Chris Apers
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b8520692f4
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PalmOS : ARM optimized proc3 function
svn-id: r15023
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2004-09-12 10:48:04 +00:00 |
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Gregory Montoir
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7593129d98
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some AKOS tweaks for HE72/80
svn-id: r14965
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2004-09-08 21:14:12 +00:00 |
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Max Horn
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8f6e066374
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Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
svn-id: r14868
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2004-09-02 23:16:58 +00:00 |
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Travis Howell
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2c1c5d655d
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Remove old unused and unneeded function.
Update comments
svn-id: r14531
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2004-08-10 02:17:34 +00:00 |
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Travis Howell
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ca181299d5
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Should be 8 pixels for V1 games.
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion.
svn-id: r14530
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2004-08-10 02:13:25 +00:00 |
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Travis Howell
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2481ebf896
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Fix a few remaining graphic gliches in V1 games
svn-id: r14529
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2004-08-10 02:04:15 +00:00 |
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Max Horn
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87f1cd48d6
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Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
svn-id: r14528
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2004-08-09 23:22:29 +00:00 |
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Max Horn
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835ef5f012
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
svn-id: r14521
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2004-08-08 22:10:38 +00:00 |
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Travis Howell
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5c2a7a7775
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Cleanup
svn-id: r14336
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2004-07-26 13:53:24 +00:00 |
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Travis Howell
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290d73ea0b
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Sam & Max doesn't need separate palette, just uses _shadowPalette.
svn-id: r14323
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2004-07-25 09:21:58 +00:00 |
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Travis Howell
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0b045875ca
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Fix missing sound effects in puttdemo (DOS)
svn-id: r14097
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2004-06-28 01:09:41 +00:00 |
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Travis Howell
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ae10ed243c
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Minor cleanup
svn-id: r14037
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2004-06-25 08:10:34 +00:00 |
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Max Horn
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cc954a70ae
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Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them
svn-id: r13478
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2004-04-06 01:06:54 +00:00 |
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Max Horn
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21b81b9ef4
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Fix signedness issue (lead to incorred address computations on 64 bit machines)
svn-id: r13465
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2004-04-04 22:43:54 +00:00 |
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Max Horn
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4de4353c39
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My recent change to _draw_bottom caused a regression in The Dig (and maybe elsewhere). Ah well, probably better to draw one line more than one line less anyway
svn-id: r13462
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2004-04-04 19:41:02 +00:00 |
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Max Horn
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90dd9af577
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fixed hypothetical off-by-one error when computing _draw_bottom (a semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup
svn-id: r13449
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2004-04-03 20:56:19 +00:00 |
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Max Horn
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d852e2855a
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cleanup (make some more use of class Common::Rect)
svn-id: r12232
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2004-01-08 03:10:16 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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d834bd9684
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replace more usages of _screenWidth by more appropriate variables/values
svn-id: r12162
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2004-01-05 16:49:14 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Max Horn
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bceb48f5e0
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
svn-id: r12122
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2004-01-03 22:45:23 +00:00 |
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Paweł Kołodziejski
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8ddc52e9b5
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fix / hack for actor costume gfx glitches in scumm v1 games
svn-id: r11355
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2003-11-23 07:59:45 +00:00 |
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Max Horn
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a15a065cba
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whitespace
svn-id: r11319
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2003-11-16 23:53:00 +00:00 |
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Paweł Kołodziejski
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d5eddef057
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changed some shift operators to *, /
svn-id: r11315
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2003-11-16 20:52:57 +00:00 |
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Jonathan Gray
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7c97e7c2b9
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more spelling fixes
svn-id: r11176
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2003-11-07 02:11:41 +00:00 |
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Chris Apers
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3f06651bab
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Moved PalmOS initializations out of namespaces.
svn-id: r10703
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2003-10-09 14:17:06 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Travis Howell
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b91c182571
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Revert v1 zak face costume color nack to 8, since palette is fixed.
svn-id: r9870
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2003-08-26 16:09:09 +00:00 |
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Max Horn
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6d4475cf04
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cleanup
svn-id: r9865
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2003-08-25 21:00:12 +00:00 |
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Max Horn
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95b8558191
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check for costume format, not engine version
svn-id: r9860
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2003-08-25 14:54:32 +00:00 |
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Max Horn
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e40e6bb207
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fixed and cleaned up V1 actor masking
svn-id: r9856
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2003-08-25 13:13:43 +00:00 |
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Travis Howell
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4b6800fcf9
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Minor cleanup
svn-id: r9839
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2003-08-24 02:15:12 +00:00 |
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Travis Howell
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fc005be4d9
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Remove my junk
svn-id: r9797
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2003-08-20 12:08:44 +00:00 |
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Travis Howell
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327d37ae78
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v1 zak costume colors should be perfect now
svn-id: r9796
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2003-08-20 12:04:25 +00:00 |
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Travis Howell
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1757d5a448
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v1 zak costume color almost all right.
svn-id: r9794
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2003-08-20 11:45:40 +00:00 |
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Paweł Kołodziejski
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61c320d587
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small changes to v1 mask
svn-id: r9779
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2003-08-19 07:29:15 +00:00 |
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Travis Howell
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161ef54777
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Correction for v1 zak faces
svn-id: r9773
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2003-08-19 03:20:09 +00:00 |
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Paweł Kołodziejski
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8141126e6e
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fixed y position of mask in v1 costume rendering
svn-id: r9767
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2003-08-18 17:59:06 +00:00 |
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Chris Apers
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a47e80cb55
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Updated globals access for PalmOS
svn-id: r9759
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2003-08-18 10:59:21 +00:00 |
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Travis Howell
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9b5eb1137f
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Add support for flashlight in v1 maniac by converting older values.
Prevent warning about dummy function (Which has no purpose) in zak
svn-id: r9756
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2003-08-18 10:46:42 +00:00 |
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Travis Howell
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311eb2678f
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Use correct costume color for darkness in v1 zak
svn-id: r9752
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2003-08-18 06:59:18 +00:00 |
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Travis Howell
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4c6bd7167d
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Fix v1 zak costume colors
svn-id: r9748
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2003-08-18 02:16:48 +00:00 |
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Torbjörn Andersson
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1bb575da9d
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
svn-id: r9745
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2003-08-17 16:53:00 +00:00 |
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Travis Howell
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d343ef10b3
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Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don't seem to be required.
Makes v1 maniac completable, maybe v1 zak too.
svn-id: r9736
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2003-08-17 12:13:17 +00:00 |
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Travis Howell
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811f29fe79
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Add palette tables for v1 costumes, thanks to Hoenicke
Code isn't enabled yet though.
svn-id: r9733
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2003-08-17 05:46:48 +00:00 |
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Travis Howell
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3ddb50711e
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Set v1 actor color to static for now, so actors can at least be seen easier.
Change default colors so at least Dave's color look right.
svn-id: r9699
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2003-08-15 05:55:33 +00:00 |
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Bertrand Augereau
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03524d071e
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Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
svn-id: r9674
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2003-08-13 23:07:05 +00:00 |
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Jonathan Gray
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b1f2e66e30
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this makes more sense in hex
svn-id: r9645
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2003-08-12 05:28:11 +00:00 |
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Jonathan Gray
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aefdffbd2d
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mention what format a costume is using (ie why it is invalid)
svn-id: r9644
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2003-08-12 04:53:35 +00:00 |
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