Commit Graph

60933 Commits

Author SHA1 Message Date
Strangerke
dd7b3a09c7 TSAGE: R2R - Refactoring in handlePlayer3(), some renaming, fix a bug in handlePlayer3() 2013-12-14 23:36:04 +01:00
Strangerke
4b53cb3dd8 TSAGE: R2R - More renaming in scene 1337 2013-12-14 22:51:27 +01:00
Strangerke
c06d301ebc TSAGE: R2R - Fix optimizer behavior reported by Digitall in scene 3500 2013-12-14 21:27:54 +01:00
Matthew Hoops
6477525db0 PEGASUS: Fix regression with Prehistoric AI rules ordering 2013-12-14 11:18:32 -05:00
Eugene Sandulenko
42c04c8735 FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle() 2013-12-14 17:42:41 +02:00
Eugene Sandulenko
84bf5238cd FULLPIPE: Started scene05 code 2013-12-14 17:39:10 +02:00
Johannes Schickel
ec16611f69 TINSEL: Fix for bug #6469 "TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA Version".
Regression from d4a354c17f.
2013-12-14 16:01:57 +01:00
Eugene Sandulenko
620174ee95 FULLPIPE: Final renames in scene04 2013-12-14 16:12:59 +02:00
Eugene Sandulenko
8ab71a2a23 FULLPIPE: Renames in scene04 2013-12-14 16:12:59 +02:00
Willem Jan Palenstijn
78e7f5b51c SCI: Make second pass when loading objects
This is because objects may be loaded before their base objects,
which causes initBaseObject to fail for SCI0.

Script::initializeObjectsSci0 already did this, but
SegManager::saveLoadWithSerializer did not when calling
initBaseObject after loading a savegame.
2013-12-14 14:19:33 +01:00
Eugene Sandulenko
a917e9d6fe FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04 2013-12-14 15:15:10 +02:00
Eugene Sandulenko
625ce270da FULLPIPE: Some renames in MctlLadder 2013-12-14 15:15:10 +02:00
Eugene Sandulenko
2c5b5cbb92 FULLPIPE: Implement sceneHandler04_sub8() 2013-12-14 15:15:10 +02:00
Eugene Sandulenko
87f69f078e FULLPIPE: Implement sceneHandler04_kozFly6() 2013-12-14 15:15:10 +02:00
Eugene Sandulenko
7bc700ed27 FULLPIPE: Implement sceneHandler04_kozFly7() 2013-12-14 15:15:09 +02:00
Eugene Sandulenko
f57ce931fd FULLPIPE: Implement sceneHandler04_kozFly5() 2013-12-14 15:15:09 +02:00
Eugene Sandulenko
2ab8287f20 FULLPIPE: Implement sceneHandler04_kozFly3() 2013-12-14 15:15:09 +02:00
Strangerke
c7a11c20f0 TSAGE: R2R - Refactoring in handlePlayer1() 2013-12-14 14:02:57 +01:00
Strangerke
608e3e3c55 TSAGE: R2R - Fix default value of winnerId, rename stationCount for consistency 2013-12-14 13:17:58 +01:00
Strangerke
876dee6f93 TSAGE: R2R - Renaming, refactoring in handlePlayer0() 2013-12-14 13:07:01 +01:00
D G Turner
094c378217 GRAPHICS: Minor readability fixes to drawBevelSquareAlg method.
No functional change.
2013-12-13 23:41:24 +00:00
Eugene Sandulenko
c111eff575 FULLPIPE: Implement sceneHandler04_shootKozyawka() 2013-12-14 01:19:02 +02:00
Torbjörn Andersson
56cf0ccabb TSAGE: Silence GCC warning. 2013-12-13 19:09:09 +01:00
Eugene Sandulenko
e136183a35 FULLPIPE: Implement sceneHandler04_leaveScene() 2013-12-13 15:59:29 +02:00
Strangerke
e79022bf34 TSAGE: R2R - Fix CID 1004055 - Dead code due to incomplete hardcoded logic 2013-12-13 07:44:14 +01:00
Filippos Karapetis
fbc0133ac0 FULLPIPE: Add a FIXME regarding buildMovInfo1SubItems() 2013-12-13 02:53:07 +02:00
Filippos Karapetis
6ea39711e1 FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanup 2013-12-13 02:52:37 +02:00
Strangerke
47907ae8eb TSAGE: R2R - Add a fix suggested by dreammaster to avoid several freezes in Signal() 2013-12-12 18:02:33 +01:00
Eugene Sandulenko
cbf943c2c6 FULLPIPE: Renames in scene04 2013-12-12 18:12:10 +02:00
Eugene Sandulenko
52922fe97c FULLPIPE: Implement sceneHandler04_gotoLadder() 2013-12-12 18:12:10 +02:00
Eugene Sandulenko
a40a50e7bb FULLPIPE: Implement sceneHandler04_walkClimbLadder() and sceneHandler04_downLadder() 2013-12-12 18:12:10 +02:00
Eugene Sandulenko
9c7731d288 FULLPIPE: Implement sceneHandler04_clickLadder() 2013-12-12 18:12:10 +02:00
Paul Gilbert
a1dd885f69 TSAGE: Disable right-click menu for the R2R card game scene 2013-12-12 09:09:00 -05:00
Strangerke
bf42ad7054 TSAGE: R2R - Fix an original bug in card game logic 2013-12-12 08:09:37 +01:00
Matthew Hoops
131b99844b PEGASUS: Fix the robot timer outside of the shield generator 2013-12-11 23:34:16 -05:00
Paul Gilbert
5f62f5bad0 TSAGE: Make R2R card game scene be full-screen 2013-12-11 20:53:11 -05:00
Matthew Hoops
70d3610f30 SCI: Add detection for Torin Mac 2013-12-11 20:28:50 -05:00
Strangerke
2d05e980b9 TSAGE: R2R - Some more renaming in scene 1337 2013-12-11 23:22:14 +01:00
Strangerke
8abaf40660 TSAGE: R2R - Optimize subC34EC() 2013-12-11 23:22:13 +01:00
Strangerke
884a61f4da TSAGE: R2R - Remove an intermediate (useless) function 2013-12-11 23:22:12 +01:00
Eugene Sandulenko
97fc0a3bd1 FULLPIPE: Implement FullpipeEngine::initArcadeKeys() 2013-12-12 00:05:01 +02:00
Eugene Sandulenko
0b3c063437 FULLPIPE: Give proper name to FullpipeEngine::processArcade() 2013-12-11 23:40:56 +02:00
Eugene Sandulenko
d078399e89 FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex() 2013-12-11 23:17:45 +02:00
Eugene Sandulenko
e867326b9b FULLPIPE: Implement MGM::updateAnimStatics() 2013-12-11 23:17:45 +02:00
Eugene Sandulenko
8caec7691c FULLPIPE: Implement StaticANIObject::changeStatics2() 2013-12-11 23:17:45 +02:00
Filippos Karapetis
edbf2d49fb FULLPIPE: Make _exCommands private 2013-12-11 22:52:49 +02:00
Eugene Sandulenko
185cf9ea3c FULLPIPE: Add calls to callback1 in Movement::gotoNextFrame() 2013-12-11 21:41:00 +02:00
Eugene Sandulenko
d39b2280f2 FULLPIPE: Simplify scene04_springWobble() 2013-12-11 21:40:25 +02:00
Eugene Sandulenko
2dac2599fe FULLPIPE: Clean full screen on each frame as corrected by LordHoto 2013-12-11 20:01:27 +02:00
Eugene Sandulenko
51d8365232 FULLPIPE: Further fixes to sceneHandler04_springWobble() 2013-12-11 14:30:31 +02:00