23 Commits

Author SHA1 Message Date
Eugene Sandulenko
1395d3ba63 Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"
svn-id: r35771
2009-01-07 20:18:38 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Torbjörn Andersson
c6bd85e370 Allow quitting/returning to launcher while in the save/load dialog. I don't
know if there are other such spots that need to be fixed as well.

svn-id: r35442
2008-12-19 17:31:14 +00:00
Torbjörn Andersson
1477116d9b Clicking in the scrollbar always caused the save/load list to scroll down a page.
Now it can scroll up a page again.

svn-id: r35441
2008-12-19 17:21:55 +00:00
Robin Watts
8f3b2e9b4d Remove warnings from NDS build.
svn-id: r35172
2008-11-29 18:01:16 +00:00
Filippos Karapetis
2b59700d2a AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34989
2008-11-10 19:02:47 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
c9e0422722 Added Autosave support for AGI
svn-id: r33772
2008-08-10 22:53:43 +00:00
Christopher Page
30b1a62e81 Removed unnecessary #inlcudes
svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0 Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
61d25a912e Agi works with the new GMM implementation
svn-id: r32953
2008-07-07 23:24:12 +00:00
Christopher Page
f878820bbe Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
2008-06-24 21:15:30 +00:00
Kari Salminen
9db76278ef Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
svn-id: r30136
2008-01-02 00:35:32 +00:00
Max Horn
207ecdb332 Change the AGI image stack to use Common::Stack
svn-id: r29608
2007-11-22 10:32:36 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
127900b33c Fixed various warnings
svn-id: r28879
2007-09-08 11:17:13 +00:00
Torbjörn Andersson
3447c0e264 Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
function, since I don't know when it's used.) This should fix bug #1767237
("AGI: Saving games to non existing path").

svn-id: r28441
2007-08-04 06:18:28 +00:00
Kari Salminen
6e77abc07f Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
svn-id: r28015
2007-07-10 18:32:24 +00:00
Kari Salminen
969df42d01 Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
svn-id: r28014
2007-07-10 18:08:35 +00:00
Torbjörn Andersson
8e7269a100 Only redraw the save/load dialog when something in it has changed.
svn-id: r27942
2007-07-06 17:50:27 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
55152e4055 Fix for loading savegames from the command line.
svn-id: r26567
2007-04-22 16:06:00 +00:00
Max Horn
00919e3a93 Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
svn-id: r26330
2007-03-30 22:59:45 +00:00