Commit Graph

2880 Commits

Author SHA1 Message Date
Chris Apers
e00c16b4a9 Player_V2A now compile with PalmOS port
svn-id: r10844
2003-10-17 08:26:01 +00:00
Travis Howell
6fc661ffc2 Disable maniacnes for now.
svn-id: r10840
2003-10-17 03:34:42 +00:00
Travis Howell
264c1da85e Update error message
Remove outdated fixme

svn-id: r10821
2003-10-16 06:06:35 +00:00
Travis Howell
8d656e8efb Add hack from Jamieson, to prevent palette darkening when it shouldn't in Amiga versions of Mi2/FOA.
svn-id: r10820
2003-10-16 05:49:09 +00:00
Travis Howell
195b1d6aa4 Fix spacing
svn-id: r10818
2003-10-16 00:39:29 +00:00
Max Horn
d71160af74 removed the kDefault*Volume constants
svn-id: r10816
2003-10-15 23:16:52 +00:00
Travis Howell
f0ffea2d64 Disable code which seems to be real cause of lock up in title screen of MI1 demos
svn-id: r10811
2003-10-15 09:40:44 +00:00
Travis Howell
f74a0c18aa Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
svn-id: r10805
2003-10-15 02:38:23 +00:00
Max Horn
0aa58f53c8 init RNG for everybody using time()
svn-id: r10796
2003-10-14 10:24:27 +00:00
Torbjörn Andersson
4e3129c64c Fixed warning
svn-id: r10793
2003-10-14 08:31:56 +00:00
Max Horn
ebd314a9ec fix debug mode 0
svn-id: r10791
2003-10-14 07:52:34 +00:00
Travis Howell
08b2020543 This should only apply to 32 color Amiga versions.
svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5c55660e9b init random seed with time
svn-id: r10784
2003-10-13 18:10:08 +00:00
Max Horn
e3fcae3869 init random seed with time
svn-id: r10783
2003-10-13 18:09:23 +00:00
Max Horn
5acafb15c2 cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
1f16d32534 sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
svn-id: r10777
2003-10-13 12:17:26 +00:00
Torbjörn Andersson
472e7d6790 Whitespace change
svn-id: r10776
2003-10-13 11:59:48 +00:00
Travis Howell
ea510ef616 _roomPalette needs to be reset for all scumm games now.
Otherwise get blank screen in dig/ft/comi.

svn-id: r10775
2003-10-13 11:38:41 +00:00
Travis Howell
b8aaf9549f samdemo doesn't set VAR_SAVELOADDIALOG_KEY
svn-id: r10774
2003-10-13 11:28:56 +00:00
Max Horn
31ba12c800 some more target<->game cleanup
svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
b3f8b4010b cleanup
svn-id: r10764
2003-10-12 17:49:52 +00:00
Max Horn
fafb90ddb5 code simplification
svn-id: r10762
2003-10-12 17:33:29 +00:00
Max Horn
7747ef28d3 sfx_volume and music_volume were swapped
svn-id: r10761
2003-10-12 17:25:27 +00:00
Max Horn
8226fbc147 workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)
svn-id: r10760
2003-10-12 17:17:43 +00:00
Jamieson Christian
83f7aa69b5 Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().
svn-id: r10759
2003-10-12 16:46:23 +00:00
Travis Howell
5d42202b2d mac loom uses different var.
svn-id: r10749
2003-10-12 13:44:37 +00:00
Travis Howell
4445915403 Missed two spots
svn-id: r10740
2003-10-12 12:03:17 +00:00
Jamieson Christian
487c2c51c3 Some Mac0 conversion tweaks
svn-id: r10737
2003-10-11 15:18:49 +00:00
Jamieson Christian
478e068ca8 Feature Request [781797] Support music in the Mac version of MI1
Finished the Mac0 -> SMF (GMD) conversion code. Sounds
good (albeit thin, with only 3 instruments), except
that the looping songs are not looping with the right
timing.

svn-id: r10730
2003-10-10 21:40:25 +00:00
Max Horn
87d97ead35 fix by hibernatus
svn-id: r10725
2003-10-10 14:14:36 +00:00
Max Horn
5301edc383 some cleanup
svn-id: r10720
2003-10-10 13:55:08 +00:00
Max Horn
768d4c3834 get rid of the copy method again, instead create the sound object on the fly in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641) and also reduce the number of unnecessary global objects for everybody
svn-id: r10705
2003-10-09 15:03:01 +00:00
Chris Apers
bbb308c8cb Disable unused Scumm version (8) in PalmOS port.
svn-id: r10704
2003-10-09 14:20:20 +00:00
Chris Apers
3f06651bab Moved PalmOS initializations out of namespaces.
svn-id: r10703
2003-10-09 14:17:06 +00:00
Jonathan Gray
1de6c5adb0 kill reference to old url
svn-id: r10702
2003-10-09 14:10:20 +00:00
Travis Howell
94be874b70 I had this wrong way around.
svn-id: r10691
2003-10-09 05:44:46 +00:00
Travis Howell
e3a72b5149 Add player_v2a - fix crash when playing two identical sounds, patch #820427
svn-id: r10690
2003-10-09 05:27:52 +00:00
Max Horn
d177364715 new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
2003-10-08 21:59:23 +00:00
Jamieson Christian
91fc9accbb Fixed Indy4-Towns music settings, plus small multi-midi quirk
svn-id: r10680
2003-10-08 11:31:47 +00:00
Jamieson Christian
da9fcd9ceb More Euphony/YM2612 instrument layering and polyphony
fixes. Aside from variations in the instrument timbre,
the output from ScummVM now seems to match up with the
output from UNZ (MAME YM2612 emulator).

svn-id: r10672
2003-10-07 15:15:26 +00:00
Jamieson Christian
577fe4c5fb Patch [818296] Modified MT-32 intialization sequence.
svn-id: r10666
2003-10-07 12:00:53 +00:00
Jamieson Christian
ea482be987 Set up MDT_TOWNS on remainder of FM-TOWNS targets
svn-id: r10665
2003-10-07 11:32:43 +00:00
Travis Howell
bafce8daf5 Remove comment, which is no longer needed too.
svn-id: r10655
2003-10-07 03:59:24 +00:00
Travis Howell
5c64695367 Ooops, used wrong one.
svn-id: r10653
2003-10-07 03:58:29 +00:00
Travis Howell
dacd8ce4d1 FM TOWNS sfx fix, correct sample rate.
svn-id: r10652
2003-10-07 03:54:49 +00:00
Travis Howell
249444e4c6 *** empty log message ***
svn-id: r10650
2003-10-06 23:21:22 +00:00
Travis Howell
f57a6d74a1 Fix text when room scrolls in game versions < 3.
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations.

svn-id: r10648
2003-10-06 23:12:01 +00:00
Max Horn
1ebb7cce53 removed obsolete
svn-id: r10645
2003-10-06 19:21:18 +00:00
Travis Howell
ebd0b962fb Should not apply to loom/loomcd, they only use room scrolling at one point and this causes glitches.
svn-id: r10635
2003-10-06 12:28:52 +00:00