Paul Gilbert
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fa0d7722f1
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XEEN: Work on loading sprites for monsters and objects in Map::load
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2015-01-06 22:48:04 -05:00 |
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Paul Gilbert
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31f4f5b843
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XEEN: More interface setup and UI button definitions
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2015-01-06 19:09:07 -05:00 |
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Paul Gilbert
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eb0c292aaf
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XEEN: Start of in-game display implementation
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2015-01-05 21:17:44 -05:00 |
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Paul Gilbert
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42165d21bb
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XEEN: Implement more map loading
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2015-01-05 15:10:42 -05:00 |
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Paul Gilbert
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86cdb68f4d
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XEEN: Properly implemented map loading first loading loop
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2015-01-05 11:02:35 -05:00 |
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Paul Gilbert
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ce96094c9b
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XEEN: In progress implementing map loading
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2015-01-05 08:11:16 -05:00 |
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Paul Gilbert
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f9316bf141
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XEEN: Implemented charIconsPrint
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2015-01-03 19:08:30 -05:00 |
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Paul Gilbert
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97cd5a7e69
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XEEN: Split game interface code into it's own class
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2015-01-03 03:19:14 -10:00 |
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Paul Gilbert
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166676462a
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XEEN: Completed assembleGameBorder method
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2015-01-02 16:54:59 -10:00 |
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Paul Gilbert
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1a999e3ceb
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XEEN: Refactored checkSkill into Party class
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2015-01-02 16:08:38 -10:00 |
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Paul Gilbert
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7d4fcfd5af
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XEEN: Added checkSkill and animating indicators to assembleBorder
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2015-01-02 16:02:24 -10:00 |
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Paul Gilbert
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9b40bd5c6a
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XEEN: More UI loading code, refactored Dialog base to ButtonContainer
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2015-01-02 15:25:14 -10:00 |
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Paul Gilbert
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e1404f127d
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XEEN: Simplified SpriteResource class, char faces loading in main engine
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2015-01-02 13:30:00 -10:00 |
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Paul Gilbert
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21d981f8e8
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XEEN: Fix compiler warnings
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2015-01-02 12:34:45 -10:00 |
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Paul Gilbert
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9a8cb48a9e
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XEEN: Cleanup of party code split, moved roster and party to engine
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2015-01-02 12:27:59 -10:00 |
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Paul Gilbert
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27e020cbf9
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XEEN: Split char/party logic into it's own file
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2015-01-02 12:14:57 -10:00 |
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Paul Gilbert
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bef5dbdc0a
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XEEN: Replaced conditions array with named field structure
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2015-01-02 11:29:15 -10:00 |
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Paul Gilbert
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feacce66b9
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XEEN: Implemented dynamic data loading for new games
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2015-01-02 11:01:41 -10:00 |
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Paul Gilbert
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971a70a2b3
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XEEN: Implemented party and condition classes
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2015-01-01 19:15:08 -10:00 |
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Paul Gilbert
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5135439bbd
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XEEN: Reorganisation of resource, sprite, and cc file class files
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2015-01-01 14:57:56 -10:00 |
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Paul Gilbert
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b2f1282aeb
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XEEN: Credits screen now working
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2015-01-01 11:46:22 -10:00 |
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Paul Gilbert
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aa3965cd5d
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XEEN: Beginnings of credits screen
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2015-01-01 11:32:56 -10:00 |
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Paul Gilbert
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fe48af7de5
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XEEN: Split up menus file into dialogs and dialogs_options
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2015-01-01 11:10:26 -10:00 |
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Paul Gilbert
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64ccc21cef
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XEEN: Fix options menu to show correct buttons
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2015-01-01 09:50:14 -10:00 |
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Paul Gilbert
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def7e9f098
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XEEN: Fix clicking to have Options menu appear
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2015-01-01 00:18:38 -10:00 |
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Paul Gilbert
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4dd8c68df2
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XEEN: Fix background animation for Options menu
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2014-12-31 23:13:49 -10:00 |
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Paul Gilbert
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fb6e8054f7
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XEEN: Fixes for text display
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2014-12-31 22:55:10 -10:00 |
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Paul Gilbert
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4a953b0661
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XEEN: Startup fixes; options menu buttons now showing
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2014-12-31 21:09:13 -10:00 |
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Paul Gilbert
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9eb2292736
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XEEN: Compilation fixes
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2014-12-31 16:54:14 -10:00 |
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Paul Gilbert
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6e587578c6
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XEEN: Implemented writeChar
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2014-12-31 16:38:17 -10:00 |
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Paul Gilbert
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c6a2f539d4
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XEEN: Split the font code into it's own file
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2014-12-31 16:27:37 -10:00 |
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Paul Gilbert
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d21c47e019
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XEEN: Lot of font code implemented
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2014-12-31 16:14:45 -10:00 |
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Paul Gilbert
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5c88d2cc42
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XEEN: Implement window framing code and dialog event handling
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2014-12-31 11:12:18 -10:00 |
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Paul Gilbert
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9506635bad
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XEEN: Implemented Window functionality
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2014-12-30 22:50:24 -10:00 |
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Paul Gilbert
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fb47ec9627
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XEEN: In progress implementing options/main menu
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2014-12-30 17:28:53 -10:00 |
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Paul Gilbert
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9d6de4da65
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XEEN: Implemented cursor display
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2014-12-30 10:22:05 -10:00 |
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Paul Gilbert
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6a71a9f4d4
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XEEN: Proper setup of window list
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2014-12-29 22:09:21 -10:00 |
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Paul Gilbert
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676e7583f2
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XEEN: Temporary processing of Window list data to produce formatted output
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2014-12-29 21:20:40 -10:00 |
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Paul Gilbert
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537da8b7b9
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XEEN: Second Dark Side title screen, beginnings of starting sequence
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2014-12-27 09:07:25 +11:00 |
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Paul Gilbert
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1d62e224b9
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XEEN: Implement button handlng and rest of Dark Side title screen
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2014-12-26 22:00:39 +11:00 |
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Paul Gilbert
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a93177e0b3
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XEEN: Fix for correct line offsets in sprite drawing
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2014-12-26 21:10:02 +11:00 |
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Paul Gilbert
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cadb7176bc
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XEEN: Fix error in vertMerge
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2014-12-26 18:57:58 +11:00 |
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Paul Gilbert
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1a6dd88713
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XEEN: Fix error in vertMerge
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2014-12-26 18:50:14 +11:00 |
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Paul Gilbert
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d213db3dc1
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XEEN: Converted SpriteResource to decoding sprite frames on the fly
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2014-12-26 18:31:05 +11:00 |
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Paul Gilbert
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4f423c74b7
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XEEN: Implement beginnings of Dark Side intro and supporting methods
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2014-12-26 14:37:20 +11:00 |
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Paul Gilbert
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1249bc03fd
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XEEN: Implemented horizontal and vertical page merging
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2014-12-26 13:10:30 +11:00 |
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Paul Gilbert
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42afa00392
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XEEN: Initial implementation of sprite resource class
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2014-12-26 10:05:51 +11:00 |
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Paul Gilbert
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4e05f36abd
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XEEN: Add XSurface base class and Screen dirty rect code
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2014-12-25 20:56:35 +11:00 |
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Paul Gilbert
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a933e661a9
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XEEN: Added skeleton events manager and screen class
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2014-12-25 19:29:38 +11:00 |
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Paul Gilbert
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a8da12bbe4
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XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
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2014-12-25 17:02:51 +11:00 |
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