Commit Graph

19687 Commits

Author SHA1 Message Date
Eugene Sandulenko
e5c7ce83b8 Initial import of Parallaction engine
svn-id: r25083
2007-01-14 21:29:12 +00:00
Eugene Sandulenko
549f818e31 Add few more fanmade games. But they all will go away soon to an external
file.

svn-id: r25082
2007-01-14 20:52:14 +00:00
Chris Apers
4714f64440 Added missing grabRawScreen to OS5 backend
svn-id: r25081
2007-01-14 17:34:40 +00:00
Chris Apers
9e4502684c Added:
- engines location auto-detection
- Apple IIgs platform

svn-id: r25080
2007-01-14 17:05:43 +00:00
Chris Apers
efe466040a Still doesn't work with PalmOS compiler
svn-id: r25079
2007-01-14 11:06:34 +00:00
Chris Apers
b500f02e61 Added static initializers to handle global objects allocation
svn-id: r25078
2007-01-14 11:02:24 +00:00
Travis Howell
bc041f4b25 Add French versions of several HE game demos
svn-id: r25074
2007-01-13 23:23:45 +00:00
Eugene Sandulenko
24c9735588 Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
2007-01-13 15:35:02 +00:00
Max Horn
bad2b283c1 Patch #1610370: Configure patch for cross compiling Atari Version
svn-id: r25072
2007-01-13 13:55:30 +00:00
Johannes Schickel
3efe809e83 Fix for language selection.
svn-id: r25071
2007-01-13 10:24:26 +00:00
Stuart George
baf9d63f5b Fixed version number printing in alt-d dialogue box
svn-id: r25070
2007-01-12 02:31:04 +00:00
Eugene Sandulenko
1403c8e6b0 Slighty modified patch #1631229: "Revamp of AGI savegame system"
svn-id: r25069
2007-01-12 02:29:20 +00:00
Eugene Sandulenko
5e29ed6e6e Patch #1632505: "AGI: Typo in detection code"
svn-id: r25068
2007-01-12 02:11:53 +00:00
Kostas Nakos
9b3025deee Fix backend timer problems. Also fix wrong sound mix rate in bass
svn-id: r25067
2007-01-11 21:53:30 +00:00
Travis Howell
1638cf2f0b Add Spanish version of Elvira 2
svn-id: r25066
2007-01-10 23:17:17 +00:00
Travis Howell
4c964d58ba Add German version of SPY Fox 3.
svn-id: r25063
2007-01-10 22:20:53 +00:00
Travis Howell
5287a1c11d Add German version of Putt-Putt Joins the Circus.
svn-id: r25062
2007-01-10 22:14:13 +00:00
Eugene Sandulenko
835d5997cc Specify language for some fan made games.
svn-id: r25061
2007-01-09 19:02:49 +00:00
Eugene Sandulenko
ee4971f957 Add... ahem... 188 AGI fanmade games to detector.
svn-id: r25060
2007-01-09 18:39:55 +00:00
Johannes Schickel
d61a84e0ab Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was.
svn-id: r25059
2007-01-09 11:50:22 +00:00
Johannes Schickel
49f773d2f8 Little fix.
svn-id: r25058
2007-01-09 00:33:23 +00:00
Johannes Schickel
965d82ea46 Fix for bug #1586735 ("KYRA1: Sprite not redrawn")
svn-id: r25057
2007-01-08 23:55:14 +00:00
Gregory Montoir
53d842f377 renamed an opcode, fixed an assert condition
svn-id: r25056
2007-01-08 12:39:31 +00:00
Gregory Montoir
8668200a64 added missing reference to tracker item, indentation
svn-id: r25054
2007-01-08 12:34:53 +00:00
Gregory Montoir
8863ad6279 added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
svn-id: r25053
2007-01-08 12:32:26 +00:00
David Symonds
4f9f4641b6 Disable duplicate detection entry for AGI game MUMG.
svn-id: r25052
2007-01-08 04:45:09 +00:00
Gregory Montoir
216bcae211 possible fix for bug #1193185
svn-id: r25051
2007-01-07 23:18:18 +00:00
Max Horn
ab180132c1 Some README tweaks
svn-id: r25050
2007-01-07 22:27:57 +00:00
Max Horn
29f59fc468 Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup
svn-id: r25047
2007-01-07 18:02:54 +00:00
David Symonds
f1e5f04287 Fix interpretation of enable.item() and disable.item() AGI functions; they affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code.
svn-id: r25046
2007-01-07 13:00:54 +00:00
David Symonds
70f323e091 Add KQ2 2.1 (PC version) to AGI detection list.
svn-id: r25045
2007-01-07 12:33:38 +00:00
David Symonds
05ab06ca3d Add a PQ1 (2.0G) detection entry.
svn-id: r25044
2007-01-07 12:18:44 +00:00
Eugene Sandulenko
e2de7d670d Enable AGI engine by default
svn-id: r25043
2007-01-07 09:08:45 +00:00
Oystein Eftevaag
9686d2cf40 ShowCursor() and HideCursor() are deprecated in Mac OS X, replacing the calls.
svn-id: r25041
2007-01-06 19:22:05 +00:00
Max Horn
7f0156322f Updated POD explanation link
svn-id: r25040
2007-01-06 19:09:39 +00:00
Oystein Eftevaag
ee221cc5df Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead
svn-id: r25039
2007-01-06 18:52:30 +00:00
Johannes Schickel
46271f2145 formatting
svn-id: r25038
2007-01-06 18:45:43 +00:00
David Symonds
ee1d36b915 Removed almost all the remaining hires code.
svn-id: r25037
2007-01-06 17:53:15 +00:00
David Symonds
fc2454556a Another set of unused hires code bites the dust.
svn-id: r25036
2007-01-06 17:21:33 +00:00
David Symonds
e2ff69d230 More hires removal, this time from sprites.
svn-id: r25035
2007-01-06 17:17:27 +00:00
Oystein Eftevaag
8fbf9a1e23 A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
svn-id: r25034
2007-01-06 17:11:08 +00:00
David Symonds
5e2bd94f7a Start removing hires code from AGI engine.
svn-id: r25033
2007-01-06 17:07:13 +00:00
David Symonds
c8b46e026f Add myself to the necessary credit sections.
svn-id: r25030
2007-01-06 16:33:19 +00:00
Travis Howell
f6c87460de Remove excess space
svn-id: r25028
2007-01-06 12:16:08 +00:00
Travis Howell
4fa852b7ee Add another German version of Freddi Fish 3
svn-id: r25026
2007-01-06 12:10:20 +00:00
Sven Hesse
6e0835da11 - Fixed cut off and missing sounds
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089)
- Fixed using unitialised values after allocating the variables

svn-id: r25025
2007-01-06 11:17:20 +00:00
David Symonds
61d741514e Extended text rendering code to allow "checkerboarding", and switch menu code
to using this checkerboard effect for disabled menu items (this is how Sierra's
interpreter works).

svn-id: r25024
2007-01-06 05:11:41 +00:00
David Symonds
a16a3f258d Menus should wrap around at top and bottom.
svn-id: r25023
2007-01-06 04:19:28 +00:00
Gregory Montoir
ef2d914742 Enabled exit from in-game options
svn-id: r25017
2007-01-05 23:51:50 +00:00
Gregory Montoir
cd79d127fa Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
svn-id: r25015
2007-01-05 23:33:13 +00:00