Sven Hesse
dee8a04168
Restructured saving/loading. Should work for Gob3 now, too...
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svn-id: r26414
2007-04-08 00:08:26 +00:00
Sven Hesse
ce8bfbb46e
Implemented scrolling and split screen (for the text field, the bottom 40 lines) in Gob3
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svn-id: r26387
2007-04-05 19:20:12 +00:00
Sven Hesse
96c6ae041f
Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
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svn-id: r26386
2007-04-05 16:04:59 +00:00
Sven Hesse
f2c1600c3d
Added GobOpcodes 1 and 2 (start and stop Infogrames music)
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svn-id: r26385
2007-04-05 15:38:30 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
d65e05841a
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
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- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
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- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
693d474502
Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
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svn-id: r25991
2007-03-05 11:27:18 +00:00
Sven Hesse
2a871cfef2
- Some minor fixes
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- Added the Gob2 Mac version fac76 reported in bug #1673397
svn-id: r25977
2007-03-04 15:34:58 +00:00
Sven Hesse
65bb902be9
- Fixed the actor freeze issue in the garage in Bargon Attack
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- Some minor fixes
svn-id: r25921
2007-03-02 11:37:42 +00:00
Sven Hesse
5df29654fc
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
2007-02-17 09:56:09 +00:00
Torbjörn Andersson
16e7a12878
Some very obvious cleanups.
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svn-id: r25635
2007-02-16 17:13:29 +00:00
Sven Hesse
77c70d4ee7
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue ( #1621086 )
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- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse
ffdd3522bf
More demo version fixes
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svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
6b2d843680
- Some fixes for demos and Amiga versions
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- Improved language finding a bit
svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
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svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
7f26069f69
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
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- Added some missing MD5s/game versions (#1652352 )
svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse
0ed752aa6e
- Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
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- Changed the 80 Hz to 75 Hz, which is more true to the original
svn-id: r25389
2007-02-04 15:59:05 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
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- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
8b4001f490
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
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svn-id: r25311
2007-01-31 16:23:34 +00:00
Sven Hesse
e3aeb0255b
Removed debug output I accidentally checked in
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svn-id: r25308
2007-01-31 13:43:16 +00:00
Sven Hesse
7101c0ef26
- Correctly setting of Snd::_playingSound
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- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
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- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse
0058049e32
Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
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svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
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- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
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- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
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- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse
43fb2e6ed9
Moved Paula and Infogrames to sound/mods/
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svn-id: r25191
2007-01-25 15:17:46 +00:00
Sven Hesse
604077827f
- Some clean-up
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- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse
a8c6b02a9c
Added support for Infogrames/RobHubbard2 (amiga) music
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svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko
24c9735588
Rename special debug levels to conform our suggested naming scheme.
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svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse
6e0835da11
- Fixed cut off and missing sounds
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- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089 )
- Fixed using unitialised values after allocating the variables
svn-id: r25025
2007-01-06 11:17:20 +00:00
Sven Hesse
a6cb2df4c2
Stomped the well/diving-bug
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svn-id: r24884
2006-12-19 09:12:52 +00:00
Sven Hesse
4446f2c851
Fixed backspace and delete in the note-pad
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svn-id: r24883
2006-12-19 07:38:33 +00:00
Sven Hesse
2e6ad11d6d
Fixed the note-pad, font changing and date/time-display
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svn-id: r24875
2006-12-18 20:38:31 +00:00
Sven Hesse
eb012d8110
Smashed the wizard's house bug
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svn-id: r24850
2006-12-14 19:07:43 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
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- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Eugene Sandulenko
cfb29dcb51
Fix MSVC2005 warnings. Please, review the changes.
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svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse
2768fa24fc
- Fixed the crashes in Gob1 EGA and Gob2 Demo
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- Fixed the compile error in GobEngine::saveGame on some systems
svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
2454f78589
Implemented (currently still endian-unsafe) save/load
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svn-id: r24745
2006-11-19 17:52:52 +00:00
Sven Hesse
1c4715b71f
- Some more goblins-handling functions
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- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
27a8b8a255
- Renamed a few mult-variables to something more fitting
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- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
2006-06-29 12:55:57 +00:00
Sven Hesse
796b001b4f
Fixing loading of Scenery::_animations[] + small gob2 cleanup
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svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse
897fa6a5a6
More stub-filling + small clean-up
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svn-id: r23012
2006-06-10 14:37:48 +00:00