Matt Hargett
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8390b0cc53
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2002-09-21 Matt Hargett <matt@use.net>
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate
PDBs on all builds.
* gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp,
dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp:
Fix warnings where possible. One pragma added to eliminate
warning of unknown pragmas.
* string.cpp: If unknown escape sequence, print warning.
svn-id: r4998
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2002-09-22 03:53:53 +00:00 |
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Max Horn
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a681eb029e
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renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
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2002-09-22 01:17:53 +00:00 |
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Max Horn
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e886ba64d2
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yet more warning fixes
svn-id: r4992
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2002-09-22 00:04:04 +00:00 |
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Max Horn
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6cfcd04682
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trivial cleanup
svn-id: r4988
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2002-09-21 16:20:52 +00:00 |
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Max Horn
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b91da0e29f
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Patch #612277: text rendering crash + spacing issue
svn-id: r4983
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2002-09-20 23:40:55 +00:00 |
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Max Horn
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fcfc72296c
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based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
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2002-09-19 23:49:38 +00:00 |
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Paweł Kołodziejski
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b22489cf97
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fixed for and added comments
svn-id: r4967
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2002-09-18 18:48:54 +00:00 |
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Paweł Kołodziejski
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c61b824942
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added support for nonenglish the dig(dialogs, descriptions, warnings), not gui yet
svn-id: r4959
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2002-09-17 15:33:31 +00:00 |
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Paweł Kołodziejski
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ab2eb4d928
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added framework for non-english version of the dig, not yet completed
svn-id: r4957
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2002-09-17 09:18:47 +00:00 |
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Max Horn
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733825fd94
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patch #609859: Some general patches for string.cpp
svn-id: r4954
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2002-09-16 23:48:42 +00:00 |
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James Brown
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02f9056b4a
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609791: Sam and Max 'phantom sound' (precaching) hack.
svn-id: r4947
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2002-09-16 08:22:05 +00:00 |
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Max Horn
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ecdb98a0ee
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patch #608226 (Sam & Max sound fix)
svn-id: r4926
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2002-09-13 11:59:43 +00:00 |
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Travis Howell
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004c6ddec9
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Commited the following patches
[ 606595 ] Fix for Sam & Max animation glitch
[ 607175 ] Possible fix for bug #590511
[ 607677 ] Partial workaround for bug #566062
[ 607713 ] patch for bug 580350 (MI2 F5 crash)
svn-id: r4924
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2002-09-11 13:28:34 +00:00 |
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Paweł Kołodziejski
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0559f7a6aa
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and more fixes
svn-id: r4889
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2002-08-31 19:26:04 +00:00 |
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Paweł Kołodziejski
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c1cbba1d65
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more fixes
svn-id: r4888
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2002-08-31 18:57:08 +00:00 |
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Paweł Kołodziejski
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bb71d9e677
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fixes
svn-id: r4887
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2002-08-31 18:46:00 +00:00 |
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Paweł Kołodziejski
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6e751af6c0
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changed resolution values from static to dynamic, I hope I don't break something
svn-id: r4885
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2002-08-31 16:29:17 +00:00 |
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Max Horn
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8d3a3fc1d6
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changed spacing - this is not based on the original game, but rather on visual observations (with this changed, the spacing in the about dialog looks much better)
svn-id: r4884
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2002-08-31 15:00:44 +00:00 |
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Max Horn
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bc42d1a2e6
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fixed text centering in GF_OLD256 games, e.g. during the Indy3 intro and in the F7 dialog (bug #599598)
svn-id: r4879
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2002-08-31 13:49:06 +00:00 |
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Max Horn
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a39711e256
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fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
svn-id: r4877
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2002-08-31 13:29:10 +00:00 |
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Max Horn
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41c2d6fba3
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sound system cleanup
svn-id: r4867
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2002-08-29 23:45:15 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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