Travis Howell
6419a5dd56
Remove outdated comment
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svn-id: r10035
2003-09-06 03:36:54 +00:00
Travis Howell
0780f7e519
Change version message to debug, to match other games.
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svn-id: r10034
2003-09-06 03:34:19 +00:00
Travis Howell
40a5138c57
Update comment
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svn-id: r10033
2003-09-06 03:12:04 +00:00
Travis Howell
ff05aeeb9e
zak256 partial sfx loops are working fine.
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svn-id: r10032
2003-09-06 03:05:01 +00:00
Travis Howell
8b4668740e
Search header of Amiga V2 games for rate and volume.
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svn-id: r10031
2003-09-06 02:27:03 +00:00
Travis Howell
8147719ff2
Remove sound looping hack for v2 amiga games.
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svn-id: r10030
2003-09-06 01:44:29 +00:00
Travis Howell
af78f4dfae
Don't let Amiga and Platform options cancel each other out for Amiga support.
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svn-id: r10029
2003-09-06 01:20:15 +00:00
Max Horn
eac128f011
optimized channel volume/pan handling
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svn-id: r10028
2003-09-05 23:27:11 +00:00
Max Horn
457f2fc211
rearranged GameFeatures constants a bit
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svn-id: r10027
2003-09-05 22:53:46 +00:00
Max Horn
318daabdc7
added whitespace, added FIXME comment
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svn-id: r10026
2003-09-05 22:53:36 +00:00
Max Horn
0cff89b779
some paranoid cleanup
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svn-id: r10025
2003-09-05 22:53:25 +00:00
Max Horn
5ed75550d6
init value of _amiga to false
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svn-id: r10024
2003-09-05 22:22:59 +00:00
Max Horn
3aa8454efa
moved the sound ID param in playRaw before volume/pan
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svn-id: r10023
2003-09-05 22:09:56 +00:00
Max Horn
0045dfe9c6
added TODO
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svn-id: r10022
2003-09-05 21:23:28 +00:00
Max Horn
caf8e8f5fc
oops
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svn-id: r10021
2003-09-05 21:18:44 +00:00
Max Horn
d6e4788457
any reasons for playing bundle sounds at 50% volume?
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svn-id: r10020
2003-09-05 21:12:33 +00:00
Max Horn
06b6ff9a44
added default volume/pan values
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svn-id: r10019
2003-09-05 21:06:32 +00:00
Max Horn
11193b0746
cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
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svn-id: r10018
2003-09-05 20:48:32 +00:00
Max Horn
5f2b0b6977
made default case outputs a bit more consistent
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svn-id: r10017
2003-09-05 20:47:23 +00:00
Max Horn
4941df93f9
removed duplicate check
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svn-id: r10016
2003-09-05 20:35:00 +00:00
Max Horn
4240dcbe34
removed outdated comments
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svn-id: r10015
2003-09-05 20:18:32 +00:00
Max Horn
f8f678d98d
updated commented out to work again
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svn-id: r10014
2003-09-05 20:18:28 +00:00
Max Horn
a60526baba
fixed a warning from the IBM C++ compiler
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svn-id: r10013
2003-09-05 20:18:20 +00:00
Travis Howell
47215f39dd
Add to config as int for now.
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svn-id: r10012
2003-09-05 16:30:05 +00:00
Travis Howell
0a9d234b52
Fix platform command line and add to readme
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svn-id: r10011
2003-09-05 16:12:54 +00:00
Torbjörn Andersson
cd9496ab3a
Added FIXME comment about DipMusic().
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svn-id: r10010
2003-09-05 16:07:03 +00:00
Torbjörn Andersson
7400995094
Cleanup.
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svn-id: r10009
2003-09-05 15:56:43 +00:00
Travis Howell
93d262a01f
Oops
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svn-id: r10008
2003-09-05 15:53:20 +00:00
Torbjörn Andersson
94ec5238c9
This fixes another music-related crash for me. I guess it's our
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implementation of music fade-out that makes it a bad thing to close the
music cluster file prematurely.
svn-id: r10007
2003-09-05 15:37:51 +00:00
Travis Howell
0c4d151381
*** empty log message ***
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svn-id: r10006
2003-09-05 15:28:22 +00:00
Travis Howell
8da8c27776
Add mac check.
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svn-id: r10005
2003-09-05 15:25:31 +00:00
Torbjörn Andersson
bee5a3820a
Removed unused function, StartMusicFadeDown().
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svn-id: r10004
2003-09-05 12:19:40 +00:00
Torbjörn Andersson
2ecbd4ae88
Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We
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currently don't fade music that ends because we reached the end of the
musical cue, though. Only music that ends because it's being replaced by
another cue.
svn-id: r10003
2003-09-05 11:12:40 +00:00
Travis Howell
d100361876
Use --platform option, instead of system specific options.
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Needs config support added.
svn-id: r10002
2003-09-05 10:53:57 +00:00
Travis Howell
36affb3396
Update docs for new flags
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svn-id: r10001
2003-09-05 07:58:37 +00:00
Travis Howell
c3d61acd5c
Remove warning
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svn-id: r10000
2003-09-05 07:38:36 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Paweł Kołodziejski
7bc63a0ce3
fixes for uninitialized pan and volume
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svn-id: r9998
2003-09-05 06:22:10 +00:00
Travis Howell
fccc9a2abb
Changeing warning to debug, since we know functions purpuse and it seems to be confusing people.
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svn-id: r9997
2003-09-05 03:55:48 +00:00
Travis Howell
5f1c67424d
Correction from Hibernatus, is used in fm towns games too.
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svn-id: r9996
2003-09-05 03:51:56 +00:00
Jonathan Gray
bb9a4bbfcc
comment unused label
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svn-id: r9995
2003-09-05 03:46:30 +00:00
Travis Howell
df963e48bd
Corrections for Amiga V2/V3 games from unused.
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svn-id: r9994
2003-09-05 03:29:29 +00:00
Travis Howell
16f0cce0bb
Leave SPK resources in monkey1 disabled too.
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svn-id: r9993
2003-09-04 15:24:58 +00:00
Travis Howell
2f800e4b32
monkey has no native midi resources and SPK isn't support yet.
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svn-id: r9992
2003-09-04 11:40:12 +00:00
Torbjörn Andersson
aa3687c527
Gave the "monkey" target the same sound flags as the "monkey1" target. At
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least I think they refer to the same game, just with differently named data
files. This should fix bug #800378 ("MI1: no adlib with monkey target
(regression)").
Should the same change be made to the "game" (Monkey Island 1, SegaCD
version) target, or is that one too different?
svn-id: r9991
2003-09-04 11:33:46 +00:00
Torbjörn Andersson
9729256b2b
Added locking to the music code. I'm not really the right person to do this
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but at least it doesn't seem to do any harm.
Disabled the sound FX "garbage collection" in FxServer(). I'm not really
convinced it's necessary at all, and even if it is, doing it from a
separate thread it just begging for trouble. I've modified OpenFx()
slightly to deal with this, but I may still have introduced regressions.
Temporarily disabled the "goto label1" hack, since it seems to be the main
reason for ScummVM crashing if I allow a piece of music to finish on its
own (i.e. when not terminating it prematurely by triggering another piece
of music).
svn-id: r9990
2003-09-04 10:58:55 +00:00
Torbjörn Andersson
a1e336c1cb
Added FIXME comment about how we probably need locking for FxServer() and
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the functions which access data manipulated by FxServer().
For instance, FxServer() may free bufferFx[i], which sounds potentially
unhealthy to me.
svn-id: r9989
2003-09-03 18:59:02 +00:00
Torbjörn Andersson
94df02c799
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
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between between ship-to-ship combats, so I didn't bother yet to store it in
savegames.
svn-id: r9988
2003-09-03 17:00:33 +00:00
Jonathan Gray
a0f6948150
add a bunch of known targets for some of the newer humongous games, maybe we should move the target list out into another file? there are a few more to add after they are known as well...
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svn-id: r9987
2003-09-03 10:34:04 +00:00
Jonathan Gray
0fb53e1f47
prepare for larger target names
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svn-id: r9986
2003-09-03 10:26:09 +00:00