74 Commits

Author SHA1 Message Date
Eugene Sandulenko
1a5d45db68 Add way to denote CD versions of games and drop language in augmented
names per LordHoto's request.

svn-id: r31475
2008-04-10 21:41:57 +00:00
Max Horn
1aac71ae34 Advanced detector: Let the user define a language/platform override for games which do not specify a fixed one (like multilingual versions)
svn-id: r31446
2008-04-07 20:56:34 +00:00
Max Horn
29f1e6de38 Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
2008-04-05 22:29:08 +00:00
Max Horn
81cff1f047 removed dead code
svn-id: r31222
2008-03-22 16:05:23 +00:00
Max Horn
05dd6cee3a Got rid of EncapsulatedADGameDesc
svn-id: r31130
2008-03-15 15:25:49 +00:00
Max Horn
6547ef6e12 Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
aa81050117 cleanup
svn-id: r31120
2008-03-14 14:05:49 +00:00
Max Horn
8a9a14002e Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
2008-03-14 13:59:31 +00:00
Max Horn
15975bdf73 Made some advanced detector stuff internal (for now), as it is only used by AdvancedMetaEngine. Also removed obsolete ADVANCED_DETECTOR_DEFINE_PLUGIN macro
svn-id: r30779
2008-02-03 18:37:41 +00:00
Eugene Sandulenko
65ffe2bcee Add to AdvancedDetector possibility to use field 'extra' in ADGameDescription
to be used as a hint.

svn-id: r30105
2007-12-31 14:45:38 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
ef23e9b0af Patch #1814831: "Unify the way to report unknown versions of games"
svn-id: r29293
2007-10-28 16:29:31 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
David Corrales
cacd7a28fd Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
2007-06-23 18:51:33 +00:00
Max Horn
0a7bb215d9 Added a FIXME comment to the adv. detector code regarding (not) using FSNode/FSList
svn-id: r27425
2007-06-15 17:37:28 +00:00
Max Horn
d6e47d5fd3 ADV detector: Refactored findGameID() a bit, making it possible to use it outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs
svn-id: r27424
2007-06-15 17:36:41 +00:00
Eugene Sandulenko
6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
Eugene Sandulenko
add3243e5e Fix for bug #1719463: "DETECTOR: Launching undefined target adds launcher entry"
svn-id: r27352
2007-06-11 08:38:23 +00:00
Max Horn
9e651592ec Adv detector: Merged upgradeTargetIfNecessary() into detectGameForEngineCreation()
svn-id: r27144
2007-06-06 18:35:37 +00:00
David Corrales
3b96c7fad5 Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.

svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
5006dbd932 AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to findGameID
svn-id: r27020
2007-05-30 18:39:35 +00:00
Max Horn
ff2ed4b0a9 More cleanup
svn-id: r26602
2007-04-26 20:40:28 +00:00
Max Horn
672ad9928a cleanup
svn-id: r26601
2007-04-26 20:36:52 +00:00
Max Horn
02fd340b8c Patch #1697907: Small patches for AdvancedDetector
svn-id: r26600
2007-04-26 20:35:10 +00:00
Max Horn
e9f8035b53 Remove bogus use of tstr2 (which is empty at this point anyway)
svn-id: r26599
2007-04-26 20:26:49 +00:00
Eugene Sandulenko
c2b2880287 Improve report of unknown MD5, to ease copy-pasting to detection code
svn-id: r26433
2007-04-09 11:29:44 +00:00
Gregory Montoir
ee664dc62d added a flag to enable/disable printing a warning when filename based detection find a match, also updated some comments.
svn-id: r26029
2007-03-08 21:33:55 +00:00
Max Horn
348b72e107 Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
svn-id: r25695
2007-02-18 18:07:32 +00:00
Max Horn
ec27c53491 AdvancedDetector: revamped the file based fallback code
svn-id: r25599
2007-02-14 23:46:39 +00:00
Max Horn
62bd2a1544 Make use of md5_file_string
svn-id: r25593
2007-02-14 21:59:57 +00:00
Max Horn
42631d21b1 Some more cleanup, and that's it for tonight
svn-id: r25580
2007-02-14 00:52:12 +00:00
Max Horn
6b2ff5616b Minor cleanup
svn-id: r25579
2007-02-14 00:38:45 +00:00
Max Horn
265deaffff Added some comments and performed some cleanup in the file based fallback code of the AdvancedDetector
svn-id: r25578
2007-02-14 00:37:02 +00:00
Max Horn
75ae7cdb73 Properly implemented the AD fallback callback
svn-id: r25576
2007-02-14 00:21:53 +00:00
Max Horn
59b1526e5a Since detectBestMatchingGame now returns a ADGameDescription pointer, we can change detectGame to return a ADGameDescList
svn-id: r25575
2007-02-13 23:47:41 +00:00
Max Horn
7572d2b4f2 Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
2e567f1cc9 Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
svn-id: r25570
2007-02-13 22:25:25 +00:00
Max Horn
433e7d69ac Thanks to the previous changes, we can now cleanup detectGameForEngineCreation somewhat
svn-id: r25548
2007-02-13 15:03:43 +00:00
Max Horn
4968e912ce AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding
  plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
  as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
  engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN

svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35 Rename Common::GF_XXX to Common::ADGF_XXX
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
731f1017c1 Renamed generateComplexID to generatePreferredTarget to match my previous commit
svn-id: r25544
2007-02-13 13:19:43 +00:00
Max Horn
2afe07992f Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
287e21d36e Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody should explain the difference between the two...)
svn-id: r25542
2007-02-13 13:04:51 +00:00
Max Horn
55e132ca7d Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
svn-id: r25541
2007-02-13 13:00:18 +00:00
Max Horn
16a2940808 cleanup
svn-id: r25452
2007-02-09 17:57:49 +00:00
Sven Hesse
193349fd60 Only do the file based fallback when no matches by MD5s were found
svn-id: r25394
2007-02-05 14:22:10 +00:00
Eugene Sandulenko
7b6bdd231d AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.

svn-id: r25374
2007-02-04 03:10:27 +00:00
Eugene Sandulenko
9833a65d4c - Fixed bug with single ID detection
- Added more debug output

svn-id: r25273
2007-01-30 02:02:10 +00:00
Eugene Sandulenko
adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00