Arnaud Boutonné
ee92913683
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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svn-id: r40059
2009-04-21 21:44:37 +00:00
Sven Hesse
d0e2107b7e
Only do the no-cd-workaround if all resource files can be found
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svn-id: r35409
2008-12-17 13:07:56 +00:00
Sven Hesse
126c5a1dc8
More modified collision stuff for Urban Runner. The hotspots are correctly recognized now
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svn-id: r35350
2008-12-14 02:09:03 +00:00
Sven Hesse
19146fe032
Working cursor in Urban Runner
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svn-id: r35309
2008-12-12 00:10:39 +00:00
Sven Hesse
c65886a3ea
Changing the Urban Runner sprite drawer to work more correctly. It does use YUV data, but I can use the ditherer there
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svn-id: r35308
2008-12-11 21:57:47 +00:00
Sven Hesse
5d9c8b7c47
Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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svn-id: r35239
2008-12-04 18:38:55 +00:00
Sven Hesse
353a239bdb
Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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Used in The Last Dynasty, which now plays a bit further (the video sequences, at least)
svn-id: r35227
2008-12-03 22:14:47 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
001adf1bb3
Enabled scrolling in Woodruff
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svn-id: r31855
2008-05-04 01:02:27 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
34292a6b58
Minor DataIO-cleanup
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svn-id: r28349
2007-07-31 01:43:32 +00:00
Sven Hesse
f06f150c76
Restructured and cleaned-up IMD playing
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svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
d8e4d70b67
The language fallback now prefers the other english if USA or GRB was requested but wasn't found in the game data.
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svn-id: r28237
2007-07-27 13:05:24 +00:00
Sven Hesse
99a707d89e
Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash).
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svn-id: r28203
2007-07-25 20:36:14 +00:00
Sven Hesse
5c588e1f5e
Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it crashes / freezes)
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svn-id: r28188
2007-07-25 04:52:12 +00:00
Sven Hesse
09c2ea82de
- Separated game type and features
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- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
2007-07-24 23:24:40 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
0504f18e9f
- Added a workaround for bug #1705338 (Seg fault when trying to switch screen in music land) which is actually a script bug.
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- Fixed the scrolling bug (#1709574 ) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue)
svn-id: r27010
2007-05-30 10:20:21 +00:00
Sven Hesse
54b8a4d06f
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
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svn-id: r26715
2007-05-01 14:49:13 +00:00
Sven Hesse
28df3debfd
- Fixed handling of the case split screen + vertical scrolling area
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- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now
svn-id: r26547
2007-04-19 13:51:57 +00:00
Sven Hesse
7d7cee6649
Fix scroll handler
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svn-id: r26541
2007-04-17 09:40:10 +00:00
Sven Hesse
bd69261cf5
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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svn-id: r26522
2007-04-16 05:04:41 +00:00
Paweł Kołodziejski
ae7c640671
fixed warnings
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svn-id: r26506
2007-04-15 15:40:24 +00:00
Sven Hesse
7370c5aa12
The scrolling now works without cursor jittering...
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svn-id: r26458
2007-04-13 07:48:26 +00:00
Sven Hesse
9c7a8bd963
Preventing scrolling while the menu is shown
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svn-id: r26440
2007-04-09 18:29:51 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
d65e05841a
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
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- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
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- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Eugene Sandulenko
289466e8b7
Fix MSVC warning
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svn-id: r25558
2007-02-13 20:35:44 +00:00
Sven Hesse
15f52b96b8
Changed language finding again
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svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse
6b2d843680
- Some fixes for demos and Amiga versions
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- Improved language finding a bit
svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse
3442ea1582
- Fixed another freeze in Ween
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- Changed cursor visibility handling a bit
svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
7f26069f69
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
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- Added some missing MD5s/game versions (#1652352 )
svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
17e70efe13
- Snd::WaitEndPlay() should stop a running composition
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- Removed Snd::getCompositionSlot(), it's not needed
svn-id: r25310
2007-01-31 15:19:42 +00:00
Sven Hesse
7101c0ef26
- Correctly setting of Snd::_playingSound
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- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
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- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
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- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
c238912315
Ooops
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svn-id: r25246
2007-01-28 15:24:22 +00:00
Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
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- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
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- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse
604077827f
- Some clean-up
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- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse
a8c6b02a9c
Added support for Infogrames/RobHubbard2 (amiga) music
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svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko
24c9735588
Rename special debug levels to conform our suggested naming scheme.
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svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse
6e0835da11
- Fixed cut off and missing sounds
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- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089 )
- Fixed using unitialised values after allocating the variables
svn-id: r25025
2007-01-06 11:17:20 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
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- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00