21 Commits

Author SHA1 Message Date
Simei Yin
b6c2dc385a SLUDGE: Split out function.h/cpp for upcoming refactoring 2018-05-29 22:37:10 +02:00
Simei Yin
881c946361 SLUDGE: Move global variable lastFramesPerSecond to class Timer 2018-05-27 22:11:38 +02:00
Simei Yin
867b8dbb92 SLUDGE: Reset engine when launching a new game data file 2017-08-22 16:20:15 +02:00
Simei Yin
d9a6791500 SLUDGE: Add support for some windows-only games 2017-08-21 10:19:19 +02:00
Simei Yin
0fb4a1ddd2 SLUDGE: Objectify input and event handler 2017-07-20 19:10:01 +02:00
Simei Yin
caa51ef49a SLUDGE: Change all structure names to Uppercase 2017-07-20 19:10:01 +02:00
Simei Yin
b21a3ba783 SLUDGE: Load game icon/logo 2017-07-16 14:39:31 +02:00
Eugene Sandulenko
50f1204966 SLUDGE: Fix line endings 2017-07-13 18:45:05 +02:00
Eugene Sandulenko
e36f3ad79e SLUDGE: int32_t -> int32 2017-07-13 18:43:24 +02:00
yinsimei
800987ab95 SLUDGE: replace char *by Common::String 2017-07-13 18:27:45 +02:00
yinsimei
f8e1fe0064 SLUDGE: replace int types to scummvm defined ones 2017-07-13 18:27:45 +02:00
yinsimei
52b627bae6 SLUDGE: use Common::List to reproduce layer effects 2017-07-13 18:27:45 +02:00
yinsimei
d5379c212c SLUDGE: add game file name getter in detection 2017-07-13 18:27:45 +02:00
yinsimei
bee42dc52f SLUDGE: remove platform dependent defines 2017-07-13 18:27:45 +02:00
yinsimei
7430ebe883 SLUDGE: use scummvm int type instead of uint16/32_t 2017-07-13 18:27:45 +02:00
yinsimei
a8ccd05315 SLUDGE: header formatting 2017-07-13 18:27:45 +02:00
yinsimei
10ff6994ae SLUDGE: format code and remove oneliners 2017-07-13 18:27:45 +02:00
yinsimei
ca2ee02496 SLUDGE: code formatting 2017-07-13 18:27:45 +02:00
yinsimei
45dcfdfc0b SLUDGE: Replace standard file reading functions by Common functions 2017-07-13 18:27:45 +02:00
yinsimei
c4a5af22ea SLUDGE: Add namespace 2017-07-13 18:27:45 +02:00
yinsimei
219044abf9 SLUDGE: Add sludge files and make it compile 2017-07-13 18:27:45 +02:00