Commit Graph

443 Commits

Author SHA1 Message Date
Travis Howell
fa3688e80f No longer required
svn-id: r17699
2005-04-20 01:38:48 +00:00
Travis Howell
2009b72679 Replace all GF_HUMONGOUS use with _heversion.
Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.

svn-id: r17698
2005-04-20 01:33:44 +00:00
Travis Howell
414def8566 pajama2/chase should be HE95.
svn-id: r17685
2005-04-19 09:53:06 +00:00
Travis Howell
ee3b511276 Add patch #1185667 - GS Fix
svn-id: r17676
2005-04-19 06:16:53 +00:00
Travis Howell
b916eb1975 Add some palette different in HE80+ games.
svn-id: r17674
2005-04-19 04:12:49 +00:00
Max Horn
c4e7f403f8 Split out some index reading code into a new method readIndexBlock()
svn-id: r17659
2005-04-17 22:59:43 +00:00
Max Horn
adc21c1ac3 Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
svn-id: r17658
2005-04-17 22:40:45 +00:00
Max Horn
e0adf9db17 oops, again
svn-id: r17648
2005-04-17 11:24:42 +00:00
Max Horn
a19ab36dff oops
svn-id: r17647
2005-04-17 11:23:55 +00:00
Travis Howell
ee62127ace Add mouse state VAR for HE 72+ games.
svn-id: r17631
2005-04-16 14:59:15 +00:00
Max Horn
90217a59af Improved auto-detection if MD5 is not known / MD5 support is disabled
svn-id: r17622
2005-04-16 12:41:56 +00:00
Travis Howell
57711d54fe puttmoon GID no longer used.
svn-id: r17614
2005-04-16 10:16:31 +00:00
Eugene Sandulenko
4532652b39 Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"
svn-id: r17585
2005-04-13 13:32:58 +00:00
Travis Howell
4b7999b6fa Ooops, was not used.
svn-id: r17582
2005-04-13 10:40:06 +00:00
Travis Howell
d3ea799f23 _stringBuffer can have mutple strings, ie in pajama2 startup.
Add safety check for buffer size.

svn-id: r17581
2005-04-13 10:34:47 +00:00
Eugene Sandulenko
bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Travis Howell
d67cfd4be9 Ooops
svn-id: r17533
2005-04-11 04:33:28 +00:00
Travis Howell
e36bc81511 Sort alternative file list again and remove duplicate.
svn-id: r17532
2005-04-11 04:07:10 +00:00
Travis Howell
82da226c8e Re-order md5s for multiple version games.
Easier to read and update.

svn-id: r17531
2005-04-11 04:02:48 +00:00
Max Horn
8df392cabe Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the substResFileNameTable table)
svn-id: r17524
2005-04-10 17:20:24 +00:00
Max Horn
eb10589c83 Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we still set _version=4 for them, because it is convenient
svn-id: r17521
2005-04-10 16:54:16 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
063fa83483 Init music engine within setupMusic(), even for V1 and V2 games
svn-id: r17498
2005-04-10 01:31:31 +00:00
Max Horn
475ee92117 Moved some room loading stuff into a new source file
svn-id: r17496
2005-04-10 01:23:33 +00:00
Max Horn
cfe85b8618 Don't call allocateArrays from readMAXS, rather call it explicitly after calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit
svn-id: r17495
2005-04-10 00:51:47 +00:00
Max Horn
78f2f279c4 Got rid of _dynamicRoomOffsets
svn-id: r17494
2005-04-10 00:33:31 +00:00
Max Horn
d271b58aa7 Got rid of GF_NEW_OPCODES
svn-id: r17488
2005-04-09 20:13:30 +00:00
Max Horn
34098ae3c7 Simplify the substResFileName system a bit
svn-id: r17475
2005-04-09 11:59:43 +00:00
Eugene Sandulenko
6aa5087ab0 I really need _substResFileNameIndex passed into ScummEngine constructor.
Put a workaround now.

svn-id: r17464
2005-04-09 02:44:37 +00:00
Jonathan Gray
24c92d0091 Remove usage of vsprintf in favour of vsnprintf and make
more use of STRINGBUFLEN.  Some ports may need a new stub for
this, discussed with Chrilith.

svn-id: r17463
2005-04-09 01:52:44 +00:00
Travis Howell
61cfe81278 Actor layering only matches in freddicove
svn-id: r17461
2005-04-08 23:54:34 +00:00
Eugene Sandulenko
249134ede3 Add NES platform
svn-id: r17454
2005-04-08 20:49:13 +00:00
Travis Howell
59703e4a57 HE99+ games store the base name is array 129, which is set on startup.
svn-id: r17444
2005-04-08 00:38:12 +00:00
Travis Howell
c11827c219 Split readMAXS between HE versions
svn-id: r17435
2005-04-07 11:43:38 +00:00
Travis Howell
810861fdf5 Move hePalettes allocation to HE99.
svn-id: r17434
2005-04-07 11:15:10 +00:00
Travis Howell
682df447a3 The reverse actor layering only applies to pajama3
svn-id: r17432
2005-04-07 10:54:36 +00:00
Travis Howell
6ced0d698a Add WIP on hePalette.
svn-id: r17431
2005-04-07 10:43:51 +00:00
Eugene Sandulenko
668c889c8e Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.

svn-id: r17425
2005-04-07 07:29:19 +00:00
Max Horn
2911c2aeb8 oops
svn-id: r17421
2005-04-06 17:42:39 +00:00
Max Horn
3d5b5f2ad8 Moved createResource, resourceStats, expireResources to ResourceManager
svn-id: r17420
2005-04-06 17:31:35 +00:00
Travis Howell
c66e6bb001 This section of startScene only exists in scumm5 onwards.
svn-id: r17409
2005-04-06 05:04:39 +00:00
Travis Howell
840a7ee846 Add correct fix for bug #556496
svn-id: r17406
2005-04-06 02:11:07 +00:00
Travis Howell
aeec229615 getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
2005-04-05 11:06:03 +00:00
Max Horn
0c1f2aa161 Removed GF_SMALL_NAMES
svn-id: r17368
2005-04-04 00:16:58 +00:00
Max Horn
1419f0d5ef Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
svn-id: r17362
2005-04-03 22:10:10 +00:00
Max Horn
b507231f71 ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
svn-id: r17346
2005-04-03 15:06:08 +00:00
Travis Howell
b5f281e9d8 Cleanup
svn-id: r17333
2005-04-02 14:24:43 +00:00
Travis Howell
d80f9ccd40 Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.

svn-id: r17322
2005-04-01 08:51:13 +00:00
Max Horn
3ea3c42242 Extended comment on _CLUT_offs a bit
svn-id: r17315
2005-03-31 23:14:09 +00:00
Max Horn
bed1629642 Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
svn-id: r17314
2005-03-31 23:11:39 +00:00