
481094ada0
cleanup
...
svn-id: r20846
2006-02-24 22:34:22 +00:00
Paweł Kołodziejski
96838c8ca6
formating code
...
svn-id: r20837
2006-02-23 20:02:46 +00:00
Paweł Kołodziejski
6b50204eea
formating code
...
svn-id: r20836
2006-02-23 19:28:36 +00:00
Paweł Kołodziejski
e31b271760
formating code
...
svn-id: r20835
2006-02-23 18:47:28 +00:00
Travis Howell
f4c9c4f4d7
Fix a few more compile warnings.
...
svn-id: r20827
2006-02-23 11:29:37 +00:00
Travis Howell
26e0d95ef4
Fix a few compile warnings.
...
svn-id: r20826
2006-02-23 11:05:58 +00:00
Travis Howell
c9d6277d27
Update function type, to match last commit
...
svn-id: r20825
2006-02-23 10:45:59 +00:00
Travis Howell
8fa8d10c3f
Fix a few compile warnings.
...
svn-id: r20824
2006-02-23 10:35:33 +00:00
Torbjörn Andersson
901edf5b33
Fixed some more compiler warnings. Many still remain.
...
svn-id: r20823
2006-02-23 10:26:14 +00:00
Travis Howell
3fe8c971f2
Cleanup to remove duplicate type defines
...
svn-id: r20821
2006-02-23 09:12:21 +00:00
Torbjörn Andersson
725a9d21f9
Fixed some of the compiler warnings.
...
svn-id: r20819
2006-02-23 07:59:25 +00:00
Torbjörn Andersson
43f2d984fb
Don't call exit() directly. Instead, use the backend's quit() method for normal
...
shutdown, and error() for abnormal termination.
svn-id: r20818
2006-02-23 07:45:51 +00:00
Eugene Sandulenko
71c170bb13
Initial version of Cinematique engine evo 1.
...
svn-id: r20813
2006-02-22 22:40:53 +00:00