Max Horn
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c8873d8492
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Changed MidiDriver::createMidi to take a MidiDriverType instead of an int
svn-id: r46316
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2009-12-09 18:12:51 +00:00 |
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Paul Gilbert
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60fa351d32
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Expanded the actions view into a full user interface view, and added support for highlighting of user interface elements
svn-id: r46262
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2009-12-05 05:44:46 +00:00 |
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Paul Gilbert
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5afc0e5ed7
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Added the basics of a action list display
svn-id: r46152
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2009-11-26 11:48:43 +00:00 |
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Paul Gilbert
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6bb2b8aa9a
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Added support for needed MADS game configuration options
svn-id: r45911
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2009-11-15 08:22:14 +00:00 |
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Paul Gilbert
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a6f1280fcc
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Added support for loading the game's object list
svn-id: r45651
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2009-11-04 08:38:32 +00:00 |
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Johannes Schickel
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c50940bbf4
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Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
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2009-09-23 00:15:00 +00:00 |
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Johannes Schickel
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7e71865e91
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
svn-id: r42751
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2009-07-25 12:59:46 +00:00 |
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Paul Gilbert
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e930f4c792
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Added missing parenthesis in M4Engine::delay
svn-id: r39733
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2009-03-29 11:22:49 +00:00 |
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Max Horn
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dd98126423
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Engines: Fused several init&go methods into a single run method
svn-id: r39003
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2009-03-01 04:42:46 +00:00 |
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Max Horn
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7cb437b56f
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Renamed SpecialDebugLevel to DebugChannel
svn-id: r36142
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2009-01-30 05:10:24 +00:00 |
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Max Horn
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ac59693be2
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
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2009-01-29 05:26:12 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Johannes Schickel
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5a0556f09c
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Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
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2008-11-14 22:08:10 +00:00 |
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Max Horn
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40136f2590
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Switched various Engine APIs to use Common::Error
svn-id: r34916
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2008-11-06 17:05:54 +00:00 |
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Max Horn
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19b6289688
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Don't call Common::List::size() if you don't have to (it's an expensive operation, which has to iterate the whole List, while empty() works in constant time)
svn-id: r34786
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2008-10-12 22:06:31 +00:00 |
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Max Horn
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2bc093828f
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
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2008-09-07 22:10:58 +00:00 |
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Max Horn
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d48a57723a
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added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named 'goodstuf' and 'resource' to the list of default dirs doesn't sound very sensible to me ;)
svn-id: r34426
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2008-09-07 21:43:36 +00:00 |
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Filippos Karapetis
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e8763e2ac2
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Fixed menu background loading in Riddle of Master Lu
svn-id: r32122
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2008-05-14 19:42:02 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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