Travis Howell
e8a10c219e
COMI/DIG always redraws verbs too
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Remove old var, no longer required
svn-id: r14481
2004-08-06 06:19:14 +00:00
Travis Howell
fac44fbfec
Set cemera default values for scumm7 games.
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svn-id: r14480
2004-08-06 02:10:23 +00:00
Travis Howell
55c291a9b7
Shouldn't error out in early scumm 1 - 4 games.
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svn-id: r14454
2004-08-03 04:26:30 +00:00
Travis Howell
cace3577d9
init _arraySlot
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svn-id: r14431
2004-08-02 06:21:00 +00:00
Travis Howell
d60973b05e
HE games use different method to clear some arrays resources.
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svn-id: r14423
2004-08-01 13:57:00 +00:00
Max Horn
f8f312f0bb
Add game detector support for the Mac SCUMM container file format; add support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-)
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svn-id: r14344
2004-07-26 18:13:53 +00:00
Max Horn
f045cbf17c
Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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svn-id: r14342
2004-07-26 17:14:57 +00:00
Travis Howell
f28adf7a6c
Keep compatbility with older saved games.
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svn-id: r14339
2004-07-26 15:14:10 +00:00
Travis Howell
5c2a7a7775
Cleanup
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svn-id: r14336
2004-07-26 13:53:24 +00:00
Travis Howell
e256033622
Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.
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Fixes all palette issues.
svn-id: r14334
2004-07-26 06:23:47 +00:00
Travis Howell
dc6541dedb
Fix darkness issues in Amiga verisons of FOA/MI2.
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svn-id: r14333
2004-07-26 05:40:23 +00:00
Travis Howell
7550ebed81
Rename VAR
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svn-id: r14318
2004-07-24 11:15:59 +00:00
Travis Howell
086c8da888
Enable VAR_FADE_DELAY
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svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
334343a340
Ooops
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svn-id: r14308
2004-07-24 04:18:26 +00:00
Travis Howell
10ef09ec1f
Add another var used by Loom [ega].
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svn-id: r14307
2004-07-24 04:09:14 +00:00
Travis Howell
e7997ab91d
heap space is used by loom too.
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svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
28812cae21
Only needed for Zak [ega]
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svn-id: r14303
2004-07-23 08:50:16 +00:00
Travis Howell
24e89ad424
Ooops
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svn-id: r14301
2004-07-22 11:31:07 +00:00
Travis Howell
e133de4d51
VAR not used in scumm3.
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svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9
Correction to VAR tables.
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svn-id: r14296
2004-07-22 04:13:46 +00:00
Travis Howell
9dfee6c315
Confirmed extra timers are in all PC version of indy3 too.
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VAR_DEBUGMODE isn't used in SCUMM3 and below.
svn-id: r14292
2004-07-21 12:05:00 +00:00
Travis Howell
d478bc31ac
Extra timer used in Amiga version of indy3 too.
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svn-id: r14291
2004-07-21 11:37:41 +00:00
Travis Howell
38ddd36d41
Correct version key in HE 7.0+ games.
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svn-id: r14287
2004-07-20 11:54:42 +00:00
Travis Howell
08a260444f
Use for HE 7.0 games too.
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svn-id: r14286
2004-07-20 11:50:44 +00:00
Travis Howell
6225285a59
Add support for version key in The Dig
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svn-id: r14285
2004-07-20 11:30:15 +00:00
Travis Howell
c87804b893
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
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svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
5b238e17c1
Don't remap arrow keys in later games.
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Allow arrows keys to work in lander game of Dig again.
svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell
bd8c7f08f6
Fix bugs:
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FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up
svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
efbd2fe42f
Use VAR_DEFAULT_TALK_DELAY
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svn-id: r14220
2004-07-15 23:15:13 +00:00
Travis Howell
be7ee03501
Remove old FT hacks, no longer needed.
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svn-id: r14211
2004-07-14 08:55:31 +00:00
Travis Howell
17802b8035
Rename var
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Add some changes ready for next save game version (Commented out)
svn-id: r14189
2004-07-11 09:15:14 +00:00
Travis Howell
26f4df6aa3
Color cycling is only used in SCUMM 4+ games.
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svn-id: r14186
2004-07-11 03:46:32 +00:00
Travis Howell
ebafa060c6
Always stop actor walkscript when required.
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svn-id: r14184
2004-07-10 23:32:31 +00:00
Travis Howell
4b4bb0d726
Full Throttle handles verb differently
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svn-id: r14182
2004-07-10 11:42:31 +00:00
Max Horn
9160374f23
Get rid of old hack (possible thanks to Kirbens recent change to the createBoxMatrix opcode)
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svn-id: r14168
2004-07-05 01:33:51 +00:00
Paweł Kołodziejski
11d552ff7e
added code for bundle script vars
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svn-id: r14166
2004-07-04 06:14:18 +00:00
Travis Howell
1a91b85549
Correction
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svn-id: r14161
2004-07-04 00:10:30 +00:00
Travis Howell
0a287fa7f6
Initialise HE 7.0 sound vars
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Enable VAR_NUM_GLOBAL_OBJS
svn-id: r14160
2004-07-03 23:58:30 +00:00
Travis Howell
7927f8574e
Add suggested fix for bug #778281 (Solution checked against disasm.)
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svn-id: r14159
2004-07-03 13:32:56 +00:00
Travis Howell
40eea5d386
Keep mouse mutton VARS in sync.
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svn-id: r14158
2004-07-03 11:37:26 +00:00
Eugene Sandulenko
d01f52a7f5
Fix some HE versions, add multiple versions targets.
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svn-id: r14147
2004-07-01 11:36:06 +00:00
Eugene Sandulenko
b03301b97d
Move some HE demos to version 72, where they should be.
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svn-id: r14134
2004-06-30 12:50:30 +00:00
Travis Howell
857c9fc858
Changes for non-akos version of puttputt
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svn-id: r14133
2004-06-30 11:03:55 +00:00
Torbjörn Andersson
b7dbbc6141
Initialise _numImages to zero, along with the other _num<whatever>
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variables. This fixes a Valgrind error, and the "Invalid allocation size"
errors I got when running ScummVM in GDB under MinGW yesterday.
svn-id: r14129
2004-06-30 06:46:32 +00:00
Eugene Sandulenko
74bf51d3d6
Implement game detection based on MD5s. This lets us avoid multiple GIDs
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for different versions of HE games. Right now there is just one game, but
more to follow.
svn-id: r14124
2004-06-29 12:10:08 +00:00
Travis Howell
8a74791c64
Add hack for mouse hotpot in funpack
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svn-id: r14117
2004-06-29 09:57:01 +00:00
Eugene Sandulenko
6980923df8
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
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svn-id: r14104
2004-06-28 11:38:26 +00:00
Max Horn
53af3dc670
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
c7f97c0bcb
Added small TODO to my currently defunct OSX-COMI-hack
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svn-id: r14091
2004-06-27 22:19:21 +00:00
Max Horn
b8ad54b3af
Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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svn-id: r14090
2004-06-27 22:14:35 +00:00