Max Horn
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6a1532772a
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Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
svn-id: r13347
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2004-03-19 23:19:57 +00:00 |
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Max Horn
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ff17962df5
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cleanup
svn-id: r13312
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2004-03-15 21:48:54 +00:00 |
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Max Horn
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ba5aa37dcc
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refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh>
svn-id: r13298
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2004-03-15 03:09:48 +00:00 |
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Max Horn
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782dabbcd3
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...and mor. Next big thing should be to document the overlay stuff, but that'll have to wait till after I slept :-)
svn-id: r13295
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2004-03-15 02:21:04 +00:00 |
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Travis Howell
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793bc427de
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Fix VAR_VOICE_MODE in COMI
svn-id: r13051
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2004-02-25 10:48:35 +00:00 |
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Travis Howell
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b52ef6463b
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COMI uses VAR_CHARINC in reverse, so adjust readvar.
svn-id: r13025
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2004-02-24 14:29:56 +00:00 |
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Travis Howell
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aa8cfba102
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Original comi doesn't check value at all
svn-id: r12985
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2004-02-22 14:42:06 +00:00 |
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Travis Howell
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0bb0d3a12b
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Adjust again for comi demo.
svn-id: r12951
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2004-02-21 03:11:40 +00:00 |
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Travis Howell
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abffa78eca
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COMI needs an adjust for VAR_CHARINC writes.
svn-id: r12950
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2004-02-21 02:56:47 +00:00 |
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Travis Howell
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dfe5828d4f
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Use correct method for subtitle speed.
svn-id: r12949
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2004-02-21 02:03:53 +00:00 |
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Travis Howell
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5c59d9a66b
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Correct another bad comi var
svn-id: r12944
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2004-02-20 17:12:16 +00:00 |
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Paweł Kołodziejski
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d474ccf756
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proper usage actor talkVolume
svn-id: r12841
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2004-02-13 06:43:10 +00:00 |
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Travis Howell
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404db07a3f
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Missed one
svn-id: r12793
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2004-02-09 11:24:00 +00:00 |
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Paweł Kołodziejski
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d1b74aa7cc
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added talkVolume, and changed talkPan call method
svn-id: r12790
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2004-02-09 08:05:23 +00:00 |
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Max Horn
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9fe1aaa921
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
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2004-01-31 22:12:35 +00:00 |
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Max Horn
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923adce456
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
svn-id: r12521
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2004-01-19 20:27:31 +00:00 |
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James Brown
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984ce55aa4
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Just hide a few noisy warnings.
svn-id: r12426
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2004-01-16 08:34:42 +00:00 |
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Max Horn
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ac8243d229
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use Rect in struct VerbSlot
svn-id: r12413
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2004-01-15 19:25:17 +00:00 |
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Max Horn
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c1f34030f9
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cleanup
svn-id: r12327
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2004-01-11 21:48:31 +00:00 |
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Max Horn
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d852e2855a
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cleanup (make some more use of class Common::Rect)
svn-id: r12232
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2004-01-08 03:10:16 +00:00 |
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Paweł Kołodziejski
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9fc9e6be20
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changed lipsync func param
svn-id: r12210
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2004-01-07 06:51:45 +00:00 |
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Travis Howell
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ad8cd22de0
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Add missing break
svn-id: r12205
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2004-01-07 05:28:56 +00:00 |
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Travis Howell
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5f665202d1
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Add missing break
svn-id: r12203
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2004-01-07 05:08:46 +00:00 |
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Paweł Kołodziejski
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8fd123992d
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synced imuse digital with local tree
svn-id: r12187
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2004-01-06 17:28:29 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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55eb22fd3a
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Made o8_getActorZPlane return the same z value as Actor::drawActorCostume computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly
svn-id: r12166
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2004-01-06 09:49:08 +00:00 |
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Max Horn
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f506056c3b
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more cleanup
svn-id: r12161
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2004-01-05 16:30:00 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Max Horn
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c0cc941ea4
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try to make it more obvious how certain timer freqs are derived
svn-id: r11974
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2003-12-27 16:40:01 +00:00 |
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Max Horn
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17c189d1f9
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get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities
svn-id: r11966
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2003-12-27 15:22:59 +00:00 |
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Max Horn
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e3e6bb3191
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got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
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2003-12-26 23:11:35 +00:00 |
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Max Horn
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aa26fa0681
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when introducing a constant used throughout multiple files, best assign a *name* to it, else you're digging your own grave on the long run :-)
svn-id: r11941
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2003-12-26 13:13:56 +00:00 |
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Paweł Kołodziejski
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a45e92efed
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passthrought v7+ sound voices by imuse digital
svn-id: r11939
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2003-12-26 12:15:23 +00:00 |
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Max Horn
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7a7548c1a8
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cleanup
svn-id: r11923
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2003-12-25 21:27:45 +00:00 |
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Max Horn
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1e5496b2c8
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Moved bundle music code from class Sound to IMuseDigital (seems more natural; and allows for various cleanup)
svn-id: r11846
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2003-12-22 08:22:04 +00:00 |
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Travis Howell
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83bf2e2593
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Add keyboard support for derby in FT and cannon battle in COMI, patch #853099
svn-id: r11496
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2003-12-05 00:02:01 +00:00 |
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Paweł Kołodziejski
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97c78cc376
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changed getting position of bundle song to ms
svn-id: r11265
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2003-11-12 07:05:52 +00:00 |
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Max Horn
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0bcc7ce80e
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made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup
svn-id: r11257
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2003-11-11 00:40:35 +00:00 |
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Paweł Kołodziejski
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514a9b5120
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renamed back to o6_ifclassofif and extended names for dim opcodes
svn-id: r11242
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2003-11-10 08:00:55 +00:00 |
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Max Horn
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03f50231d2
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cleanup / some warnings (I'd like to know if and where those opcodes are used)
svn-id: r11237
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2003-11-10 00:28:09 +00:00 |
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Paweł Kołodziejski
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a657b8e7ba
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renamed some opcodes and added sobopcode comments
svn-id: r11232
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2003-11-09 22:12:16 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Torbjörn Andersson
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570e60a487
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Whitespace changes
svn-id: r10390
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2003-09-24 06:33:59 +00:00 |
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Max Horn
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6512592d0f
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
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2003-09-14 18:16:45 +00:00 |
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Max Horn
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76d8ebf52f
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no need to manually call update_screen after a warp_mouse - if the backend needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one
svn-id: r10186
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2003-09-11 23:44:03 +00:00 |
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Max Horn
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ff225c470c
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cleanup
svn-id: r10179
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2003-09-11 22:00:36 +00:00 |
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Max Horn
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81f10baa68
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cleanup
svn-id: r10169
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2003-09-11 10:32:15 +00:00 |
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Max Horn
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deb4f6b786
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
svn-id: r10144
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2003-09-09 20:54:19 +00:00 |
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Torbjörn Andersson
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94df02c799
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Implement the ACTOR_PAN opcode. The only place I know of where it's used is
between between ship-to-ship combats, so I didn't bother yet to store it in
savegames.
svn-id: r9988
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2003-09-03 17:00:33 +00:00 |
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