Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
3beccaf115
PreAGI works with the new GMM implementation
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svn-id: r32956
2008-07-08 01:33:57 +00:00
Eugene Sandulenko
7270c8113e
oops. that's what last minute moves may result in.
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svn-id: r29570
2007-11-19 20:41:13 +00:00
Eugene Sandulenko
8a145bbb53
Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong
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svn-id: r29569
2007-11-19 20:34:26 +00:00
Filippos Karapetis
a08b6606a6
Add a debug console in Winnie (patch by clone2727)
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svn-id: r29215
2007-10-13 23:48:59 +00:00
Eugene Sandulenko
2254028365
Merge several choice-related functions
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svn-id: r28967
2007-09-19 09:54:42 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Filippos Karapetis
a89694c0d6
Moved some keyboard code from Winnie together with the other keyboard functions
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svn-id: r28965
2007-09-19 08:27:32 +00:00
Eugene Sandulenko
a8751e4d73
Fix picture drawing in Troll's Tale. Implement room navigation.
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svn-id: r28946
2007-09-18 20:23:06 +00:00
Eugene Sandulenko
34ceaf208f
Fix menu and tutorial it Troll's Tale
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svn-id: r28941
2007-09-18 17:01:45 +00:00
Eugene Sandulenko
13a73a70b6
WIP for Troll's Tale
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svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops
898043d967
Winnie now enters the main loop and allows for movement (via the menu)
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svn-id: r28867
2007-09-06 20:51:40 +00:00
Matthew Hoops
cea837ef7d
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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svn-id: r28865
2007-09-06 10:48:00 +00:00
Filippos Karapetis
5a97b3d9be
Some updates for Mickey:
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- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west)
- waitAnyKey has been moved into Mickey's code (because of the animation part)
- Implemented the circle flag for AGI picture decoding
svn-id: r28853
2007-09-05 15:43:56 +00:00
Filippos Karapetis
39de6091e2
Implemented clearRow for preagi games. Mickey save games should work now. Some code cleanup
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svn-id: r28838
2007-09-03 00:47:51 +00:00
Filippos Karapetis
314d7c1736
Implemented clearScreen() for preagi games
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svn-id: r28837
2007-09-02 23:25:39 +00:00
Filippos Karapetis
2dd4f61b5e
Text in Mickey is shown correctly now. Also, removed an obsolete function declaration of PutPixel()
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svn-id: r28835
2007-09-02 22:47:53 +00:00
Filippos Karapetis
cb2ce51236
Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code that all preagi games share (commit 2 of 2)
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svn-id: r28832
2007-09-02 21:36:43 +00:00