Eugene Sandulenko
2f17c61905
Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting
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and help with fixing.
svn-id: r16484
2005-01-08 03:35:53 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
88caf6cce9
Fix bug #1044074 . Check which triggered the error is too strict, so
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disable it.
svn-id: r15514
2004-10-11 09:47:07 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Paweł Kołodziejski
5c442f53aa
fixed warnings
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svn-id: r15161
2004-09-18 11:34:55 +00:00
Eugene Sandulenko
010a781ada
Fix bug which sometimes lead to some enemies never appear.
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Remove some unused code.
Give some vars and functions proper names.
svn-id: r14902
2004-09-05 05:40:29 +00:00
Travis Howell
4d86651ae2
Check no longer required
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Move palette function define back to correct place
svn-id: r14590
2004-08-14 02:44:16 +00:00
Travis Howell
a6e1eb9c95
Better method, shouldn't be used in PC FT demo.
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svn-id: r14527
2004-08-09 03:21:51 +00:00
Travis Howell
599f9382d7
A few more correction for INSANE in PC FT demo
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svn-id: r14526
2004-08-09 02:35:30 +00:00
Travis Howell
bbebe291b2
Correction from FT disasm.
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svn-id: r14511
2004-08-08 04:39:27 +00:00
Travis Howell
d92d3b6b9a
insane skip tag is different in PC FT demo
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svn-id: r14508
2004-08-08 00:47:38 +00:00
Travis Howell
11329c0e93
Always clear weapons in INSANE of PC FT demo
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svn-id: r14499
2004-08-07 09:18:41 +00:00
Travis Howell
078e195d0f
Update
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svn-id: r14497
2004-08-07 07:40:39 +00:00
Travis Howell
69ce0c29bf
More PC FT demo INSANE differences (Sounds)
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svn-id: r14492
2004-08-07 00:59:56 +00:00
Travis Howell
fe4b535d6f
More PC FT demo INSANE differences (Costumes)
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svn-id: r14486
2004-08-06 14:43:43 +00:00
Travis Howell
2d7273671f
Minor correction for actor rooms.
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svn-id: r14485
2004-08-06 14:20:15 +00:00
Travis Howell
f0d7ee966b
More PC FT demo INSANE differences (Weapons)
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svn-id: r14483
2004-08-06 10:03:49 +00:00
Travis Howell
7e561d2555
More PC FT demo INSANE differences
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svn-id: r14482
2004-08-06 09:27:53 +00:00
Travis Howell
89f838be67
More difference in INSANE of PC version of FT demo.
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Some sounds work now.
svn-id: r14465
2004-08-05 05:35:43 +00:00
Travis Howell
5d42e7d7ce
Small correction from FT disasm.
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Add some basic support for INSANE in PC version of FT demo
svn-id: r14464
2004-08-05 02:04:34 +00:00
Max Horn
1ab8ff0403
Fixed leak in Insane::readFileToMem
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svn-id: r14347
2004-07-26 23:16:37 +00:00
Max Horn
908723cc84
Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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svn-id: r14346
2004-07-26 23:15:01 +00:00
Paweł Kołodziejski
dc9963ec97
removed not needed call for pause imuse and non used variable
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svn-id: r14271
2004-07-19 09:55:33 +00:00
Max Horn
df984b3824
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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svn-id: r14087
2004-06-27 21:52:25 +00:00
Max Horn
4b2d863924
Renamed/documented some odd smush/insane vars
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svn-id: r14085
2004-06-27 21:06:04 +00:00
Eugene Sandulenko
fe146617e6
Fixed FT, so battles are not so ridiculously easy as before. Now match original
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svn-id: r14007
2004-06-23 03:16:04 +00:00
Paweł Kołodziejski
8c14139a33
call imuse directly
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svn-id: r13997
2004-06-21 19:04:48 +00:00
Max Horn
bcb7878f10
Unify some code
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svn-id: r13589
2004-04-16 20:49:14 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00
Torbjörn Andersson
0fb1d56589
Format string fix.
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svn-id: r13408
2004-03-28 15:04:48 +00:00
Max Horn
ce6e07db12
Fix bad array size (part of bug report #924685 )
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svn-id: r13394
2004-03-28 10:55:32 +00:00
Paweł Kołodziejski
7041ba3568
implemented priorites for imuse sounds
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svn-id: r13392
2004-03-27 20:26:25 +00:00
Eugene Sandulenko
a092b1536a
INSANE debug output now can be turned on in debug console
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svn-id: r12927
2004-02-18 05:21:32 +00:00
Travis Howell
b924e502b1
Fix valgrind warning in PC version of FT demo
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svn-id: r12868
2004-02-14 05:39:18 +00:00
Eugene Sandulenko
6d356e340c
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
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o Fix bug with transition from vista to ranch
svn-id: r12799
2004-02-09 18:57:05 +00:00
Eugene Sandulenko
8411a8ade1
o Now Long TRS messages get wrapped
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o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour
svn-id: r12751
2004-02-06 21:05:58 +00:00
Eugene Sandulenko
8a2496d6c5
Fixed most bugs, so only cosmetic visual things left.
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o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)
svn-id: r12717
2004-02-02 22:40:20 +00:00
Eugene Sandulenko
9f2e4a92f0
Update TODO list
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svn-id: r12696
2004-02-01 05:56:34 +00:00
Eugene Sandulenko
84d8e4dca4
o Major debug of all actors code
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o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements
I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.
svn-id: r12695
2004-02-01 05:44:18 +00:00
Eugene Sandulenko
6dec294de5
o Renamed more variables/structures to reflect their functionality
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o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
They're used to draw broken truck & car approaching and opponents on the
mineroad
svn-id: r12670
2004-01-30 02:14:29 +00:00
Eugene Sandulenko
ece80a4a1f
Partial fix for bug #885488 (Some INSANE trouble)
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o Finally fixed seek error. Now I never encounter it, though there are weird
SAUD errors in some cases.
o Started to hunt cave-dude-only bug
svn-id: r12653
2004-01-28 04:07:54 +00:00
Nicolas Bacca
f00f911f39
Fix compile on Embedded Visual Csomething
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svn-id: r12639
2004-01-27 20:05:23 +00:00
Max Horn
b1274d70d9
const'ness fixes
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svn-id: r12631
2004-01-27 00:13:25 +00:00
Eugene Sandulenko
498e0f4d6f
o Implemented TRS handling
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o Now you can succesfully reach the cave so FT is completable, but it crashes
now in some particularly situations, so you should avoid them.
svn-id: r12630
2004-01-26 22:44:47 +00:00
Eugene Sandulenko
7a7cb7e02b
o Fixed bug with lost inventory
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o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles
svn-id: r12623
2004-01-26 15:41:30 +00:00
Eugene Sandulenko
87730caa02
Fixed plenty of bugs:
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o Seek error. Now it seems to cover all cases
o Shadows in tunnels on mineroad
o Renamed some function to match functionality
o bug #867555 (Problems between Mink Farm and Poyhoga)
o Ben disappearing in car chase
svn-id: r12586
2004-01-25 05:25:50 +00:00
Max Horn
2f7198a3ac
cleanup
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svn-id: r12528
2004-01-19 22:55:42 +00:00
Max Horn
d094989ae2
smush and insane only work with V6 (this will allow moving some stuff from ScummEngine to ScummEngine_v6)
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svn-id: r12516
2004-01-19 19:34:48 +00:00
Eugene Sandulenko
3e4cc82c13
Revert last change
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svn-id: r12480
2004-01-18 14:48:04 +00:00
Eugene Sandulenko
2e27e9bca7
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
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digital implementation.
svn-id: r12479
2004-01-18 14:29:05 +00:00