Commit Graph

7156 Commits

Author SHA1 Message Date
Gregory Montoir
e9dacde3c5 more cross references
svn-id: r10795
2003-10-14 09:12:42 +00:00
Gregory Montoir
138ee6887a preliminary FIND_STATE implementation
svn-id: r10794
2003-10-14 09:12:01 +00:00
Torbjörn Andersson
4e3129c64c Fixed warning
svn-id: r10793
2003-10-14 08:31:56 +00:00
Max Horn
5aadcb8a15 can remove comments again now, since logic.h was commited. Please don't leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time)
svn-id: r10792
2003-10-14 07:55:08 +00:00
Max Horn
ebd314a9ec fix debug mode 0
svn-id: r10791
2003-10-14 07:52:34 +00:00
David Eriksson
c21d371e9c Get numFrames property.
svn-id: r10790
2003-10-14 07:46:24 +00:00
Max Horn
4cd9694fdc fix compilation
svn-id: r10789
2003-10-14 07:41:58 +00:00
David Eriksson
b1ffc235e0 Using Walk::personMove now!
svn-id: r10788
2003-10-14 07:06:12 +00:00
David Eriksson
18ebc6e92e Compare correct actor names.
svn-id: r10787
2003-10-14 06:41:08 +00:00
Jonathan Gray
15eb5a91b0 zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
svn-id: r10786
2003-10-14 06:02:38 +00:00
Travis Howell
08b2020543 This should only apply to 32 color Amiga versions.
svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5c55660e9b init random seed with time
svn-id: r10784
2003-10-13 18:10:08 +00:00
Max Horn
e3fcae3869 init random seed with time
svn-id: r10783
2003-10-13 18:09:23 +00:00
Max Horn
5fb358365c set _debugMode to true if a non-zero debug level has been specified in the config
svn-id: r10782
2003-10-13 18:03:13 +00:00
Gregory Montoir
cf47fb1c69 dynalum implementation
svn-id: r10781
2003-10-13 16:49:53 +00:00
Gregory Montoir
d9f247231c Logic::personSetData correction
svn-id: r10780
2003-10-13 14:31:59 +00:00
Gregory Montoir
b750398d20 DISP_ROOM additions + 'Person' functions
svn-id: r10779
2003-10-13 14:21:17 +00:00
Max Horn
5acafb15c2 cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
1f16d32534 sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
svn-id: r10777
2003-10-13 12:17:26 +00:00
Torbjörn Andersson
472e7d6790 Whitespace change
svn-id: r10776
2003-10-13 11:59:48 +00:00
Travis Howell
ea510ef616 _roomPalette needs to be reset for all scumm games now.
Otherwise get blank screen in dig/ft/comi.

svn-id: r10775
2003-10-13 11:38:41 +00:00
Travis Howell
b8aaf9549f samdemo doesn't set VAR_SAVELOADDIALOG_KEY
svn-id: r10774
2003-10-13 11:28:56 +00:00
Jamieson Christian
c2907a9b20 amiga= is deprecated, so don't auto-write it into the config file anymore
svn-id: r10773
2003-10-12 20:44:52 +00:00
Joost Peters
905e47dc1a don't use strstr(), as there is no terminating '\0' at the end of the file
svn-id: r10772
2003-10-12 19:17:26 +00:00
David Eriksson
ba281b251a - Integrate with Joost's and Gregory's latest implementations.
- Implement more...

svn-id: r10771
2003-10-12 19:16:48 +00:00
David Eriksson
2e60628c1f Rename functions
svn-id: r10770
2003-10-12 19:13:44 +00:00
Max Horn
31ba12c800 some more target<->game cleanup
svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
5325ed83cf use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
svn-id: r10768
2003-10-12 18:46:50 +00:00
Joost Peters
9b41c157c0 added missing INITIATE() code, added language detection to Resource class, etc.
svn-id: r10767
2003-10-12 18:44:44 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
c3f4bbf34f removing last traces of -w/-l
svn-id: r10765
2003-10-12 18:24:28 +00:00
Max Horn
b3f8b4010b cleanup
svn-id: r10764
2003-10-12 17:49:52 +00:00
Gregory Montoir
620bf5e962 minor initialise() tweaks, added panel zones
svn-id: r10763
2003-10-12 17:38:01 +00:00
Max Horn
fafb90ddb5 code simplification
svn-id: r10762
2003-10-12 17:33:29 +00:00
Max Horn
7747ef28d3 sfx_volume and music_volume were swapped
svn-id: r10761
2003-10-12 17:25:27 +00:00
Max Horn
8226fbc147 workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)
svn-id: r10760
2003-10-12 17:17:43 +00:00
Jamieson Christian
83f7aa69b5 Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().
svn-id: r10759
2003-10-12 16:46:23 +00:00
Gregory Montoir
0b51516c7f minor additions for DISP_ROOM
svn-id: r10758
2003-10-12 16:37:56 +00:00
Nicolas Bacca
a649ff6058 New build files
svn-id: r10757
2003-10-12 15:57:01 +00:00
Nicolas Bacca
c6bcb0d0e9 GameX is not supported
svn-id: r10756
2003-10-12 15:13:46 +00:00
Jamieson Christian
13541879e0 Fix for Bug [817286] MT-32 execution checksum errors
logicdeluxe's patch to avoid MT-32 processing
overflows when sending large amounts of SysEx data.

svn-id: r10755
2003-10-12 14:47:44 +00:00
Torbjörn Andersson
1b52e11d55 Moved the "router" code into a new Router class. I'm hoping this is
analogous to the SkyAutoRoute class.

svn-id: r10754
2003-10-12 14:40:04 +00:00
Jamieson Christian
c38ca923d8 Fix for Bug [821514] SIMON: No Adlib volume for percussion
Transmit volume with each percussion event. (Necessary
because music and SFX tracks may share the percussion
channel.) This is the same approach used in iMuse.

svn-id: r10753
2003-10-12 14:31:21 +00:00
Nicolas Bacca
17c5c86316 Moved build files
svn-id: r10752
2003-10-12 13:59:24 +00:00
Nicolas Bacca
4c0057db7d New config-manager updates, misc updates
svn-id: r10751
2003-10-12 13:51:05 +00:00
Nicolas Bacca
a7e2978fa3 Smarter partial blitting and better filter for 640x480 games ... hopefully the last update before the rewrite
svn-id: r10750
2003-10-12 13:49:09 +00:00
Travis Howell
5d42202b2d mac loom uses different var.
svn-id: r10749
2003-10-12 13:44:37 +00:00
Nicolas Bacca
2502a44e21 Re-add right click automatic mapping, lost on the branch
svn-id: r10748
2003-10-12 13:40:26 +00:00
Nicolas Bacca
2694c283d9 True assert
svn-id: r10747
2003-10-12 13:39:15 +00:00
Nicolas Bacca
7ba572b7b8 New config-manager, Add Broken Sword 2, Whole filesystem scan for smartphone thanks to MS non standard storage mappings
svn-id: r10746
2003-10-12 13:35:31 +00:00