Simei Yin
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b6c2dc385a
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SLUDGE: Split out function.h/cpp for upcoming refactoring
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2018-05-29 22:37:10 +02:00 |
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Simei Yin
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881c946361
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SLUDGE: Move global variable lastFramesPerSecond to class Timer
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2018-05-27 22:11:38 +02:00 |
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Simei Yin
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867b8dbb92
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SLUDGE: Reset engine when launching a new game data file
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2017-08-22 16:20:15 +02:00 |
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Simei Yin
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d9a6791500
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SLUDGE: Add support for some windows-only games
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2017-08-21 10:19:19 +02:00 |
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Simei Yin
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0fb4a1ddd2
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SLUDGE: Objectify input and event handler
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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caa51ef49a
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SLUDGE: Change all structure names to Uppercase
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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b21a3ba783
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SLUDGE: Load game icon/logo
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2017-07-16 14:39:31 +02:00 |
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Eugene Sandulenko
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50f1204966
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SLUDGE: Fix line endings
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2017-07-13 18:45:05 +02:00 |
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Eugene Sandulenko
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e36f3ad79e
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SLUDGE: int32_t -> int32
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2017-07-13 18:43:24 +02:00 |
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yinsimei
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800987ab95
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SLUDGE: replace char *by Common::String
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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f8e1fe0064
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SLUDGE: replace int types to scummvm defined ones
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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52b627bae6
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SLUDGE: use Common::List to reproduce layer effects
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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d5379c212c
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SLUDGE: add game file name getter in detection
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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bee42dc52f
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SLUDGE: remove platform dependent defines
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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7430ebe883
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SLUDGE: use scummvm int type instead of uint16/32_t
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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a8ccd05315
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SLUDGE: header formatting
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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10ff6994ae
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SLUDGE: format code and remove oneliners
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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ca2ee02496
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SLUDGE: code formatting
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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45dcfdfc0b
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SLUDGE: Replace standard file reading functions by Common functions
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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c4a5af22ea
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SLUDGE: Add namespace
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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219044abf9
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SLUDGE: Add sludge files and make it compile
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2017-07-13 18:27:45 +02:00 |
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