Thierry Crozat
0433eda4de
CGE2: Add detection for new English freeware version
2014-12-21 18:25:57 +00:00
uruk
0aba59b460
CGE2: Add support for Sfinx.
2014-12-01 14:45:18 +01:00
Filippos Karapetis
c76c72c799
CGE2: Remove trailing whitespace
2014-10-28 16:06:07 +02:00
Thierry Crozat
c4a829a7c6
CGE2: Add detection for English v1.0 version of the game
2014-10-14 21:44:14 +01:00
uruk
601918c917
CGE2: Fix bug #6733 .
...
The problem was that the engine used the SFX volume for later parts of speeches longer than one sound file.
2014-10-10 15:02:29 +02:00
Thierry Crozat
7a431ecb2c
CGE2: Add list of files that contain translatable strings
2014-10-04 01:01:13 +01:00
Strangerke
1fe9038918
CGE2: Initialize a variable
2014-09-29 00:35:09 +02:00
Strangerke
9a927d7fd1
CGE2: Initialize some variables
2014-09-29 00:23:42 +02:00
Willem Jan Palenstijn
2c61e80d7e
CGE2: Constify strings
2014-09-28 23:57:26 +02:00
Strangerke
9ee78d1e4c
CGE2: Fix the case of a couple of constants, remove a useless variable
2014-09-28 23:43:07 +02:00
Strangerke
cd86ccb73e
CGE2: Remove unused constants
2014-09-28 23:39:18 +02:00
Matthew Hoops
cbfa8bfccd
CGE2: Silence gcc warnings
2014-09-28 15:29:49 -04:00
Strangerke
b5ad4eedb3
CGE2: Fix a crash when detecting an empty set of VOL files
2014-09-26 23:41:31 +02:00
Strangerke
a78b2c867d
CGE2: Add some comment concerning the fallback detection in CGE2
2014-09-18 21:54:35 +02:00
Strangerke
0b81ffedd4
CGE2: Reduce the scope of a variable
2014-09-17 23:10:25 +02:00
Strangerke
1769003a9b
CGE2: Implement fallbackDetect
2014-09-17 23:10:03 +02:00
Peter Bozsó
a418481a3c
CGE2: Remove fallback detection for English translation.
2014-09-15 15:02:01 +02:00
Strangerke
ccdb9c8d6b
CGE2: Add detection for the freeware v0.3 English
2014-09-11 21:37:24 +02:00
unknown
5c8129a1dd
CGE2: Refactor _startupMode.
2014-09-07 11:01:23 +02:00
Peter Bozsó
da1b76be4d
Revert "CGE2: Make the intro skippable."
...
This reverts commit 5e099e90bc
.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
2014-09-07 10:45:29 +02:00
Peter Bozsó
5e099e90bc
CGE2: Make the intro skippable.
2014-09-06 22:52:24 +02:00
Peter Bozsó
6201ddf63e
CGE2: Update English autodetection.
2014-09-06 22:26:39 +02:00
Strangerke
4be8aa8906
CGE2: Update Polish detection v1.0 freeware
2014-09-03 20:53:37 +02:00
Strangerke
5b6d520009
CGE2: Add detection for Sfinx v1.0 Freeware Polish
2014-09-01 22:14:21 +02:00
uruk
606f80ef36
CGE2: Silence warning about uninitialized variable.
2014-08-22 14:55:13 +02:00
uruk
e545a0afc4
CGE2: Update version in the fallback detection.
2014-08-20 11:13:54 +02:00
uruk
e525878444
CGE2: Silence GCC warning.
2014-08-13 21:18:34 +02:00
uruk
12a894a803
CGE2: Add checkMute().
...
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13 21:16:20 +02:00
uruk
d7a9ea9e2a
CGE2: Rework sound system.
2014-08-13 20:58:22 +02:00
uruk
c247125469
CGE2: Rename _soundHandle to _sfxHandle.
2014-08-13 20:35:31 +02:00
uruk
28a450982a
CGE2: Fix initVolumeSwitch().
2014-08-13 20:25:38 +02:00
uruk
2eddd72fbf
CGE2: Initialize _startGameSlot.
2014-08-13 20:00:48 +02:00
uruk
e52c14b8d9
CGE2: Remove unused variable from System.
2014-08-13 19:58:58 +02:00
uruk
547ad696f2
CGE2: Initialize _h and _w in every constuctor of Bitmap.
2014-08-13 19:57:09 +02:00
uruk
277f844f09
CGE2: Initialize _maxDist in Hero's constructor.
2014-08-13 19:54:59 +02:00
uruk
fecabc039e
CGE2: Initialize every member in Talk's every constructor.
2014-08-13 19:53:28 +02:00
uruk
8e22ef9b6d
CGE2: Fix possible string overflow in Hero::expand().
2014-08-13 19:49:56 +02:00
uruk
8b1ffab95b
CGE2: Fix possible string overflow in Bitmap's constructor.
2014-08-13 19:40:15 +02:00
uruk
8e7279f5ac
CGE2: Fix possible string overflow in setEye().
2014-08-13 18:18:26 +02:00
uruk
45e8078dab
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
2014-08-13 17:54:35 +02:00
uruk
3e8041d54b
CGE2: Fix comparing _spr->file against null in runCommand().
2014-08-13 17:43:52 +02:00
uruk
3b342a21c6
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
2014-08-13 17:39:09 +02:00
uruk
528ed79575
CGE2: Make impossible to dereference nullptr in sndDigiStart().
2014-08-13 17:30:40 +02:00
Johannes Schickel
f35889713c
CGE2: Get rid of superflous game name in extra field.
2014-08-12 17:42:04 +02:00
uruk
be859276d2
CGE2: Fix fallback detection.
2014-08-12 17:33:36 +02:00
Eugene Sandulenko
148793cadd
CGE2: Fix compilation
2014-08-12 10:52:38 +02:00
uruk
5b9c51d4b4
CGE2: Repair FXP's operator=().
2014-08-12 10:05:51 +02:00
uruk
ae037b2315
CGE2: Use snprintf() instead of sprintf().
2014-08-11 20:43:08 +02:00
uruk
e488da5757
CGE2: Remove unnecessary commented out code.
2014-08-11 20:34:18 +02:00
uruk
02f3418d6f
CGE2: Fix some more formatting in vga13h.h.
2014-08-11 20:32:56 +02:00