James Brown
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dabe8799a1
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Fix for bug 769896, update README a little
svn-id: r8935
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2003-07-12 09:45:10 +00:00 |
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Max Horn
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7a79ef8f5f
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added getOBIMFromObject and getObjectImage methods; changed code to use those
svn-id: r8651
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2003-06-26 01:46:41 +00:00 |
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Max Horn
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7f3118f8d8
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more const qualifiers
svn-id: r8649
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2003-06-25 23:49:54 +00:00 |
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Torbjörn Andersson
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5a2678b72a
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Make the mouse-over hilight work again on the inventory arrows in V2 games.
svn-id: r8523
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2003-06-17 07:11:58 +00:00 |
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James Brown
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a5a72ef3f8
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V2 inventory arrow tweaks - closes cosmetic bug #751659
svn-id: r8516
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2003-06-16 11:52:04 +00:00 |
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Max Horn
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f7a8cbf7c7
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
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2003-06-14 18:52:30 +00:00 |
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Max Horn
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77aa2fe000
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fix for bug #752843 (based on patch #748675)
svn-id: r8458
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2003-06-13 09:24:00 +00:00 |
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Max Horn
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86df3537b9
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replaced GF_AFTER with _version
svn-id: r8372
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2003-06-07 00:13:26 +00:00 |
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Jonathan Gray
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620762b466
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v1 object drawing updates from aquadran
svn-id: r8346
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2003-06-06 07:35:19 +00:00 |
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Paweł Kołodziejski
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00288b07f8
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fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
svn-id: r8345
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2003-06-06 05:27:45 +00:00 |
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Max Horn
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61de12d3a1
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Modified version of erik's patch #745986: Experimental V2 mouseover stuff
svn-id: r8142
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2003-05-30 14:29:07 +00:00 |
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Max Horn
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1f70da0155
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const as const can!
svn-id: r8058
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2003-05-28 20:01:47 +00:00 |
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James Brown
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573678abc0
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V2 Inventory scrolling, etc
svn-id: r7817
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2003-05-22 05:44:18 +00:00 |
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Max Horn
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b12d741ac1
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cleaned up V2 input code
svn-id: r7811
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2003-05-21 23:54:39 +00:00 |
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Max Horn
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86d57f3c7a
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many pedantic warning fixes (and some actual potential buglets fixed, too)
svn-id: r7795
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2003-05-21 18:09:49 +00:00 |
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Max Horn
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8a82e59065
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constness fixes
svn-id: r7787
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2003-05-21 16:28:02 +00:00 |
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James Brown
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60ac300bf3
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Work on V2 inventory hack a little more
svn-id: r7776
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2003-05-21 10:13:06 +00:00 |
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James Brown
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0c0cb61876
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Move stuff around
svn-id: r7775
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2003-05-21 09:29:24 +00:00 |
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James Brown
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6db28696e4
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Fix invalid variable
svn-id: r7599
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2003-05-17 06:18:34 +00:00 |
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James Brown
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2813d48e92
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Cleanup
svn-id: r7598
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2003-05-17 06:14:08 +00:00 |
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Max Horn
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7baef4ad4e
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make some more use of ScummVM::Point; cleanup
svn-id: r7549
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2003-05-15 22:41:35 +00:00 |
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Max Horn
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a8603e5bfc
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some more ScummVM::Rect
svn-id: r7548
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2003-05-15 22:36:43 +00:00 |
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Max Horn
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f4c7f37743
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Make use of ScummVM::Rect
svn-id: r7546
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2003-05-15 22:30:32 +00:00 |
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Max Horn
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12f7d71bf2
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fix regression in MI1 (and possibly others)
svn-id: r7472
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2003-05-12 16:57:04 +00:00 |
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Max Horn
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acb35fc915
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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2003-05-10 21:49:59 +00:00 |
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Max Horn
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114af3159e
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added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
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2003-05-10 12:59:32 +00:00 |
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Max Horn
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54a9ad3204
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super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
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2003-05-09 22:26:00 +00:00 |
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Max Horn
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e3acde9f9c
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assert in compile mode expands to ... nnothing!
svn-id: r7236
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2003-04-30 22:37:03 +00:00 |
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Max Horn
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89c425dc60
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fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment
svn-id: r7189
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2003-04-29 01:38:10 +00:00 |
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Max Horn
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351ed4077f
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fixed verb objects for GF_OLD_BUNDLE games
svn-id: r7143
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2003-04-26 17:16:53 +00:00 |
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Paweł Kołodziejski
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9290218e4f
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img and imgh should be readed from offset +2, but i'm not sure about imptr (it should skip only length)
svn-id: r7007
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2003-04-13 21:21:56 +00:00 |
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Max Horn
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06810ea184
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oops, copy&paste, I should avoid 'em or check better :-(
svn-id: r6998
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2003-04-12 20:19:29 +00:00 |
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Max Horn
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bd2011467b
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hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not yet tested; but the setVerbObject is needed now already)
svn-id: r6993
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2003-04-12 19:44:06 +00:00 |
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Max Horn
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df9ccab935
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removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD
svn-id: r6929
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2003-04-07 15:51:37 +00:00 |
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Max Horn
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df82b6881b
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fixed verb regression in older games
svn-id: r6884
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2003-03-29 20:48:57 +00:00 |
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Max Horn
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fb7fdc8e7e
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fixed verb drawing in COMI (and maybe FT, too?)
svn-id: r6874
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2003-03-28 19:11:16 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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James Brown
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7e08dcc271
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Remove dodgy fix for verb backgrounds.
svn-id: r6476
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2003-01-16 08:04:34 +00:00 |
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Max Horn
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5a180bbea9
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COMI conversation verb fix
svn-id: r6465
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2003-01-15 02:35:40 +00:00 |
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Max Horn
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2e4ba0c29f
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indention fix
svn-id: r6436
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2003-01-12 21:12:28 +00:00 |
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James Brown
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ea9d3dd9bb
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Fhew. Fix crash.
svn-id: r6418
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2003-01-12 08:37:59 +00:00 |
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James Brown
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ef9a8d0714
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
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2003-01-12 07:30:17 +00:00 |
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Max Horn
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bac0245250
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added V8 support to drawVerbBitmap - not even sure if that is used in COMI, though
svn-id: r6286
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2002-12-31 03:32:06 +00:00 |
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James Brown
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b8ef222a8d
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Remove translation code from verbage
svn-id: r6255
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2002-12-29 17:35:38 +00:00 |
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Paweł Kołodziejski
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425b9d1ba2
|
fixed compilation under VC6
svn-id: r6158
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2002-12-26 01:24:19 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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Max Horn
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fef84f3737
|
renamed Scumm::charset -> Scumm::_charset
svn-id: r6119
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2002-12-25 12:01:04 +00:00 |
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Max Horn
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7de2c66194
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use dbAllowMaskOr instead of 'true' (which was confusing)
svn-id: r6033
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2002-12-21 00:05:20 +00:00 |
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Max Horn
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6d948c4f52
|
removed debug code I accidentally left in
svn-id: r5922
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2002-12-13 00:55:42 +00:00 |
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Max Horn
|
4ca8f4cc48
|
cleanup
svn-id: r5921
|
2002-12-13 00:52:14 +00:00 |
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Max Horn
|
8dd3d2ec29
|
more cleanup
svn-id: r5837
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2002-12-04 21:46:05 +00:00 |
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Max Horn
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a730f7f6df
|
more cleanup
svn-id: r5752
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2002-11-29 18:27:35 +00:00 |
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Max Horn
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9cf9e0ec41
|
oops, left in debug output
svn-id: r5749
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2002-11-29 15:47:57 +00:00 |
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Max Horn
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72c672e14c
|
cleanup
svn-id: r5747
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2002-11-29 15:13:49 +00:00 |
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Paweł Kołodziejski
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390ce3dada
|
removed hardcoded values
svn-id: r5330
|
2002-10-27 09:41:33 +00:00 |
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Paweł Kołodziejski
|
a125d1cc1a
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
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2002-10-24 06:28:54 +00:00 |
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James Brown
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4d24a0bfbe
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Patch #616092: Full Throttle dialog fix
svn-id: r5058
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2002-10-01 09:27:09 +00:00 |
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Max Horn
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a681eb029e
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renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
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2002-09-22 01:17:53 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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