Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Eugene Sandulenko
5e57925f56
Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
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svn-id: r18308
2005-06-01 01:00:22 +00:00
Max Horn
6e42068c8b
In V7/V8 games, use the blast text system to render verbs (this fixes bug #1208956 , but certainly will cause new regressions ;-)
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svn-id: r18267
2005-05-26 16:39:40 +00:00
Max Horn
85ceaba675
Fix for bug #705221 (FT: German ß is too high); based on the CVS logs for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around
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svn-id: r18240
2005-05-24 00:29:29 +00:00
Max Horn
13a13ae10a
cleanup
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svn-id: r17873
2005-04-30 15:04:16 +00:00
Max Horn
ec43585537
Added new handleMouseOver to allow further refactoring of the V2 specific verb code; added a TODO comment regarding the blast code
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svn-id: r17848
2005-04-28 01:04:42 +00:00
Max Horn
b56b84b145
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
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svn-id: r17828
2005-04-26 15:52:55 +00:00
Max Horn
3cc0d1b142
Removed dead code
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svn-id: r17809
2005-04-26 09:21:54 +00:00
Max Horn
7b93b0e079
Moved v2 verb code into class ScummEngine_v2
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svn-id: r17725
2005-04-20 23:53:29 +00:00
Max Horn
7963bb4cb9
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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svn-id: r17723
2005-04-20 23:33:35 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
ee62127ace
Add mouse state VAR for HE 72+ games.
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svn-id: r17631
2005-04-16 14:59:15 +00:00
Torbjörn Andersson
75f6aa850b
Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it
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expects the same keyboard mapping as FOA does.
svn-id: r17578
2005-04-13 06:30:41 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
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svn-id: r17420
2005-04-06 17:31:35 +00:00
Eugene Sandulenko
9c68b29a05
Normalize verb/invenotry areas in MM NES. Patch from Quietust
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svn-id: r17316
2005-04-01 01:41:20 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Max Horn
c5a77afb01
Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine
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svn-id: r17277
2005-03-28 20:18:36 +00:00
Max Horn
7ed1c19f6c
Cleanup: collect the C64 specific render data into a struct inside class Gdi
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svn-id: r17224
2005-03-25 00:56:03 +00:00
Eugene Sandulenko
33952c09cb
Correct positioning of inventory and verbs in MM NES.
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Started to tackle inventory.
svn-id: r17219
2005-03-24 21:34:35 +00:00
Eugene Sandulenko
df0869f51d
Patch from Quietust for MM NES
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o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
2005-03-22 21:07:00 +00:00
Travis Howell
097a3a0aac
Cleanup
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svn-id: r17192
2005-03-22 00:46:48 +00:00
Eugene Sandulenko
0bcb0ac257
Many MM NES fixes/improvements from Quietust:
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o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
2005-03-21 23:51:48 +00:00
Travis Howell
a9aed6ec52
Last line of verbs work in NES maniac now.
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svn-id: r17166
2005-03-16 04:23:52 +00:00
Eugene Sandulenko
a827bb1c05
Patch from Quietust. Proper drawing of objects and fixes to inventory.
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svn-id: r17162
2005-03-16 02:14:35 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
fb32e12095
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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svn-id: r15853
2004-11-21 14:48:17 +00:00
Max Horn
e29133df12
Whitespace
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svn-id: r15362
2004-09-30 22:39:13 +00:00
Max Horn
cc7ca9ce4b
some more pointless cleanup / moving around of stuff :-)
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svn-id: r15284
2004-09-26 07:30:29 +00:00
Max Horn
5d655be798
gdi.drawBitmap already performs clipping, no need to do it here
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svn-id: r15256
2004-09-24 21:49:52 +00:00
Travis Howell
84549db76a
Oops
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svn-id: r14977
2004-09-09 07:32:03 +00:00
Travis Howell
5e9b5a0594
Ooops
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svn-id: r14976
2004-09-09 07:29:49 +00:00
Travis Howell
f1fdfeda34
Don't check for verbs, if no verbs exist.
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svn-id: r14934
2004-09-06 11:50:32 +00:00
Travis Howell
6bada66d16
Revert verb draw order change.
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Fix recent verb regressions.
svn-id: r14870
2004-09-03 02:08:32 +00:00
Max Horn
0e203f6ccd
Fix for bug #1015941 (COMI: There's only background behind dialogue lines)
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svn-id: r14812
2004-08-28 13:30:59 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Travis Howell
acc51d2e29
Fix verbs on computer terminals in FT
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svn-id: r14604
2004-08-14 10:38:34 +00:00
Travis Howell
d42e2af68a
Correct verb order
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svn-id: r14535
2004-08-10 06:13:25 +00:00
Max Horn
835ef5f012
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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svn-id: r14521
2004-08-08 22:10:38 +00:00
Travis Howell
e8a10c219e
COMI/DIG always redraws verbs too
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Remove old var, no longer required
svn-id: r14481
2004-08-06 06:19:14 +00:00
Max Horn
ad1ab2cb62
Fix a small overpainting issue, visible in some of the COMI dialogs
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svn-id: r14476
2004-08-05 22:10:42 +00:00
Travis Howell
002b9331a8
Minor cleanup
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svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell
32335f0ea1
Ooops
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svn-id: r14183
2004-07-10 11:46:15 +00:00
Travis Howell
4b4bb0d726
Full Throttle handles verb differently
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svn-id: r14182
2004-07-10 11:42:31 +00:00
Eugene Sandulenko
7b2a81a8a6
o more _heversion usage
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o hack to ensure 1x scaler is selected for 640x480 games. Begs for better
implementation
o 7.0+-specific extendions to
* resource loading
* o6_resourceRoutines
* o6_actorOps
* o7_pickupObject
* ScummEngine::setVerbObject
Now puttputt.w32 script execution advances little more.
svn-id: r13938
2004-06-06 02:20:53 +00:00
Max Horn
67c6df86d4
Remove obsolete code fragment (a good sign for a refactoring is if it allows you to remove crufty hacks you didn't even think of :-)
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svn-id: r13440
2004-04-02 21:51:56 +00:00
Max Horn
ba5aa37dcc
refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh>
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svn-id: r13298
2004-03-15 03:09:48 +00:00
Travis Howell
bd3f51dfdf
Fix verbs regression.
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svn-id: r12429
2004-01-16 10:20:43 +00:00
Max Horn
ac8243d229
use Rect in struct VerbSlot
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svn-id: r12413
2004-01-15 19:25:17 +00:00
Max Horn
6222d6e643
more cleanup
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svn-id: r12234
2004-01-08 03:24:41 +00:00