Travis Howell
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fa3688e80f
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No longer required
svn-id: r17699
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2005-04-20 01:38:48 +00:00 |
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Travis Howell
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2009b72679
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Replace all GF_HUMONGOUS use with _heversion.
Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.
svn-id: r17698
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2005-04-20 01:33:44 +00:00 |
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Travis Howell
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414def8566
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pajama2/chase should be HE95.
svn-id: r17685
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2005-04-19 09:53:06 +00:00 |
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Travis Howell
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ee3b511276
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Add patch #1185667 - GS Fix
svn-id: r17676
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2005-04-19 06:16:53 +00:00 |
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Travis Howell
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b916eb1975
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Add some palette different in HE80+ games.
svn-id: r17674
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2005-04-19 04:12:49 +00:00 |
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Max Horn
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c4e7f403f8
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Split out some index reading code into a new method readIndexBlock()
svn-id: r17659
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2005-04-17 22:59:43 +00:00 |
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Max Horn
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adc21c1ac3
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
svn-id: r17658
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2005-04-17 22:40:45 +00:00 |
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Max Horn
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e0adf9db17
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oops, again
svn-id: r17648
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2005-04-17 11:24:42 +00:00 |
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Max Horn
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a19ab36dff
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oops
svn-id: r17647
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2005-04-17 11:23:55 +00:00 |
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Travis Howell
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ee62127ace
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Add mouse state VAR for HE 72+ games.
svn-id: r17631
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2005-04-16 14:59:15 +00:00 |
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Max Horn
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90217a59af
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Improved auto-detection if MD5 is not known / MD5 support is disabled
svn-id: r17622
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2005-04-16 12:41:56 +00:00 |
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Travis Howell
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57711d54fe
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puttmoon GID no longer used.
svn-id: r17614
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2005-04-16 10:16:31 +00:00 |
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Eugene Sandulenko
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4532652b39
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Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"
svn-id: r17585
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2005-04-13 13:32:58 +00:00 |
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Travis Howell
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4b7999b6fa
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Ooops, was not used.
svn-id: r17582
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2005-04-13 10:40:06 +00:00 |
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Travis Howell
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d3ea799f23
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_stringBuffer can have mutple strings, ie in pajama2 startup.
Add safety check for buffer size.
svn-id: r17581
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2005-04-13 10:34:47 +00:00 |
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Eugene Sandulenko
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bdbd56406c
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.
svn-id: r17571
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2005-04-13 00:11:49 +00:00 |
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Travis Howell
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d67cfd4be9
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Ooops
svn-id: r17533
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2005-04-11 04:33:28 +00:00 |
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Travis Howell
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e36bc81511
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Sort alternative file list again and remove duplicate.
svn-id: r17532
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2005-04-11 04:07:10 +00:00 |
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Travis Howell
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82da226c8e
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Re-order md5s for multiple version games.
Easier to read and update.
svn-id: r17531
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2005-04-11 04:02:48 +00:00 |
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Max Horn
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8df392cabe
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Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the substResFileNameTable table)
svn-id: r17524
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2005-04-10 17:20:24 +00:00 |
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Max Horn
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eb10589c83
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Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we still set _version=4 for them, because it is convenient
svn-id: r17521
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2005-04-10 16:54:16 +00:00 |
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Max Horn
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871e278f8b
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
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2005-04-10 12:59:17 +00:00 |
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Max Horn
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063fa83483
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Init music engine within setupMusic(), even for V1 and V2 games
svn-id: r17498
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2005-04-10 01:31:31 +00:00 |
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Max Horn
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475ee92117
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Moved some room loading stuff into a new source file
svn-id: r17496
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2005-04-10 01:23:33 +00:00 |
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Max Horn
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cfe85b8618
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Don't call allocateArrays from readMAXS, rather call it explicitly after calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit
svn-id: r17495
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2005-04-10 00:51:47 +00:00 |
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Max Horn
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78f2f279c4
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Got rid of _dynamicRoomOffsets
svn-id: r17494
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2005-04-10 00:33:31 +00:00 |
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Max Horn
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d271b58aa7
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Got rid of GF_NEW_OPCODES
svn-id: r17488
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2005-04-09 20:13:30 +00:00 |
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Max Horn
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34098ae3c7
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Simplify the substResFileName system a bit
svn-id: r17475
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2005-04-09 11:59:43 +00:00 |
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Eugene Sandulenko
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6aa5087ab0
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I really need _substResFileNameIndex passed into ScummEngine constructor.
Put a workaround now.
svn-id: r17464
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2005-04-09 02:44:37 +00:00 |
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Jonathan Gray
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24c92d0091
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Remove usage of vsprintf in favour of vsnprintf and make
more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
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2005-04-09 01:52:44 +00:00 |
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Travis Howell
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61cfe81278
|
Actor layering only matches in freddicove
svn-id: r17461
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2005-04-08 23:54:34 +00:00 |
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Eugene Sandulenko
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249134ede3
|
Add NES platform
svn-id: r17454
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2005-04-08 20:49:13 +00:00 |
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Travis Howell
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59703e4a57
|
HE99+ games store the base name is array 129, which is set on startup.
svn-id: r17444
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2005-04-08 00:38:12 +00:00 |
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Travis Howell
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c11827c219
|
Split readMAXS between HE versions
svn-id: r17435
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2005-04-07 11:43:38 +00:00 |
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Travis Howell
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810861fdf5
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Move hePalettes allocation to HE99.
svn-id: r17434
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2005-04-07 11:15:10 +00:00 |
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Travis Howell
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682df447a3
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The reverse actor layering only applies to pajama3
svn-id: r17432
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2005-04-07 10:54:36 +00:00 |
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Travis Howell
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6ced0d698a
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Add WIP on hePalette.
svn-id: r17431
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2005-04-07 10:43:51 +00:00 |
|
Eugene Sandulenko
|
668c889c8e
|
Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
svn-id: r17425
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2005-04-07 07:29:19 +00:00 |
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Max Horn
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2911c2aeb8
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oops
svn-id: r17421
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2005-04-06 17:42:39 +00:00 |
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Max Horn
|
3d5b5f2ad8
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Moved createResource, resourceStats, expireResources to ResourceManager
svn-id: r17420
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2005-04-06 17:31:35 +00:00 |
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Travis Howell
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c66e6bb001
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This section of startScene only exists in scumm5 onwards.
svn-id: r17409
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2005-04-06 05:04:39 +00:00 |
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Travis Howell
|
840a7ee846
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Add correct fix for bug #556496
svn-id: r17406
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2005-04-06 02:11:07 +00:00 |
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Travis Howell
|
aeec229615
|
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
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2005-04-05 11:06:03 +00:00 |
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Max Horn
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0c1f2aa161
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Removed GF_SMALL_NAMES
svn-id: r17368
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2005-04-04 00:16:58 +00:00 |
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Max Horn
|
1419f0d5ef
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Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
svn-id: r17362
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2005-04-03 22:10:10 +00:00 |
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Max Horn
|
b507231f71
|
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
svn-id: r17346
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2005-04-03 15:06:08 +00:00 |
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Travis Howell
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b5f281e9d8
|
Cleanup
svn-id: r17333
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2005-04-02 14:24:43 +00:00 |
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Travis Howell
|
d80f9ccd40
|
Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.
svn-id: r17322
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2005-04-01 08:51:13 +00:00 |
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Max Horn
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3ea3c42242
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Extended comment on _CLUT_offs a bit
svn-id: r17315
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2005-03-31 23:14:09 +00:00 |
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Max Horn
|
bed1629642
|
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
svn-id: r17314
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2005-03-31 23:11:39 +00:00 |
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