Willem Jan Palenstijn
617b9cf613
SWORD2: Fix reference to out-of-scope variable
2013-04-22 22:27:19 +02:00
Willem Jan Palenstijn
22d8fe9544
SWORD2: Fix (unlikely) memory leak
2013-04-22 22:22:43 +02:00
Max Horn
b791edabf7
ENGINES: Remove a bunch of unused private member variables
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All instances uncovered by clang warnings.
2013-04-18 23:50:20 +02:00
Filippos Karapetis
9d7b55eb60
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
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We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Matthew Hoops
18823198ad
VIDEO: Merge AdvancedVideoDecoder into VideoDecoder
2012-08-16 14:00:14 -04:00
Matthew Hoops
fb35c7f46f
VIDEO: Remove setSystemPalette()
2012-08-16 13:30:32 -04:00
Matthew Hoops
3117e4a8ff
VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API
2012-07-24 13:24:01 -04:00
Matthew Hoops
a652f6669e
VIDEO: Rewrite SmackerDecoder to use the new API
2012-07-23 21:04:51 -04:00
Matthew Hoops
24c97b8913
VIDEO: Move PSXStreamDecoder to the new VideoDecoder API
2012-07-21 17:31:00 -04:00
Johannes Schickel
808e41d807
SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.
2012-06-16 02:39:00 +02:00
Matthew Hoops
9e330174c8
VIDEO: Change getElapsedTime() into getTime()
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This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-05-12 21:28:13 -04:00
Filippos Karapetis
4dc2f2d433
SWORD2: Add a custom game option to toggle object labels
2012-03-25 16:31:27 +03:00
Johannes Schickel
48efab4e5a
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
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It actually inherits from SeekableSubReadStream, so it should be named
accordingly.
2012-03-11 00:51:20 +01:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
Willem Jan Palenstijn
4637d55337
Merge pull request #171 from clone2727/psx-stream-2
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This is a manual merge based on clone2727's merge of his branch
with the sword1 subtitle changes on master.
2012-02-23 22:49:59 +01:00
Matthew Hoops
8812f885bc
SWORD2: Add support for PSX stream playback
2012-02-23 22:48:18 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Fabio Battaglia
57d586d598
SWORD2: Force fake transparency for PSX sprites
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In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder
2012-01-09 00:17:29 +01:00
Fabio Battaglia
15ea73104c
SWORD2: Fix problem with the height of PSX sprites
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Apparently some uncompressed PSX sprites have a wrong
height value in the datafiles, creating subtle problems
like missing lines in some graphics. Fixed by artificially
adding 1 to odd height values of uncompressed sprites.
2012-01-08 00:34:15 +01:00
Johannes Schickel
b9d1718fe1
ALL: unrecognised -> unrecognized.
2011-11-26 17:40:00 +01:00
Strangerke
dbb83da2c9
LAUNCHER: Add GUIO_NOASPECT to sword2
2011-10-24 00:43:37 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Matthew Hoops
40fd9ce27c
AUDIO: Remove default rate parameter from xa
2011-08-24 09:54:19 -04:00
Matthew Hoops
adb69a5a39
AUDIO: Rename Vag to XA
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Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-24 09:54:19 -04:00
eriktorbjorn
dd7b1399f3
SWORD2: Silence "variable set but not used" GCC warnings
2011-07-03 07:20:40 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat
06bbb57ad7
I18N: Make many more GUI MessageDialog strings translatable
2011-06-13 22:19:18 +01:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
D G Turner
d3b53d4c50
SWORD2: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 04:38:47 +01:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Matthew Hoops
28301e2bd1
ALL: analyse -> analyze
2011-05-25 10:50:47 -04:00
Matthew Hoops
eea482fa43
ALL: behaviour -> behavior
2011-05-25 10:50:46 -04:00
Matthew Hoops
1277975c66
ALL: neighbour -> neighbor
2011-05-25 10:50:46 -04:00
Thierry Crozat
d2a55b42c9
ENGINES: Further unify engine names
2011-05-22 12:47:35 +01:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
f0087e4608
SWORD2: Replace SafeSubReadStream with the same-name class in Common
2011-05-06 16:47:48 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
Max Horn
2e095e25f2
ALL: centre -> center
2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
dhewg
606ac754cb
SWORD2: Cleanup syncSoundSettings()
2011-03-19 16:49:16 +01:00
md5
7c10e4e3d8
SWORD2: Silence an MSVC warning (false positive)
2011-02-28 22:23:32 +02:00
Fabio Battaglia
3550e10568
SWORD2: fix leak of previous commit properly
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Memorize psx sprite buffer pointer to properly free it
2011-02-28 19:22:22 +01:00
Fabio Battaglia
33d90412c1
SWORD2: Plug a memory leak in psx version
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Free buffer used to resize psx sprite in drawTextObject
2011-02-28 19:16:18 +01:00
dhewg
aa2a2e046b
SWORD2: Reduce overhead
2011-02-27 10:13:18 +01:00
dhewg
1c95d47cfa
SWORD2: Respect screen pitch while postprocessing
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Fixes subtitles on androids
2011-02-27 10:10:44 +01:00
Johannes Schickel
74e4b5a6cd
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
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Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00