Commit Graph

115 Commits

Author SHA1 Message Date
Travis Howell
e8a10c219e COMI/DIG always redraws verbs too
Remove old var, no longer required

svn-id: r14481
2004-08-06 06:19:14 +00:00
Travis Howell
fac44fbfec Set cemera default values for scumm7 games.
svn-id: r14480
2004-08-06 02:10:23 +00:00
Travis Howell
55c291a9b7 Shouldn't error out in early scumm 1 - 4 games.
svn-id: r14454
2004-08-03 04:26:30 +00:00
Travis Howell
cace3577d9 init _arraySlot
svn-id: r14431
2004-08-02 06:21:00 +00:00
Travis Howell
d60973b05e HE games use different method to clear some arrays resources.
svn-id: r14423
2004-08-01 13:57:00 +00:00
Max Horn
f8f312f0bb Add game detector support for the Mac SCUMM container file format; add support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-)
svn-id: r14344
2004-07-26 18:13:53 +00:00
Max Horn
f045cbf17c Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
svn-id: r14342
2004-07-26 17:14:57 +00:00
Travis Howell
f28adf7a6c Keep compatbility with older saved games.
svn-id: r14339
2004-07-26 15:14:10 +00:00
Travis Howell
5c2a7a7775 Cleanup
svn-id: r14336
2004-07-26 13:53:24 +00:00
Travis Howell
e256033622 Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.
Fixes all palette issues.

svn-id: r14334
2004-07-26 06:23:47 +00:00
Travis Howell
dc6541dedb Fix darkness issues in Amiga verisons of FOA/MI2.
svn-id: r14333
2004-07-26 05:40:23 +00:00
Travis Howell
7550ebed81 Rename VAR
svn-id: r14318
2004-07-24 11:15:59 +00:00
Travis Howell
086c8da888 Enable VAR_FADE_DELAY
svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
334343a340 Ooops
svn-id: r14308
2004-07-24 04:18:26 +00:00
Travis Howell
10ef09ec1f Add another var used by Loom [ega].
svn-id: r14307
2004-07-24 04:09:14 +00:00
Travis Howell
e7997ab91d heap space is used by loom too.
svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
28812cae21 Only needed for Zak [ega]
svn-id: r14303
2004-07-23 08:50:16 +00:00
Travis Howell
24e89ad424 Ooops
svn-id: r14301
2004-07-22 11:31:07 +00:00
Travis Howell
e133de4d51 VAR not used in scumm3.
svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9 Correction to VAR tables.
svn-id: r14296
2004-07-22 04:13:46 +00:00
Travis Howell
9dfee6c315 Confirmed extra timers are in all PC version of indy3 too.
VAR_DEBUGMODE isn't used in SCUMM3 and below.

svn-id: r14292
2004-07-21 12:05:00 +00:00
Travis Howell
d478bc31ac Extra timer used in Amiga version of indy3 too.
svn-id: r14291
2004-07-21 11:37:41 +00:00
Travis Howell
38ddd36d41 Correct version key in HE 7.0+ games.
svn-id: r14287
2004-07-20 11:54:42 +00:00
Travis Howell
08a260444f Use for HE 7.0 games too.
svn-id: r14286
2004-07-20 11:50:44 +00:00
Travis Howell
6225285a59 Add support for version key in The Dig
svn-id: r14285
2004-07-20 11:30:15 +00:00
Travis Howell
c87804b893 FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
5b238e17c1 Don't remap arrow keys in later games.
Allow arrows keys to work in lander game of Dig again.

svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell
bd8c7f08f6 Fix bugs:
FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up

svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
efbd2fe42f Use VAR_DEFAULT_TALK_DELAY
svn-id: r14220
2004-07-15 23:15:13 +00:00
Travis Howell
be7ee03501 Remove old FT hacks, no longer needed.
svn-id: r14211
2004-07-14 08:55:31 +00:00
Travis Howell
17802b8035 Rename var
Add some changes ready for next save game version (Commented out)

svn-id: r14189
2004-07-11 09:15:14 +00:00
Travis Howell
26f4df6aa3 Color cycling is only used in SCUMM 4+ games.
svn-id: r14186
2004-07-11 03:46:32 +00:00
Travis Howell
ebafa060c6 Always stop actor walkscript when required.
svn-id: r14184
2004-07-10 23:32:31 +00:00
Travis Howell
4b4bb0d726 Full Throttle handles verb differently
svn-id: r14182
2004-07-10 11:42:31 +00:00
Max Horn
9160374f23 Get rid of old hack (possible thanks to Kirbens recent change to the createBoxMatrix opcode)
svn-id: r14168
2004-07-05 01:33:51 +00:00
Paweł Kołodziejski
11d552ff7e added code for bundle script vars
svn-id: r14166
2004-07-04 06:14:18 +00:00
Travis Howell
1a91b85549 Correction
svn-id: r14161
2004-07-04 00:10:30 +00:00
Travis Howell
0a287fa7f6 Initialise HE 7.0 sound vars
Enable VAR_NUM_GLOBAL_OBJS

svn-id: r14160
2004-07-03 23:58:30 +00:00
Travis Howell
7927f8574e Add suggested fix for bug #778281 (Solution checked against disasm.)
svn-id: r14159
2004-07-03 13:32:56 +00:00
Travis Howell
40eea5d386 Keep mouse mutton VARS in sync.
svn-id: r14158
2004-07-03 11:37:26 +00:00
Eugene Sandulenko
d01f52a7f5 Fix some HE versions, add multiple versions targets.
svn-id: r14147
2004-07-01 11:36:06 +00:00
Eugene Sandulenko
b03301b97d Move some HE demos to version 72, where they should be.
svn-id: r14134
2004-06-30 12:50:30 +00:00
Travis Howell
857c9fc858 Changes for non-akos version of puttputt
svn-id: r14133
2004-06-30 11:03:55 +00:00
Torbjörn Andersson
b7dbbc6141 Initialise _numImages to zero, along with the other _num<whatever>
variables. This fixes a Valgrind error, and the "Invalid allocation size"
errors I got when running ScummVM in GDB under MinGW yesterday.

svn-id: r14129
2004-06-30 06:46:32 +00:00
Eugene Sandulenko
74bf51d3d6 Implement game detection based on MD5s. This lets us avoid multiple GIDs
for different versions of HE games. Right now there is just one game, but
more to follow.

svn-id: r14124
2004-06-29 12:10:08 +00:00
Travis Howell
8a74791c64 Add hack for mouse hotpot in funpack
svn-id: r14117
2004-06-29 09:57:01 +00:00
Eugene Sandulenko
6980923df8 Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
svn-id: r14104
2004-06-28 11:38:26 +00:00
Max Horn
53af3dc670 Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
c7f97c0bcb Added small TODO to my currently defunct OSX-COMI-hack
svn-id: r14091
2004-06-27 22:19:21 +00:00
Max Horn
b8ad54b3af Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
svn-id: r14090
2004-06-27 22:14:35 +00:00