Chris Apers
e00c16b4a9
Player_V2A now compile with PalmOS port
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svn-id: r10844
2003-10-17 08:26:01 +00:00
Travis Howell
6fc661ffc2
Disable maniacnes for now.
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svn-id: r10840
2003-10-17 03:34:42 +00:00
Travis Howell
264c1da85e
Update error message
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Remove outdated fixme
svn-id: r10821
2003-10-16 06:06:35 +00:00
Travis Howell
8d656e8efb
Add hack from Jamieson, to prevent palette darkening when it shouldn't in Amiga versions of Mi2/FOA.
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svn-id: r10820
2003-10-16 05:49:09 +00:00
Travis Howell
195b1d6aa4
Fix spacing
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svn-id: r10818
2003-10-16 00:39:29 +00:00
Max Horn
d71160af74
removed the kDefault*Volume constants
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svn-id: r10816
2003-10-15 23:16:52 +00:00
Travis Howell
f0ffea2d64
Disable code which seems to be real cause of lock up in title screen of MI1 demos
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svn-id: r10811
2003-10-15 09:40:44 +00:00
Travis Howell
f74a0c18aa
Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
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svn-id: r10805
2003-10-15 02:38:23 +00:00
Max Horn
0aa58f53c8
init RNG for everybody using time()
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svn-id: r10796
2003-10-14 10:24:27 +00:00
Torbjörn Andersson
4e3129c64c
Fixed warning
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svn-id: r10793
2003-10-14 08:31:56 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
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svn-id: r10791
2003-10-14 07:52:34 +00:00
Travis Howell
08b2020543
This should only apply to 32 color Amiga versions.
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svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5c55660e9b
init random seed with time
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svn-id: r10784
2003-10-13 18:10:08 +00:00
Max Horn
e3fcae3869
init random seed with time
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svn-id: r10783
2003-10-13 18:09:23 +00:00
Max Horn
5acafb15c2
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
1f16d32534
sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
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svn-id: r10777
2003-10-13 12:17:26 +00:00
Torbjörn Andersson
472e7d6790
Whitespace change
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svn-id: r10776
2003-10-13 11:59:48 +00:00
Travis Howell
ea510ef616
_roomPalette needs to be reset for all scumm games now.
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Otherwise get blank screen in dig/ft/comi.
svn-id: r10775
2003-10-13 11:38:41 +00:00
Travis Howell
b8aaf9549f
samdemo doesn't set VAR_SAVELOADDIALOG_KEY
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svn-id: r10774
2003-10-13 11:28:56 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
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svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
b3f8b4010b
cleanup
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svn-id: r10764
2003-10-12 17:49:52 +00:00
Max Horn
fafb90ddb5
code simplification
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svn-id: r10762
2003-10-12 17:33:29 +00:00
Max Horn
7747ef28d3
sfx_volume and music_volume were swapped
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svn-id: r10761
2003-10-12 17:25:27 +00:00
Max Horn
8226fbc147
workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)
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svn-id: r10760
2003-10-12 17:17:43 +00:00
Jamieson Christian
83f7aa69b5
Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().
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svn-id: r10759
2003-10-12 16:46:23 +00:00
Travis Howell
5d42202b2d
mac loom uses different var.
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svn-id: r10749
2003-10-12 13:44:37 +00:00
Travis Howell
4445915403
Missed two spots
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svn-id: r10740
2003-10-12 12:03:17 +00:00
Jamieson Christian
487c2c51c3
Some Mac0 conversion tweaks
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svn-id: r10737
2003-10-11 15:18:49 +00:00
Jamieson Christian
478e068ca8
Feature Request [781797] Support music in the Mac version of MI1
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Finished the Mac0 -> SMF (GMD) conversion code. Sounds
good (albeit thin, with only 3 instruments), except
that the looping songs are not looping with the right
timing.
svn-id: r10730
2003-10-10 21:40:25 +00:00
Max Horn
87d97ead35
fix by hibernatus
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svn-id: r10725
2003-10-10 14:14:36 +00:00
Max Horn
5301edc383
some cleanup
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svn-id: r10720
2003-10-10 13:55:08 +00:00
Max Horn
768d4c3834
get rid of the copy method again, instead create the sound object on the fly in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641 ) and also reduce the number of unnecessary global objects for everybody
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svn-id: r10705
2003-10-09 15:03:01 +00:00
Chris Apers
bbb308c8cb
Disable unused Scumm version (8) in PalmOS port.
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svn-id: r10704
2003-10-09 14:20:20 +00:00
Chris Apers
3f06651bab
Moved PalmOS initializations out of namespaces.
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svn-id: r10703
2003-10-09 14:17:06 +00:00
Jonathan Gray
1de6c5adb0
kill reference to old url
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svn-id: r10702
2003-10-09 14:10:20 +00:00
Travis Howell
94be874b70
I had this wrong way around.
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svn-id: r10691
2003-10-09 05:44:46 +00:00
Travis Howell
e3a72b5149
Add player_v2a - fix crash when playing two identical sounds, patch #820427
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svn-id: r10690
2003-10-09 05:27:52 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Jamieson Christian
91fc9accbb
Fixed Indy4-Towns music settings, plus small multi-midi quirk
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svn-id: r10680
2003-10-08 11:31:47 +00:00
Jamieson Christian
da9fcd9ceb
More Euphony/YM2612 instrument layering and polyphony
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fixes. Aside from variations in the instrument timbre,
the output from ScummVM now seems to match up with the
output from UNZ (MAME YM2612 emulator).
svn-id: r10672
2003-10-07 15:15:26 +00:00
Jamieson Christian
577fe4c5fb
Patch [818296] Modified MT-32 intialization sequence.
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svn-id: r10666
2003-10-07 12:00:53 +00:00
Jamieson Christian
ea482be987
Set up MDT_TOWNS on remainder of FM-TOWNS targets
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svn-id: r10665
2003-10-07 11:32:43 +00:00
Travis Howell
bafce8daf5
Remove comment, which is no longer needed too.
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svn-id: r10655
2003-10-07 03:59:24 +00:00
Travis Howell
5c64695367
Ooops, used wrong one.
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svn-id: r10653
2003-10-07 03:58:29 +00:00
Travis Howell
dacd8ce4d1
FM TOWNS sfx fix, correct sample rate.
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svn-id: r10652
2003-10-07 03:54:49 +00:00
Travis Howell
249444e4c6
*** empty log message ***
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svn-id: r10650
2003-10-06 23:21:22 +00:00
Travis Howell
f57a6d74a1
Fix text when room scrolls in game versions < 3.
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Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations.
svn-id: r10648
2003-10-06 23:12:01 +00:00
Max Horn
1ebb7cce53
removed obsolete
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svn-id: r10645
2003-10-06 19:21:18 +00:00
Travis Howell
ebd0b962fb
Should not apply to loom/loomcd, they only use room scrolling at one point and this causes glitches.
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svn-id: r10635
2003-10-06 12:28:52 +00:00