Chris Apers
f15cd37bc8
Better DIA support, use EVENT_QUIT, reset the device if OSystem failed to quit (Simon 1 & 2)
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svn-id: r11393
2003-11-28 09:30:46 +00:00
Chris Apers
474cc0ad62
Save few bytes...
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svn-id: r11392
2003-11-28 09:25:52 +00:00
Chris Apers
c061270e89
Better DIA support
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svn-id: r11391
2003-11-28 09:24:35 +00:00
Chris Apers
fa2abbf455
Process new games database version
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svn-id: r11390
2003-11-28 09:21:45 +00:00
Chris Apers
3cfeebdb1f
Simon games are now supported
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svn-id: r11389
2003-11-28 09:20:08 +00:00
Chris Apers
95aff6d5b9
Correct handling of screen size and pitch
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svn-id: r11388
2003-11-28 09:18:32 +00:00
Chris Apers
801c9adb15
Resource file for Builder
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svn-id: r11387
2003-11-28 09:14:07 +00:00
Chris Apers
2ad75f5dd2
New Misc Options form + HiRes MS+info icons + stack size option + updated Game Manager form
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svn-id: r11386
2003-11-28 09:12:36 +00:00
Chris Apers
ee28076c1b
This is now part of the main PalmOS project
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svn-id: r11385
2003-11-28 09:07:11 +00:00
Torbjörn Andersson
9fdaf04a21
Some formatting changes, and a few debug message corrections.
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svn-id: r11384
2003-11-28 07:55:25 +00:00
Gregory Montoir
9c6e5ce50a
- speak correct sentence when object is not usable
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- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF
svn-id: r11383
2003-11-27 13:49:00 +00:00
Torbjörn Andersson
6f23e2c211
Mostly whitespace changes, but also a few modifications to the still
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experimental resource dumping code.
svn-id: r11382
2003-11-27 07:34:19 +00:00
Gregory Montoir
e72a17c678
oops
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svn-id: r11381
2003-11-26 23:06:34 +00:00
Gregory Montoir
2f444d2a07
fix some animation issues
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svn-id: r11380
2003-11-26 23:03:21 +00:00
Gregory Montoir
28ac3d653d
add a wrapper for Talk::speak in Logic that clears current command
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svn-id: r11379
2003-11-26 21:46:29 +00:00
Marcus Comstedt
584760fc70
Use standard functions (itoa => sprintf).
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svn-id: r11378
2003-11-26 21:44:58 +00:00
Marcus Comstedt
02bc1da9b4
GUI now has its own namespace, use it.
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svn-id: r11377
2003-11-26 21:26:35 +00:00
Gregory Montoir
a297899508
clear current command *in* Command class (not logic)
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svn-id: r11376
2003-11-26 21:08:36 +00:00
Gregory Montoir
efcf86e68f
no need to be mentionned 2 times
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svn-id: r11375
2003-11-26 20:43:17 +00:00
Gregory Montoir
ddc2e736fb
use enum instead of define (purely cosmetic)
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svn-id: r11374
2003-11-26 20:41:54 +00:00
Gregory Montoir
871c4f8342
rename some methods (purely cosmetic) and fix some walking problems when closing Journal screen
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svn-id: r11373
2003-11-26 20:40:43 +00:00
Torbjörn Andersson
a5d8cacdad
More $Header$ stuff
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svn-id: r11372
2003-11-26 17:48:07 +00:00
Torbjörn Andersson
f406b1b090
Attempt to add standard CVS header. Let's see if this works...
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svn-id: r11371
2003-11-26 17:40:57 +00:00
Gregory Montoir
7cbb485907
preliminary journal implementation ; this should allow to save/load game state and somewhat configure sound/speech stuff
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svn-id: r11370
2003-11-26 13:53:17 +00:00
Travis Howell
71ddb90f84
Update commeny
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svn-id: r11369
2003-11-26 08:58:00 +00:00
Travis Howell
4b797730cd
This is how original version handled bypass.
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svn-id: r11368
2003-11-26 08:53:53 +00:00
Paweł Kołodziejski
f1a8b78418
update
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svn-id: r11367
2003-11-25 17:14:01 +00:00
Torbjörn Andersson
3f115ba95d
Removed some spurious semi-colons pointed out in patch #847464
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svn-id: r11366
2003-11-25 17:08:46 +00:00
Torbjörn Andersson
5c14fb3597
Removed extra bars/node stuff since it was never used. From what I
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understand the idea was to allow moving objects to take up space in the
scene, thus forcing actors to move around them, or something like that.
However, the number of extra bars/nodes was always zero.
svn-id: r11365
2003-11-25 15:18:47 +00:00
Torbjörn Andersson
5eb38cb380
cleanup
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svn-id: r11364
2003-11-25 09:05:10 +00:00
Torbjörn Andersson
a1e80765f5
More cleanup. Another unused file bites the dust.
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svn-id: r11363
2003-11-25 07:35:52 +00:00
Gregory Montoir
07a9638d77
fix 'anderson replying twice the same sentence before taking off' issue
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svn-id: r11362
2003-11-24 19:22:52 +00:00
Gregory Montoir
dad1131be1
cleanup/update + make Display::palCustomScroll matching exactly the original source
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svn-id: r11361
2003-11-24 14:18:49 +00:00
Torbjörn Andersson
1fc58a5ca0
Removed redundant information from the opcode list. I thought having the
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number of parameters to a function would be useful for debugging, but that
information is already available in the script data itself.
svn-id: r11360
2003-11-24 07:34:07 +00:00
Torbjörn Andersson
509235e176
Added experimental (i.e. not tested) resource dumping code.
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Added tentative workaround for the bug (a script bug, I think) that causes
the game to hang when examining the lift at the top of the pyramid.
And, of course, some misc. cleanup.
svn-id: r11359
2003-11-23 13:40:24 +00:00
Travis Howell
cc0da57553
Ooops should have left thatone
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svn-id: r11358
2003-11-23 10:21:24 +00:00
Travis Howell
778786d8e5
Update issues
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svn-id: r11357
2003-11-23 10:08:46 +00:00
Paweł Kołodziejski
9e176e5828
added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room layer after change room
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svn-id: r11356
2003-11-23 09:56:19 +00:00
Paweł Kołodziejski
8ddc52e9b5
fix / hack for actor costume gfx glitches in scumm v1 games
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svn-id: r11355
2003-11-23 07:59:45 +00:00
Paweł Kołodziejski
c4882e8f88
update
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svn-id: r11354
2003-11-22 20:42:37 +00:00
Gregory Montoir
484edca7a5
use constants instead of plain integers for room numbers
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svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir
5c04293c93
fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
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svn-id: r11352
2003-11-20 09:38:54 +00:00
Travis Howell
4d4ba9ea55
Ooops
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svn-id: r11351
2003-11-20 04:27:46 +00:00
Max Horn
b8c0fbf06e
new font code (currently disabled by default), which allows using 'arbitrary' BDF fonts (via convbdf)
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svn-id: r11350
2003-11-19 23:46:39 +00:00
Torbjörn Andersson
083c328077
Eliminated some more references to g_sword2. I think the only thing that
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still uses it are the engine's global variables which, on the other hand,
are used *everywhere*.
I'll have to think some more about those. I guess I should take a closer
look at how the other engines handle them. (That goes for a lot of things
by the way.)
svn-id: r11349
2003-11-19 18:40:53 +00:00
Max Horn
80e335e0c4
oops
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svn-id: r11348
2003-11-18 23:49:33 +00:00
Max Horn
f40d0433bf
return/enter key in the launcher now starts the selected target
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svn-id: r11347
2003-11-18 23:47:08 +00:00
Max Horn
7d0fcb71a8
cleanup; fixed return/enter in ListWidget when not in editing mode
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svn-id: r11346
2003-11-18 23:44:28 +00:00
Jonathan Gray
151a2dcc44
revert use of GF_DEMO in Humongous games fixing several problems
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svn-id: r11345
2003-11-18 10:16:49 +00:00
Travis Howell
a35ce0f5ae
Add PC game feature flag, to match others.
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svn-id: r11344
2003-11-18 09:44:58 +00:00