Eugene Sandulenko
f85139bbfa
SWORD25: Remove redundant code
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svn-id: r53378
2010-10-13 00:01:40 +00:00
Eugene Sandulenko
2143afde6c
SWORD25: Add support for language patch
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svn-id: r53377
2010-10-13 00:01:04 +00:00
Eugene Sandulenko
d7c6d615bb
SWORD25: Fixed vector renderer. Yay!
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svn-id: r53376
2010-10-13 00:00:41 +00:00
Eugene Sandulenko
7c1b37e150
SWORD25: Fix transparency effects
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svn-id: r53375
2010-10-13 00:00:20 +00:00
Paul Gilbert
3e84d4fe73
SWORD25: Implemented thumbnail loading for savegame list
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svn-id: r53374
2010-10-12 23:59:49 +00:00
Paul Gilbert
80521ed5dd
SWORD25: Further savegame work, including savegame screenshots
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This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block.
svn-id: r53373
2010-10-12 23:59:23 +00:00
Eugene Sandulenko
1e07d9561f
SWORD25: Add standalone SWF renderer
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svn-id: r53372
2010-10-12 23:58:51 +00:00
Eugene Sandulenko
b2003364ff
SWORD25: Fix freeze with sound code. Now game is really playable.
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svn-id: r53371
2010-10-12 23:57:45 +00:00
Eugene Sandulenko
08ce5575fa
SWORD25: Put all sound-related debug output under debug flag.
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svn-id: r53370
2010-10-12 23:57:26 +00:00
Eugene Sandulenko
017d461b3a
SWORD25: Fix bug with script debug flags
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svn-id: r53369
2010-10-12 23:57:05 +00:00
Eugene Sandulenko
2a918b794a
SWORD25: Fix warning
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svn-id: r53368
2010-10-12 23:56:47 +00:00
Eugene Sandulenko
38d84fd767
SWORD25: Further work on sound.
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Have difficulties with understanding how mainmenu sound is stopped.
Currently it is not. Must be some trickery with object creation.
svn-id: r53367
2010-10-12 23:56:28 +00:00
Eugene Sandulenko
3e637a8341
SWORD25: Initial work on sound
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svn-id: r53366
2010-10-12 23:56:07 +00:00
Eugene Sandulenko
951549a298
SWORD25: Fix hangup
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svn-id: r53365
2010-10-12 23:55:44 +00:00
Eugene Sandulenko
573dafefbb
SWORD25: Got rid of FMODExSound class
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svn-id: r53364
2010-10-12 23:55:24 +00:00
Eugene Sandulenko
56aac421eb
SWORD25: Rename GLImage to RenderedImage
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svn-id: r53363
2010-10-12 23:54:47 +00:00
Eugene Sandulenko
cefa844b51
SWORD25: Rename GLImage to RenderedImage
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svn-id: r53362
2010-10-12 23:54:30 +00:00
Eugene Sandulenko
e975cc057d
SWORD25: Rename GLImage to RenderedImage
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svn-id: r53361
2010-10-12 23:54:07 +00:00
Eugene Sandulenko
cd453b3d01
SWORD25: Rename glimage.* to renderedimage.*
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svn-id: r53360
2010-10-12 23:53:41 +00:00
Eugene Sandulenko
97164f058c
SWORD25: Adjust the paths accordingly
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svn-id: r53359
2010-10-12 23:53:07 +00:00
Eugene Sandulenko
2b81beea69
SWORD25: Remove opengl/ directory
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svn-id: r53358
2010-10-12 23:52:37 +00:00
Eugene Sandulenko
7dfea5ee4d
SWORD25: Moved glimage and swimage to image/
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svn-id: r53357
2010-10-12 23:52:13 +00:00
Eugene Sandulenko
69cae2e7dd
SWORD25: Got rid of OpenGLGfx class
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svn-id: r53356
2010-10-12 23:51:36 +00:00
Eugene Sandulenko
1aa907e815
SWORD25: Remove unnecessary executable flags
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svn-id: r53355
2010-10-12 23:51:04 +00:00
Eugene Sandulenko
c59603ddba
SWORD25: Get rid of ScummVMInput class
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svn-id: r53354
2010-10-12 23:50:19 +00:00
Eugene Sandulenko
ccb1644568
SWORD25: Got rid of ScummVMPackageManager
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svn-id: r53353
2010-10-12 23:49:42 +00:00
Eugene Sandulenko
d5ec19960d
SWORD25: Make full transparency check earlier
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svn-id: r53352
2010-10-12 23:49:12 +00:00
Paul Gilbert
5c228cea0b
SWORD25: Fixes to the savegame saving code
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svn-id: r53351
2010-10-12 23:48:50 +00:00
Paul Gilbert
cf664780cb
SWORD25: Bugfix to not draw off-screen images
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svn-id: r53350
2010-10-12 23:48:32 +00:00
Paul Gilbert
3fe2778970
SWORD25: Fix to array reversal, fixing path-finding
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svn-id: r53349
2010-10-12 23:48:09 +00:00
Paul Gilbert
3e9610c601
SWORD25: Fix for path-finding
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svn-id: r53348
2010-10-12 23:47:48 +00:00
Paul Gilbert
21fe28dbef
SWORD25: Fix for blitting images with negative offsets
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svn-id: r53347
2010-10-12 23:47:26 +00:00
Eugene Sandulenko
e0cd481d95
SWORD25: Confirmed correctness of vector images alpha blending
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svn-id: r53346
2010-10-12 23:47:05 +00:00
Eugene Sandulenko
72104f0f0f
SWORD25: Remove unneeded file
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svn-id: r53345
2010-10-12 23:46:42 +00:00
Eugene Sandulenko
61c7cc13b0
SWORD25: Fixed debug output in GLImage::blit()
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svn-id: r53344
2010-10-12 23:46:22 +00:00
Eugene Sandulenko
0716b8c1bb
SWORD25: Fix vectorimage transparency
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svn-id: r53343
2010-10-12 23:46:02 +00:00
Eugene Sandulenko
099406e15e
SWORD25: Implement original hack with skipping green lines
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svn-id: r53342
2010-10-12 23:45:41 +00:00
Eugene Sandulenko
a248e0b3f1
SWORD25: Fix bug with some vector frames not showing up.
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svn-id: r53341
2010-10-12 23:45:20 +00:00
Eugene Sandulenko
2fce44d335
SWORD25: Further fixes for vectorimage rendering
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svn-id: r53340
2010-10-12 23:44:59 +00:00
Eugene Sandulenko
af1fcbf71d
SWORD25: Major bugfix for vector renderer. Only minor glitches are left
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svn-id: r53339
2010-10-12 23:44:36 +00:00
Eugene Sandulenko
e5ac21dcac
SWORD25: Fix some warnings
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svn-id: r53338
2010-10-12 23:44:14 +00:00
Paul Gilbert
30f199a5a4
SWORD25: Fix memory leak in transparency commit
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At the point where the alpha value was checked, a scaled image surface may have already been created, which needs to be freed.
svn-id: r53337
2010-10-12 23:43:44 +00:00
Eugene Sandulenko
cbe304c3ae
SWORD25: Implement transparent bg color for images
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svn-id: r53336
2010-10-12 23:43:24 +00:00
Paul Gilbert
1f184fd5a9
SWORD25: Memory leak fixes
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svn-id: r53335
2010-10-12 23:43:03 +00:00
Paul Gilbert
25bb8b6243
SWORD25: Compilation fix
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svn-id: r53334
2010-10-12 23:42:39 +00:00
Paul Gilbert
f5a822c340
SWORD25: Added de-allocation of data on image load error
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svn-id: r53333
2010-10-12 23:42:18 +00:00
Paul Gilbert
d84400d507
SWORD25: Initialise image data block in constructor
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svn-id: r53332
2010-10-12 23:41:57 +00:00
Paul Gilbert
07a8c87efc
SWORD25: Added scaling support
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svn-id: r53331
2010-10-12 23:41:36 +00:00
Eugene Sandulenko
795a6110cb
SWORD25: Fix warnings
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svn-id: r53330
2010-10-12 23:41:13 +00:00
Eugene Sandulenko
72dc197885
SWORD25: Fix compilation
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svn-id: r53329
2010-10-12 23:40:51 +00:00