Commit Graph

7754 Commits

Author SHA1 Message Date
Chris Apers
f15cd37bc8 Better DIA support, use EVENT_QUIT, reset the device if OSystem failed to quit (Simon 1 & 2)
svn-id: r11393
2003-11-28 09:30:46 +00:00
Chris Apers
474cc0ad62 Save few bytes...
svn-id: r11392
2003-11-28 09:25:52 +00:00
Chris Apers
c061270e89 Better DIA support
svn-id: r11391
2003-11-28 09:24:35 +00:00
Chris Apers
fa2abbf455 Process new games database version
svn-id: r11390
2003-11-28 09:21:45 +00:00
Chris Apers
3cfeebdb1f Simon games are now supported
svn-id: r11389
2003-11-28 09:20:08 +00:00
Chris Apers
95aff6d5b9 Correct handling of screen size and pitch
svn-id: r11388
2003-11-28 09:18:32 +00:00
Chris Apers
801c9adb15 Resource file for Builder
svn-id: r11387
2003-11-28 09:14:07 +00:00
Chris Apers
2ad75f5dd2 New Misc Options form + HiRes MS+info icons + stack size option + updated Game Manager form
svn-id: r11386
2003-11-28 09:12:36 +00:00
Chris Apers
ee28076c1b This is now part of the main PalmOS project
svn-id: r11385
2003-11-28 09:07:11 +00:00
Torbjörn Andersson
9fdaf04a21 Some formatting changes, and a few debug message corrections.
svn-id: r11384
2003-11-28 07:55:25 +00:00
Gregory Montoir
9c6e5ce50a - speak correct sentence when object is not usable
- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF

svn-id: r11383
2003-11-27 13:49:00 +00:00
Torbjörn Andersson
6f23e2c211 Mostly whitespace changes, but also a few modifications to the still
experimental resource dumping code.

svn-id: r11382
2003-11-27 07:34:19 +00:00
Gregory Montoir
e72a17c678 oops
svn-id: r11381
2003-11-26 23:06:34 +00:00
Gregory Montoir
2f444d2a07 fix some animation issues
svn-id: r11380
2003-11-26 23:03:21 +00:00
Gregory Montoir
28ac3d653d add a wrapper for Talk::speak in Logic that clears current command
svn-id: r11379
2003-11-26 21:46:29 +00:00
Marcus Comstedt
584760fc70 Use standard functions (itoa => sprintf).
svn-id: r11378
2003-11-26 21:44:58 +00:00
Marcus Comstedt
02bc1da9b4 GUI now has its own namespace, use it.
svn-id: r11377
2003-11-26 21:26:35 +00:00
Gregory Montoir
a297899508 clear current command *in* Command class (not logic)
svn-id: r11376
2003-11-26 21:08:36 +00:00
Gregory Montoir
efcf86e68f no need to be mentionned 2 times
svn-id: r11375
2003-11-26 20:43:17 +00:00
Gregory Montoir
ddc2e736fb use enum instead of define (purely cosmetic)
svn-id: r11374
2003-11-26 20:41:54 +00:00
Gregory Montoir
871c4f8342 rename some methods (purely cosmetic) and fix some walking problems when closing Journal screen
svn-id: r11373
2003-11-26 20:40:43 +00:00
Torbjörn Andersson
a5d8cacdad More $Header$ stuff
svn-id: r11372
2003-11-26 17:48:07 +00:00
Torbjörn Andersson
f406b1b090 Attempt to add standard CVS header. Let's see if this works...
svn-id: r11371
2003-11-26 17:40:57 +00:00
Gregory Montoir
7cbb485907 preliminary journal implementation ; this should allow to save/load game state and somewhat configure sound/speech stuff
svn-id: r11370
2003-11-26 13:53:17 +00:00
Travis Howell
71ddb90f84 Update commeny
svn-id: r11369
2003-11-26 08:58:00 +00:00
Travis Howell
4b797730cd This is how original version handled bypass.
svn-id: r11368
2003-11-26 08:53:53 +00:00
Paweł Kołodziejski
f1a8b78418 update
svn-id: r11367
2003-11-25 17:14:01 +00:00
Torbjörn Andersson
3f115ba95d Removed some spurious semi-colons pointed out in patch #847464
svn-id: r11366
2003-11-25 17:08:46 +00:00
Torbjörn Andersson
5c14fb3597 Removed extra bars/node stuff since it was never used. From what I
understand the idea was to allow moving objects to take up space in the
scene, thus forcing actors to move around them, or something like that.

However, the number of extra bars/nodes was always zero.

svn-id: r11365
2003-11-25 15:18:47 +00:00
Torbjörn Andersson
5eb38cb380 cleanup
svn-id: r11364
2003-11-25 09:05:10 +00:00
Torbjörn Andersson
a1e80765f5 More cleanup. Another unused file bites the dust.
svn-id: r11363
2003-11-25 07:35:52 +00:00
Gregory Montoir
07a9638d77 fix 'anderson replying twice the same sentence before taking off' issue
svn-id: r11362
2003-11-24 19:22:52 +00:00
Gregory Montoir
dad1131be1 cleanup/update + make Display::palCustomScroll matching exactly the original source
svn-id: r11361
2003-11-24 14:18:49 +00:00
Torbjörn Andersson
1fc58a5ca0 Removed redundant information from the opcode list. I thought having the
number of parameters to a function would be useful for debugging, but that
information is already available in the script data itself.

svn-id: r11360
2003-11-24 07:34:07 +00:00
Torbjörn Andersson
509235e176 Added experimental (i.e. not tested) resource dumping code.
Added tentative workaround for the bug (a script bug, I think) that causes
the game to hang when examining the lift at the top of the pyramid.

And, of course, some misc. cleanup.

svn-id: r11359
2003-11-23 13:40:24 +00:00
Travis Howell
cc0da57553 Ooops should have left thatone
svn-id: r11358
2003-11-23 10:21:24 +00:00
Travis Howell
778786d8e5 Update issues
svn-id: r11357
2003-11-23 10:08:46 +00:00
Paweł Kołodziejski
9e176e5828 added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room layer after change room
svn-id: r11356
2003-11-23 09:56:19 +00:00
Paweł Kołodziejski
8ddc52e9b5 fix / hack for actor costume gfx glitches in scumm v1 games
svn-id: r11355
2003-11-23 07:59:45 +00:00
Paweł Kołodziejski
c4882e8f88 update
svn-id: r11354
2003-11-22 20:42:37 +00:00
Gregory Montoir
484edca7a5 use constants instead of plain integers for room numbers
svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir
5c04293c93 fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
svn-id: r11352
2003-11-20 09:38:54 +00:00
Travis Howell
4d4ba9ea55 Ooops
svn-id: r11351
2003-11-20 04:27:46 +00:00
Max Horn
b8c0fbf06e new font code (currently disabled by default), which allows using 'arbitrary' BDF fonts (via convbdf)
svn-id: r11350
2003-11-19 23:46:39 +00:00
Torbjörn Andersson
083c328077 Eliminated some more references to g_sword2. I think the only thing that
still uses it are the engine's global variables which, on the other hand,
are used *everywhere*.

I'll have to think some more about those. I guess I should take a closer
look at how the other engines handle them. (That goes for a lot of things
by the way.)

svn-id: r11349
2003-11-19 18:40:53 +00:00
Max Horn
80e335e0c4 oops
svn-id: r11348
2003-11-18 23:49:33 +00:00
Max Horn
f40d0433bf return/enter key in the launcher now starts the selected target
svn-id: r11347
2003-11-18 23:47:08 +00:00
Max Horn
7d0fcb71a8 cleanup; fixed return/enter in ListWidget when not in editing mode
svn-id: r11346
2003-11-18 23:44:28 +00:00
Jonathan Gray
151a2dcc44 revert use of GF_DEMO in Humongous games fixing several problems
svn-id: r11345
2003-11-18 10:16:49 +00:00
Travis Howell
a35ce0f5ae Add PC game feature flag, to match others.
svn-id: r11344
2003-11-18 09:44:58 +00:00