Travis Howell
032405d6f7
Bump save game version for HE 7.0 changes
...
Remove mention of talkspeed default, since it no longer applies.
svn-id: r14191
2004-07-11 11:59:18 +00:00
Travis Howell
17802b8035
Rename var
...
Add some changes ready for next save game version (Commented out)
svn-id: r14189
2004-07-11 09:15:14 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
...
svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
de7c36f063
cleanup
...
svn-id: r14055
2004-06-25 21:48:12 +00:00
Paweł Kołodziejski
cdc7324951
stub for digital imuse save/load
...
svn-id: r13734
2004-05-02 10:07:59 +00:00
Torbjörn Andersson
dfe25fbfd8
Added note that the previous commit probably fixed bug #933610 as well.
...
svn-id: r13599
2004-04-20 07:21:25 +00:00
Torbjörn Andersson
ac967bde63
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
...
This should fix bug #936323 . (There are still some game versions that use
50, but that can be fixed later, if the need arises.)
svn-id: r13598
2004-04-20 07:10:13 +00:00
Max Horn
17fe0497f5
Renamed StringTab::backup to StringTab::_default, as that describes better what it does
...
svn-id: r13476
2004-04-05 23:54:58 +00:00
Max Horn
71bbdbfae4
Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
...
svn-id: r13464
2004-04-04 20:20:09 +00:00
Max Horn
6aa6b49ed5
cleanup StringTab stuff
...
svn-id: r13448
2004-04-03 19:41:31 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
...
svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn
faa12496e4
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
...
svn-id: r13325
2004-03-17 01:50:15 +00:00
Paweł Kołodziejski
41e6bba009
synced local imuse. many bug fixes, and few new bugs :)
...
svn-id: r13153
2004-03-02 20:35:48 +00:00
Travis Howell
244d19523f
Correct extra slow subtitles in zak/maniac with old saves.
...
svn-id: r12991
2004-02-22 16:15:49 +00:00
Travis Howell
42028e984f
Enable and use VAR_VOICE_MODE
...
svn-id: r12979
2004-02-22 03:08:18 +00:00
Travis Howell
fe667a67be
Correct VAR_CHARINC in old saves.
...
svn-id: r12955
2004-02-21 08:21:11 +00:00
Travis Howell
83935dd920
Revert recent change that breaks temporary saves (No music or even crashes)
...
svn-id: r12938
2004-02-20 01:31:29 +00:00
Max Horn
eefbe23801
delete certain unused non-perma resources when loading
...
svn-id: r12923
2004-02-17 17:43:27 +00:00
Max Horn
41154fb613
save talkVolume
...
svn-id: r12919
2004-02-17 00:40:52 +00:00
Max Horn
9fe1aaa921
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
...
svn-id: r12691
2004-01-31 22:12:35 +00:00
James Brown
9b2e69fe2f
Patch #886058 - Don't stop music when loading certain temporary states.
...
svn-id: r12686
2004-01-31 16:07:11 +00:00
Max Horn
ac8243d229
use Rect in struct VerbSlot
...
svn-id: r12413
2004-01-15 19:25:17 +00:00
Max Horn
6574feefb1
fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-)
...
svn-id: r12324
2004-01-11 19:58:29 +00:00
Max Horn
04b002bbaa
move the charset mask to the charset renderer class; some other related changes
...
svn-id: r12263
2004-01-08 21:21:40 +00:00
Max Horn
c2b7531c56
cleanup
...
svn-id: r12258
2004-01-08 17:30:36 +00:00
Max Horn
467861917d
various fixes for vertical scrolling rooms: fixed, screen updates (and made them more efficient), fixed transitionEffect() for 'high' rooms, documented drawStripToScreen() params a little (we really should start documenting for each function which takes coordinates in which coordinate system they are). Please test all vertical scrolling rooms (and others, too) for regressions
...
svn-id: r12228
2004-01-08 00:48:37 +00:00
Paweł Kołodziejski
8fd123992d
synced imuse digital with local tree
...
svn-id: r12187
2004-01-06 17:28:29 +00:00
Max Horn
033ff78ae9
updated copyright notice
...
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
3b20850a89
no need to save information which we can (and do) recompute
...
svn-id: r12167
2004-01-06 11:45:28 +00:00
Max Horn
1081c789a2
cleanup
...
svn-id: r12139
2004-01-04 14:49:14 +00:00
Max Horn
b9292bafe1
cleanup (mostly moved stuff around, and replaced the fadeOut call)
...
svn-id: r12123
2004-01-04 00:44:40 +00:00
Max Horn
105895da46
cleanup
...
svn-id: r12121
2004-01-03 22:21:56 +00:00
Max Horn
22248a548f
removed unused param in initScreens
...
svn-id: r12119
2004-01-03 21:26:44 +00:00
Max Horn
eeb5418504
more robust resource saving; also save resources with idx 0; renamed Serializer::saveWord/loadWord to saveUint16/loadUint16
...
svn-id: r11955
2003-12-27 00:10:20 +00:00
Max Horn
3959b96c9a
Fix for bug #734154 (DIG: Savegame/Island names)
...
svn-id: r11928
2003-12-25 22:05:02 +00:00
Max Horn
1e5496b2c8
Moved bundle music code from class Sound to IMuseDigital (seems more natural; and allows for various cleanup)
...
svn-id: r11846
2003-12-22 08:22:04 +00:00
Travis Howell
bee21ec3f8
Add extra color table entry for v1 games, for inventory/sentence color.
...
svn-id: r11653
2003-12-15 14:54:35 +00:00
Travis Howell
09495a7fc9
Small color table correction for demo mode of v1 maniac
...
svn-id: r11650
2003-12-15 11:06:41 +00:00
Jamieson Christian
9e1cac4caa
Changed notation involving more than one set of double colons ::
...
MSVC6 can't handle such notation, so simplification or
notation tricks must be employed to keep it happy.
svn-id: r11539
2003-12-09 08:55:32 +00:00
Max Horn
9cca17b3be
don't see why we shouldn't just always call Sound::stopAllSounds just before loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports)
...
svn-id: r11426
2003-11-29 14:37:47 +00:00
Max Horn
6882f2886a
startCDTimer() is already being invoked by pauseSounds(false)
...
svn-id: r11424
2003-11-29 13:59:33 +00:00
Max Horn
eeb3cdebf1
new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
...
svn-id: r11423
2003-11-29 13:58:17 +00:00
Max Horn
0bcc7ce80e
made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup
...
svn-id: r11257
2003-11-11 00:40:35 +00:00
Jonathan Gray
513fdae261
check name we are trying to save with isn't null, still needs to be looked at at a higher level however
...
svn-id: r11150
2003-11-05 11:37:04 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
...
svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
fafb90ddb5
code simplification
...
svn-id: r10762
2003-10-12 17:33:29 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
...
svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
...
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
...
svn-id: r10549
2003-10-02 22:42:03 +00:00
Jamieson Christian
d91278198b
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
...
Implemented _cmd_queue save/load. In addition to requiring
_cmd_queue information, this bug arises from a rare assumption
that sound resources are loaded in memory even though they
aren't currently playing. Therefore, a list of sound resources
loaded in memory is included in the savegame, so that all
relevant sound resources are reloaded when the savegame is
loaded. This also fixes an unreported music bug in S&M when
saving a game while outside the Bumpusville mansion.
As a result of savegame format modifications, we are now at
savegame version 23.
svn-id: r10254
2003-09-14 20:34:48 +00:00