Gregory Montoir
e9dacde3c5
more cross references
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svn-id: r10795
2003-10-14 09:12:42 +00:00
Gregory Montoir
138ee6887a
preliminary FIND_STATE implementation
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svn-id: r10794
2003-10-14 09:12:01 +00:00
Torbjörn Andersson
4e3129c64c
Fixed warning
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svn-id: r10793
2003-10-14 08:31:56 +00:00
Max Horn
5aadcb8a15
can remove comments again now, since logic.h was commited. Please don't leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time)
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svn-id: r10792
2003-10-14 07:55:08 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
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svn-id: r10791
2003-10-14 07:52:34 +00:00
David Eriksson
c21d371e9c
Get numFrames property.
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svn-id: r10790
2003-10-14 07:46:24 +00:00
Max Horn
4cd9694fdc
fix compilation
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svn-id: r10789
2003-10-14 07:41:58 +00:00
David Eriksson
b1ffc235e0
Using Walk::personMove now!
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svn-id: r10788
2003-10-14 07:06:12 +00:00
David Eriksson
18ebc6e92e
Compare correct actor names.
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svn-id: r10787
2003-10-14 06:41:08 +00:00
Jonathan Gray
15eb5a91b0
zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
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svn-id: r10786
2003-10-14 06:02:38 +00:00
Travis Howell
08b2020543
This should only apply to 32 color Amiga versions.
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svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5c55660e9b
init random seed with time
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svn-id: r10784
2003-10-13 18:10:08 +00:00
Max Horn
e3fcae3869
init random seed with time
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svn-id: r10783
2003-10-13 18:09:23 +00:00
Max Horn
5fb358365c
set _debugMode to true if a non-zero debug level has been specified in the config
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svn-id: r10782
2003-10-13 18:03:13 +00:00
Gregory Montoir
cf47fb1c69
dynalum implementation
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svn-id: r10781
2003-10-13 16:49:53 +00:00
Gregory Montoir
d9f247231c
Logic::personSetData correction
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svn-id: r10780
2003-10-13 14:31:59 +00:00
Gregory Montoir
b750398d20
DISP_ROOM additions + 'Person' functions
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svn-id: r10779
2003-10-13 14:21:17 +00:00
Max Horn
5acafb15c2
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
1f16d32534
sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
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svn-id: r10777
2003-10-13 12:17:26 +00:00
Torbjörn Andersson
472e7d6790
Whitespace change
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svn-id: r10776
2003-10-13 11:59:48 +00:00
Travis Howell
ea510ef616
_roomPalette needs to be reset for all scumm games now.
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Otherwise get blank screen in dig/ft/comi.
svn-id: r10775
2003-10-13 11:38:41 +00:00
Travis Howell
b8aaf9549f
samdemo doesn't set VAR_SAVELOADDIALOG_KEY
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svn-id: r10774
2003-10-13 11:28:56 +00:00
Jamieson Christian
c2907a9b20
amiga= is deprecated, so don't auto-write it into the config file anymore
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svn-id: r10773
2003-10-12 20:44:52 +00:00
Joost Peters
905e47dc1a
don't use strstr(), as there is no terminating '\0' at the end of the file
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svn-id: r10772
2003-10-12 19:17:26 +00:00
David Eriksson
ba281b251a
- Integrate with Joost's and Gregory's latest implementations.
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- Implement more...
svn-id: r10771
2003-10-12 19:16:48 +00:00
David Eriksson
2e60628c1f
Rename functions
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svn-id: r10770
2003-10-12 19:13:44 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
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svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
5325ed83cf
use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
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svn-id: r10768
2003-10-12 18:46:50 +00:00
Joost Peters
9b41c157c0
added missing INITIATE() code, added language detection to Resource class, etc.
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svn-id: r10767
2003-10-12 18:44:44 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
c3f4bbf34f
removing last traces of -w/-l
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svn-id: r10765
2003-10-12 18:24:28 +00:00
Max Horn
b3f8b4010b
cleanup
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svn-id: r10764
2003-10-12 17:49:52 +00:00
Gregory Montoir
620bf5e962
minor initialise() tweaks, added panel zones
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svn-id: r10763
2003-10-12 17:38:01 +00:00
Max Horn
fafb90ddb5
code simplification
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svn-id: r10762
2003-10-12 17:33:29 +00:00
Max Horn
7747ef28d3
sfx_volume and music_volume were swapped
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svn-id: r10761
2003-10-12 17:25:27 +00:00
Max Horn
8226fbc147
workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)
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svn-id: r10760
2003-10-12 17:17:43 +00:00
Jamieson Christian
83f7aa69b5
Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().
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svn-id: r10759
2003-10-12 16:46:23 +00:00
Gregory Montoir
0b51516c7f
minor additions for DISP_ROOM
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svn-id: r10758
2003-10-12 16:37:56 +00:00
Nicolas Bacca
a649ff6058
New build files
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svn-id: r10757
2003-10-12 15:57:01 +00:00
Nicolas Bacca
c6bcb0d0e9
GameX is not supported
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svn-id: r10756
2003-10-12 15:13:46 +00:00
Jamieson Christian
13541879e0
Fix for Bug [817286] MT-32 execution checksum errors
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logicdeluxe's patch to avoid MT-32 processing
overflows when sending large amounts of SysEx data.
svn-id: r10755
2003-10-12 14:47:44 +00:00
Torbjörn Andersson
1b52e11d55
Moved the "router" code into a new Router class. I'm hoping this is
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analogous to the SkyAutoRoute class.
svn-id: r10754
2003-10-12 14:40:04 +00:00
Jamieson Christian
c38ca923d8
Fix for Bug [821514] SIMON: No Adlib volume for percussion
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Transmit volume with each percussion event. (Necessary
because music and SFX tracks may share the percussion
channel.) This is the same approach used in iMuse.
svn-id: r10753
2003-10-12 14:31:21 +00:00
Nicolas Bacca
17c5c86316
Moved build files
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svn-id: r10752
2003-10-12 13:59:24 +00:00
Nicolas Bacca
4c0057db7d
New config-manager updates, misc updates
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svn-id: r10751
2003-10-12 13:51:05 +00:00
Nicolas Bacca
a7e2978fa3
Smarter partial blitting and better filter for 640x480 games ... hopefully the last update before the rewrite
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svn-id: r10750
2003-10-12 13:49:09 +00:00
Travis Howell
5d42202b2d
mac loom uses different var.
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svn-id: r10749
2003-10-12 13:44:37 +00:00
Nicolas Bacca
2502a44e21
Re-add right click automatic mapping, lost on the branch
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svn-id: r10748
2003-10-12 13:40:26 +00:00
Nicolas Bacca
2694c283d9
True assert
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svn-id: r10747
2003-10-12 13:39:15 +00:00
Nicolas Bacca
7ba572b7b8
New config-manager, Add Broken Sword 2, Whole filesystem scan for smartphone thanks to MS non standard storage mappings
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svn-id: r10746
2003-10-12 13:35:31 +00:00