Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Eugene Sandulenko
fa5271d836
Really fix bug #1846886 : "PUTTZOO: Windows version cursor/pointer drawn wrong".
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Also replace default HE cursor (used in Lost) with correct one.
svn-id: r30650
2008-01-27 15:10:56 +00:00
Eugene Sandulenko
040a7b54fa
Oops. Moved too much code in the last commit.
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svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea
Workaround for bug #1804278 : "MONKEY: Mouse is invisible after loading"
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svn-id: r30160
2008-01-02 18:44:20 +00:00
Travis Howell
410a4a974e
Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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svn-id: r30011
2007-12-27 11:40:29 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
3bc0661065
Merged the "palette manager" into the cursor manager. It was only used to
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manage *cursor* palettes, so the name was misleading.
svn-id: r25500
2007-02-12 00:04:56 +00:00
Max Horn
2888110b3c
Turning various static tables into static const
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svn-id: r24323
2006-10-15 01:24:17 +00:00
Max Horn
3313685bfe
Split setBuiltinCursor into a V0-V2 and a V3-V5 part
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svn-id: r23935
2006-09-18 21:31:59 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Travis Howell
a0d14a0832
Fix Commodore 64 versions
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svn-id: r22732
2006-05-29 12:45:11 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Torbjörn Andersson
6cdd98b617
After the GUI has finished, restore the old cursor palette (if any). For this
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to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
2006-05-20 10:59:25 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
78dfa1f280
Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, even though it inits some cursor related stuff)
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svn-id: r22114
2006-04-23 17:58:52 +00:00
Max Horn
0d67640a58
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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svn-id: r22110
2006-04-23 17:33:16 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
9c77c2ecd1
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
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svn-id: r21684
2006-04-08 08:23:33 +00:00
Travis Howell
0e9b4ab17c
GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too.
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svn-id: r21576
2006-04-03 11:35:02 +00:00
Max Horn
2ae0f79de3
Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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svn-id: r20879
2006-02-25 17:36:32 +00:00
Max Horn
6914121f61
Replaced MKID by MID_BE in most places in the SCUMM engine
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svn-id: r20862
2006-02-25 02:12:58 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
eba1653904
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
2006-02-15 18:48:49 +00:00
Eugene Sandulenko
10c7835cfc
Moved all he-specific source files to engines/scumm/he/ subdirectory
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svn-id: r20696
2006-02-15 00:57:50 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00