Commit Graph

62649 Commits

Author SHA1 Message Date
Strangerke
81d733aec0 TONY: Fix some British comments 2014-02-28 22:49:05 +01:00
Strangerke
f358ec74f7 TONY: Reduce the scope of some more variables 2014-02-28 22:47:36 +01:00
Strangerke
d35f470bf6 TONY: Reduce the scope of some variables, change the return type of findPath() 2014-02-28 22:20:38 +01:00
Eugene Sandulenko
a140837f79 FULLPIPE: Implement scene18_updateCursor() 2014-02-28 23:12:31 +02:00
Kirben
e6236293f9 BBVS: Fix compilation. 2014-02-28 20:13:49 +11:00
Eugene Sandulenko
591728227e FULLPIPE: Implement cene18_initScene2() 2014-02-28 11:06:17 +04:00
Strangerke
cf3bf73cde BBVS: Use a boolean for _gameResult. Adapt function declarations accordingly 2014-02-28 07:45:16 +01:00
Strangerke
79bad44750 BBVS: Initialize a pointer to nullptr instead of 0 2014-02-28 07:40:46 +01:00
Strangerke
7cd6b8b898 BBVS: Fix uninitialized variables in Minigame 2014-02-28 07:39:24 +01:00
Strangerke
120bd4c10e BBVS: Add a sanity check in playVideo() 2014-02-28 07:32:01 +01:00
Strangerke
42c159d017 BBVS: Fix out of bounds access in air guitar mini game 2014-02-28 07:21:46 +01:00
Matthew Hoops
57aa610f0c IMAGE: Update comments 2014-02-28 00:32:06 -05:00
Matthew Hoops
acec700c11 IMAGE: Share the same pool of codecs between PICT and QuickTime 2014-02-28 00:32:06 -05:00
Matthew Hoops
05e9ff136a IMAGE: Share the same pool of codecs between bitmap and AVI 2014-02-28 00:32:06 -05:00
Matthew Hoops
231a02c759 VIDEO: Use the bitmap header compression field for AVI codecs 2014-02-28 00:32:06 -05:00
Matthew Hoops
0f07f85a94 IMAGE: Split raw bitmap decoding into a Codec 2014-02-28 00:31:59 -05:00
Matthew Hoops
08ea14a8d0 IMAGE: Make Codec take a stream reference; change function name to decodeFrame 2014-02-28 00:27:37 -05:00
Matthew Hoops
e6717aaf43 IMAGE: Clarify difference between ImageDecoder and Codec a bit 2014-02-28 00:27:37 -05:00
Matthew Hoops
c432b96cf6 IMAGE: Merge the JPEG codec into the ImageDecoder 2014-02-28 00:27:36 -05:00
Matthew Hoops
b568ac73b9 IMAGE: Move video codecs to image/ 2014-02-28 00:27:36 -05:00
Matthew Hoops
740b6e8fbd IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
D G Turner
cbf085287c ANDROID: Fix Android pre3.1 compatibility.
This was broken by a50ede203b.
2014-02-27 10:44:55 +00:00
Strangerke
885013febb VOYEUR: Remove initializeManagers() 2014-02-27 08:17:26 +01:00
Strangerke
e44690dae9 VOYEUR: Remove setVm from GraphicsManager 2014-02-27 08:15:29 +01:00
Strangerke
6dd0a81fdf VOYEUR: Remove setVm from FilesManager 2014-02-27 08:09:57 +01:00
Strangerke
9f74d13c57 VOYEUR: Remove setVm from EventManager 2014-02-27 07:29:49 +01:00
Strangerke
9278ec342c VOYEUR: Remove setVm from SoundManager 2014-02-27 07:12:43 +01:00
Matthew Hoops
d04667e58a PEGASUS: Fix being able to use the inventory from the pause screen
Somehow, I completely missed implementing this function!
2014-02-26 21:57:38 -05:00
Strangerke
8215f59861 VOYEUR: Remove setVm from Debugger 2014-02-26 22:54:13 +01:00
Strangerke
ccde2d5b76 VOYEUR: Remove setVm from SVoy 2014-02-26 22:45:16 +01:00
Eugene Sandulenko
55b76f7d16 FULLPIPE: Implement scene19_initScene2() 2014-02-26 22:21:56 +04:00
Strangerke
8661653670 VOYEUR: Remove a boolean increment in checkPhoneCall() 2014-02-26 08:15:31 +01:00
Strangerke
2d12325006 VOYEUR: Fix eternal loop bug in sDrawPic() 2014-02-26 08:10:46 +01:00
Strangerke
63bf41f417 VOYEUR: Add missing break in cardPerform() switch 2014-02-26 08:05:11 +01:00
Strangerke
54095bd323 VOYEUR: Add a sanity check in loadAStack() 2014-02-26 07:59:56 +01:00
Strangerke
eb5b927ed1 VOYEUR: Fix read out of bounds in Debugger 2014-02-26 07:54:44 +01:00
Strangerke
0b57c1771e VOYEUR: Fix pointer in BoltFile::initDefault() 2014-02-26 07:48:32 +01:00
Strangerke
62d846d717 VOYEUR: Remove a useless function 2014-02-26 07:43:11 +01:00
Strangerke
bcca831c68 VOYEUR: Fix some more uninitialized variables 2014-02-26 07:39:46 +01:00
Strangerke
27a098cd65 VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and GraphicsManager 2014-02-26 07:22:44 +01:00
Paul Gilbert
c49d7196fc MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
Paul Gilbert
9eaab29afe MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
uruk
c47d8a4597 AVALANCHE: Rework define() and the constants in ShootEmUp. 2014-02-25 23:14:27 +01:00
Strangerke
227d80e0fd VOYEUR: Add some details about unused variables, initialize some variables 2014-02-25 23:04:42 +01:00
uruk
0e17b464ca AVALANCHE: Repair ShootEmUp::escapeCheck(). 2014-02-25 22:49:44 +01:00
uruk
bb6b3e87b6 AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. 2014-02-25 22:27:50 +01:00
uruk
e15dafb9e4 AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25 21:56:32 +01:00
Eugene Sandulenko
91146e51f5 FULLPIPE: Rename rest of vars on scene09. This completes the scene 2014-02-25 20:59:41 +02:00
Paul Gilbert
c9057bd6a8 MADS: Moved scene data classes into their own code file 2014-02-25 09:21:19 -05:00
Strangerke
0a6a76c478 VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder 2014-02-25 08:14:29 +01:00