Eugene Sandulenko
|
df7102298e
|
DRAGONS: More renames for the class variables
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
89e9e76efa
|
DRAGONS: More class variable renames
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
647f687830
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
039d8c0274
|
DRAGONS: Fix warnings
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
c28b2d2a07
|
DRAGONS: Fix warnings
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
7a912ee39f
|
DRAGONS: More whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
1d783366c0
|
DRAGONS: Remove superfluous namespace references
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
2ca5dc3f11
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
08fb9da119
|
DRAGONS: Rename Actor class variables to conform our naming standards
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
dfee40fd24
|
DRAGONS: More code formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
559a96c1ca
|
DRAGONS: Fixed platform specific issues in VabSound.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
11eee8190f
|
DRAGONS: Remove usages of auto keyword
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f32a199876
|
DRAGONS: Fixed formatting on includes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
47f7d0aed5
|
DRAGONS: Add size to const array data
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8301d0dbb1
|
DRAGONS: Compile fixes + formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
b792c8bd13
|
DRAGONS: More compile fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
837af740c5
|
DRAGONS: Removed uint32_t int32_t and ushort
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
adba45ce33
|
DRAGONS: Compile fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
6dcb16fc11
|
DRAGONS: Added splashes to stilt walking sequence.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
77544a8b26
|
DRAGONS: Fixed naming on include define check
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
|
DRAGONS: Code cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
0036271c85
|
DRAGONS: More code cleanups
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
dc312c59f3
|
DRAGONS: Added lights to mini game 4
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
780070f995
|
DRAGONS: Updated palette cycling script opcode
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
40a13a853e
|
DRAGONS: Added palette cycling logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
894e0d99df
|
DRAGONS: Added more missing specialOpcode logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5cc1ff8dad
|
DRAGONS: Add additive pixel blending for scene layers
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
56e0a2fa0a
|
DRAGONS: Working on castle fog update logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f94d3e7671
|
DRAGONS: Fixed men in mine stop scene updater script function
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8a639a6eba
|
DRAGONS: Added more scene update functions
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
1116df23c1
|
DRAGONS: Added table based scene updater logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
af43722a35
|
DRAGONS: Add garden scene logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
31e314ef7e
|
DRAGONS: Add textIds to spcZigmondFraudSceneLogic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bb0fbec3bb
|
DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f10347a5ca
|
DRAGONS: variable naming cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d43bd21694
|
DRAGONS: Screen shake effects
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8c9a0cf1bb
|
DRAGONS: Replaced max scale with define
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5e2a7a6882
|
DRAGONS: Added scaling to actor sprites
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2d25f10ddd
|
DRAGONS: Work on scaling. Added support for screen coords in cursor and
inventory
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
06ae3c43f3
|
DRAGONS: Some code cleanups
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
1023f3d8c2
|
DRAGONS: Clear old actor frame before recyling actor object
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ad2eebd348
|
DRAGONS: Fixed initial sfx load bug. Fixed sfx volume bug when stopping audio.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2abd8b6f10
|
DRAGONS: Fixed bug when looking at objects. Stop sfx if already playing before starting it again.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bcdad1a606
|
DRAGONS: work on playing multiple sfx at once
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
aac561c124
|
DRAGONS: Hooked up correct sfx tone
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8d9dc0138e
|
DRAGONS: Fixed timing on final backstage scene
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f9db411416
|
DRAGONS: work on sfx
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ddcec20428
|
DRAGONS: Merged two sound classes
|
2020-02-25 14:43:42 +01:00 |
|
Edu Garcia
|
77ebe94f26
|
DRAGONS: sound plays (WIP, hack)
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8512c91c79
|
DRAGONS: Fixed talk script opcode
|
2020-02-25 14:43:42 +01:00 |
|