Johannes Schickel
813f503884
SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.
2011-02-14 17:08:31 +01:00
Max Horn
da01896ee0
BACKENDs: Fix const correctness in "null" graphics manager
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svn-id: r55807
2011-02-07 17:52:58 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Jordi Vilalta Prat
b24aab3052
OPENGL: Skip empty texture updates.
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This fixes some hangs when calling the GMM while running Fascination.
svn-id: r55166
2011-01-08 16:05:27 +00:00
Johannes Schickel
d184686189
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
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This actually still has the drawback that if one calls OSystem::updateScreen
from the sound thread that it might crash. Hopefully no code does this though...
svn-id: r54830
2010-12-08 01:53:20 +00:00
Johannes Schickel
da2880be47
OPENGL: Disable OSD support for now.
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I added an comment explaining why OSD is broken currently. The basic problem is
that OpenGL is not thread safe, thus in case we try to display any message on
the OSD from the sound thread for example it will result in crashes.
svn-id: r54829
2010-12-08 01:35:54 +00:00
Jordi Vilalta Prat
5884f5a7ac
OPENGLES: Fix the projection matrix and the includes.
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svn-id: r54756
2010-12-03 19:43:27 +00:00
Jordi Vilalta Prat
f1d961a35e
OPENGL: Some slight formatting fixes.
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svn-id: r54755
2010-12-03 19:16:23 +00:00
Jordi Vilalta Prat
bd6f33380e
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
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svn-id: r54754
2010-12-03 19:09:27 +00:00
Jordi Vilalta Prat
44483e1e6e
OPENGL: Fix compilation when OpenGL error checks are enabled.
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svn-id: r54734
2010-12-02 13:13:10 +00:00
Filippos Karapetis
5990753271
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defined (a regression from r54704)
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svn-id: r54732
2010-12-02 09:09:53 +00:00
Filippos Karapetis
e5f2c235d3
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for us :)
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svn-id: r54704
2010-12-01 15:15:42 +00:00
Filippos Karapetis
1a2b512ff0
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenGL 1.2 compatibility in Windows systems
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svn-id: r54700
2010-12-01 14:54:13 +00:00
Travis Howell
e2282e4816
Fix mingw compile.
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svn-id: r54696
2010-12-01 11:29:26 +00:00
Joost Peters
084ea7fc4a
OpenGL: remove unnecessary glext.h include
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svn-id: r54695
2010-12-01 09:53:43 +00:00
Johannes Schickel
ff7357cfc5
NULL: Remove extra semicolons in null-graphics.h
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svn-id: r54587
2010-11-29 19:28:19 +00:00
Johannes Schickel
f199761756
SDL: Slight formatting fix.
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svn-id: r54583
2010-11-29 18:33:46 +00:00
David Turner
0e90a2a808
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
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svn-id: r54579
2010-11-29 18:16:11 +00:00
Max Horn
4bed2b3ff5
SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation
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svn-id: r54575
2010-11-29 16:35:29 +00:00
Max Horn
df05ed1a46
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
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svn-id: r54573
2010-11-29 16:18:43 +00:00
Max Horn
4e0e406181
SDL: Move #include <SDL.h> into a special wrapper file
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svn-id: r54572
2010-11-29 16:16:50 +00:00
Max Horn
1ef8d5e38a
GP2X: More compilation fixes
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svn-id: r54569
2010-11-29 10:43:14 +00:00
Max Horn
a162ff18bc
SDL: Various more SdlEventSource related fixes
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svn-id: r54553
2010-11-28 22:04:39 +00:00
Max Horn
ce119b9540
OPENGL: Fix OpenGL on Mac OS X
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svn-id: r54545
2010-11-28 18:57:36 +00:00
Max Horn
ee4510aed4
OPENGL: Modify source files to force recompilation
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svn-id: r54542
2010-11-28 18:10:40 +00:00
Max Horn
8399232a43
DINGUX: More compilation fixes
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svn-id: r54541
2010-11-28 18:10:12 +00:00
Max Horn
1c3ba8bc40
LINUXMOTO: More compilation fixes
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svn-id: r54540
2010-11-28 18:09:43 +00:00
Max Horn
bed8c34a87
DINGUX: Compilation fixes
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svn-id: r54533
2010-11-28 17:18:08 +00:00
Max Horn
69092836bd
LINUXMOTO: Compilation fixes
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svn-id: r54532
2010-11-28 17:17:41 +00:00
Willem Jan Palenstijn
66cb595f22
SDL: re-enable unicode after graphics init
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svn-id: r54531
2010-11-28 17:12:43 +00:00
Max Horn
d5840b72f9
DINGUX: Attempt to fix the new code for this backend
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It seems in the gsoc2010-opengl branch, the dingux port was not anymore
updated at some point, so some changes that were made in general did not
make it till here. This is my attempt to fix at least the most obvious
problems, but without being able to compile it, all these changes should
be very carefully reviewed.
svn-id: r54522
2010-11-28 14:57:59 +00:00
Max Horn
a5ffdcf6cf
OPENGL: cleanup
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svn-id: r54520
2010-11-28 14:57:26 +00:00
Max Horn
7760077cf5
Merging the gsoc2010-opengl branch
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svn-id: r54518
2010-11-28 14:56:31 +00:00
Fabio Battaglia
74a53df11b
DINGUX: fix compilation for the opengl branch
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Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
2010-10-23 09:30:26 +00:00
Johannes Schickel
34302765ca
OPENGL: Get rid of one ugly cast.
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svn-id: r53435
2010-10-13 15:42:53 +00:00
Johannes Schickel
a2b96a2516
OPENGL: Replace SdlEventManager by SdlEventSource.
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Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
2010-10-13 15:42:16 +00:00
Johannes Schickel
75e8452b6e
OPENGL: Merged from trunk, from rev 52105 to 53396.
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
2010-10-13 03:57:44 +00:00
Alejandro Marzini
9136724110
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
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svn-id: r52503
2010-09-03 04:23:01 +00:00
Alejandro Marzini
30cbd35e74
OPENGL: Fix enable aspect ratio feature.
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svn-id: r52502
2010-09-03 03:47:05 +00:00
Alejandro Marzini
19bf2b9eb6
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
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Now the previous aspect ratio modes are handled as GFX modes. The previous
GFX modes were for scaling, but are removed now. A new 4/3 display mode
added. Added Ctrl-Shift-A for backward switching through display modes, and
Ctrl-Alt-<number key> for switching to a specific GFX mode.
Window resizing now is available for all display modes, and will
automatically change the scale factor as well as maintain the aspect ratio
when needed.
svn-id: r52501
2010-09-03 03:23:46 +00:00
Alejandro Marzini
27beca0e8c
OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.
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svn-id: r52310
2010-08-23 20:28:04 +00:00
Alejandro Marzini
942e104e33
OPENGL: Fix issue with resize events generated after going out of fullscreen mode.
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svn-id: r52248
2010-08-20 22:56:13 +00:00
Alejandro Marzini
503578ac10
OPENGL: Restrict window scaling if current desktop resolution is not big enough.
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svn-id: r52057
2010-08-13 05:26:23 +00:00
Alejandro Marzini
610f041930
OPENGL: Remove unnecessary best fullscreen mode detection code.
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svn-id: r52056
2010-08-13 05:16:42 +00:00
Alejandro Marzini
d84428e678
OPENGL: Disable resizable window when not using an aspect ratio correction.
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svn-id: r52055
2010-08-13 05:00:38 +00:00
Alejandro Marzini
a3711160ef
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" correction. Rename _transactionDetails.needHotswap to _transactionDetails.needRefresh.
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svn-id: r52054
2010-08-13 04:48:58 +00:00
Alejandro Marzini
58d256c15e
SDL: Make use of SDL_BACKEND instead of platform specific defines.
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svn-id: r52029
2010-08-12 06:30:26 +00:00
Alejandro Marzini
a16ca00113
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
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svn-id: r52025
2010-08-12 04:12:37 +00:00
Alejandro Marzini
7b898648bc
OPENGL: Add 5/3 and 5/4 aspect ratio corrections.
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svn-id: r51806
2010-08-06 21:39:54 +00:00
Alejandro Marzini
f97809a9a6
OPENGL: Improve aspect ratio correction mode selection.
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svn-id: r51752
2010-08-05 06:20:44 +00:00
Alejandro Marzini
7968374e27
OPENGL: Fix compiling for GLES.
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svn-id: r51721
2010-08-04 04:23:00 +00:00
Alejandro Marzini
498c17655d
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
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OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures.
svn-id: r51675
2010-08-03 02:30:36 +00:00
Alejandro Marzini
5439b173b3
OPENGL: Prioritize desktop resolution as default fullscreen mode.
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svn-id: r51674
2010-08-03 02:10:55 +00:00
Alejandro Marzini
d542648a89
OPENGL: Add missing header.
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svn-id: r51605
2010-08-02 03:38:35 +00:00
Alejandro Marzini
905ec1104e
OPENGL: Save last fullscreen mode size to config file.
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svn-id: r51604
2010-08-02 03:17:12 +00:00
Alejandro Marzini
4d8f8195b8
OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.
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svn-id: r51603
2010-08-02 03:03:28 +00:00
Alejandro Marzini
41204282ec
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
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svn-id: r51599
2010-08-01 22:53:18 +00:00
Alejandro Marzini
b816849c78
Fix warnings.
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svn-id: r51592
2010-08-01 20:49:13 +00:00
Lars Persson
2e55bcf383
SYMBIAN platform. Correct building of SDL refacturing for Symbian.
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svn-id: r51587
2010-08-01 19:40:46 +00:00
Alejandro Marzini
7f8e7fc29d
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen toggling default mode selection.
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Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale.
When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio.
svn-id: r51563
2010-08-01 02:26:20 +00:00
Alejandro Marzini
dd7bcc051f
OPENGL: Switch to native resolution fullscreen as default.
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svn-id: r51560
2010-07-31 23:50:54 +00:00
Alejandro Marzini
7dbe257da8
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GLES). General cleanup and commenting.
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svn-id: r51559
2010-07-31 22:54:10 +00:00
Alejandro Marzini
c93adcbd29
OPENGL: For GLES, add glOrthox and do not use GL_BGR.
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svn-id: r51552
2010-07-31 20:58:14 +00:00
Alejandro Marzini
6d6756b46a
Add OpenGL dependencies to MinGW configure.
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svn-id: r51551
2010-07-31 19:57:54 +00:00
Alejandro Marzini
fc94a3246a
OPENGL: Fix texture updating.
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svn-id: r51549
2010-07-31 19:20:33 +00:00
Alejandro Marzini
fb4086cadb
Merged from trunk, from Rev 50841 to HEAD
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svn-id: r51495
2010-07-30 05:28:09 +00:00
Alejandro Marzini
7b070bbef8
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
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OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager.
svn-id: r51493
2010-07-30 03:31:05 +00:00
Alejandro Marzini
9daa1c7f93
OSYSTEM: Add resetGraphicsScale() method.
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
2010-07-30 03:06:57 +00:00
Alejandro Marzini
37f7748a4a
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
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I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems.
svn-id: r51491
2010-07-30 02:58:35 +00:00
Max Horn
691d7cff28
Fix warnings about cast removing constness, and about implict conversion from float to int
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svn-id: r51352
2010-07-27 09:34:11 +00:00
Alejandro Marzini
2636ac4f36
OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switching. Fix cursor scaling bug.
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Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it.
The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension.
svn-id: r51346
2010-07-27 07:30:56 +00:00
Alejandro Marzini
591b371f2b
OPENGL: Add shake effect.
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svn-id: r51344
2010-07-27 03:16:10 +00:00
Alejandro Marzini
126fe84d3d
OPENGL: Fix cursor scaling in overlay.
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svn-id: r51339
2010-07-27 00:31:36 +00:00
Alejandro Marzini
f7220cfea7
OPENGL: Commenting.
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svn-id: r51338
2010-07-27 00:30:37 +00:00
Alejandro Marzini
141e101841
Formatted spaces.
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svn-id: r51300
2010-07-26 06:58:33 +00:00
Alejandro Marzini
738a9e78d8
OPENGL: Implement saveScreenshot().
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svn-id: r51299
2010-07-26 06:52:58 +00:00
Alejandro Marzini
856c6a18af
OPENGL: Add OSD message.
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svn-id: r51295
2010-07-26 06:03:55 +00:00
Alejandro Marzini
37cdff9277
OPENGL: Do not allow changing to a not supported scale while on fullscreen.
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svn-id: r51292
2010-07-26 04:40:00 +00:00
Alejandro Marzini
19ce960868
OPENGL: Add cursor scaling.
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svn-id: r51291
2010-07-26 04:17:37 +00:00
Alejandro Marzini
c5037d7c6c
OPENGL: Fixed alpha problem with overlay RGBA5551 format.
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svn-id: r51290
2010-07-26 02:16:10 +00:00
Alejandro Marzini
b89412d7e4
OPENGL: Redesign blitting system. Add basics for aspect correction.
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Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
2010-07-24 05:54:51 +00:00
Alejandro Marzini
bbdb87a831
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
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svn-id: r51193
2010-07-23 06:57:23 +00:00
Alejandro Marzini
ef880dd5da
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
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svn-id: r51146
2010-07-22 15:36:50 +00:00
Max Horn
0c2d90f090
Fix warning about float->int conversion
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svn-id: r51051
2010-07-20 07:11:17 +00:00
Max Horn
5b626533cd
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
...
Passing a 'call statement' to CHECK_GL_ERROR has various issues.
For once, it confuses code parsers in many editors and other
tools that work with C++ source directly.
Moreover, this can lead to subtle bugs if a mistake is
made with the definition of CHECK_GL_ERROR.
It also causes incorrect warnings if CHECK_GL_ERROR is
used with an "empty" call statement.
svn-id: r51050
2010-07-20 07:10:25 +00:00
Alejandro Marzini
302400a701
OPENGL: Implement fullscreen mode.
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svn-id: r51049
2010-07-20 04:32:31 +00:00
Alejandro Marzini
014d7b791c
OPENGL: Fix SDL OpenGL context not resizing well on Linux.
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svn-id: r51047
2010-07-20 00:21:17 +00:00
Alejandro Marzini
f6e04fe03b
OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.
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svn-id: r51046
2010-07-19 23:58:48 +00:00
Alejandro Marzini
6f70a303bc
OPENGL: Add basic scaler handle.
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svn-id: r51016
2010-07-19 05:36:10 +00:00
Alejandro Marzini
38b4098f67
SDL: Hack to handle special SDL events.
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svn-id: r51015
2010-07-19 05:33:58 +00:00
Alejandro Marzini
6215f2b6d4
OPENGL: Fix issue when GFX changes.
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svn-id: r51013
2010-07-19 02:36:43 +00:00
Alejandro Marzini
7ad017bde0
OPENGL: Fix palette issues.
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svn-id: r51012
2010-07-19 02:32:36 +00:00
Alejandro Marzini
03d66c4012
Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.
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svn-id: r50979
2010-07-18 05:32:44 +00:00
Alejandro Marzini
492569a7a2
Improved cursor drawing.
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svn-id: r50976
2010-07-18 03:25:58 +00:00
Alejandro Marzini
0e748c5a97
Added basic cursor drawing.
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svn-id: r50954
2010-07-16 23:50:46 +00:00
Joost Peters
3995b2d8f7
change post-increment to pre-increment in return value of nextHighest2(), as some compilers will not return the incremented value otherwise
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svn-id: r50946
2010-07-16 22:20:21 +00:00
Alejandro Marzini
cfe85d6b9f
Added basic screen drawing (only overlay working).
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svn-id: r50930
2010-07-16 04:45:47 +00:00
Alejandro Marzini
fc8b60abda
Fixed header for OS X, and added OpenGL feature to configure script. (Patch by clone2727)
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svn-id: r50908
2010-07-15 05:04:44 +00:00
Alejandro Marzini
25f1980dad
Optimized nextHigher2.
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svn-id: r50907
2010-07-15 04:20:21 +00:00
Alejandro Marzini
36583ff888
Fixed problem with OpenGL headers and windows.
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svn-id: r50906
2010-07-15 04:05:20 +00:00
Alejandro Marzini
9ef2fc4744
Fixed doing OpenGL calls before a graphical context was created.
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svn-id: r50905
2010-07-15 04:01:41 +00:00
Alejandro Marzini
d677ba5a11
Replaced nextHigher2, so CHAR_BIT define is not needed.
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svn-id: r50904
2010-07-15 02:49:59 +00:00
Matthew Hoops
69bf70d693
Silence gcc warnings.
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svn-id: r50902
2010-07-15 01:48:28 +00:00
Alejandro Marzini
f53028d4a2
Replaced the extra SDL functions added to GraphicsManager with an EventObserver in SdlGraphicsManager.
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svn-id: r50900
2010-07-15 01:21:20 +00:00
Alejandro Marzini
84ceae9328
Check if USE_OPENGL is defined for compiling OpenGL code.
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svn-id: r50842
2010-07-13 05:38:10 +00:00
Alejandro Marzini
609e08d5db
Merged from trunk, from Rev 49499 to HEAD
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svn-id: r50840
2010-07-13 04:31:15 +00:00
Alejandro Marzini
8b6a670391
OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. Changed how GLTexture determines its format.
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svn-id: r50811
2010-07-12 06:00:19 +00:00
Matthew Hoops
a1161feed2
Fix compile on Mac OS X.
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svn-id: r50801
2010-07-11 16:11:28 +00:00
Alejandro Marzini
4dca7c7e02
Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
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svn-id: r50796
2010-07-11 04:32:24 +00:00
Alejandro Marzini
85034dc730
Added BaseSdlGraphicsManager. Added GLTexture.
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svn-id: r50795
2010-07-10 22:47:29 +00:00
Alejandro Marzini
386785e2b8
Added OpenGLSDLGraphicsManager.
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svn-id: r50768
2010-07-09 19:45:56 +00:00
Alejandro Marzini
8b6d49ce42
Implemented CHECK_GL_ERROR macro for debugging OpenGL calls.
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svn-id: r50731
2010-07-07 01:05:32 +00:00
Alejandro Marzini
30136589f0
Base class for OpenGL graphics manager.
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svn-id: r50668
2010-07-05 03:21:48 +00:00
Alejandro Marzini
3c607ef289
Cleanup and documentation.
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svn-id: r50667
2010-07-05 01:10:29 +00:00
Alejandro Marzini
a35db656d3
Modularized GP2X backend. Renamed GP2XWIZSdlEventManager to GP2XSdlEventManager, and added GP2X code.
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svn-id: r50542
2010-07-01 06:07:24 +00:00
Alejandro Marzini
c174d5327b
Modularized GP2XWIZ backend.
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svn-id: r50514
2010-06-30 04:46:55 +00:00
Alejandro Marzini
fd77e4b09c
Modularized Linuxmoto port.
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svn-id: r50474
2010-06-29 01:08:36 +00:00
Alejandro Marzini
62ac3982aa
Modularized Symbian port.
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svn-id: r50356
2010-06-26 23:05:37 +00:00
Alejandro Marzini
99c0f82608
Fixed some disabled code that was with problems after modularization.
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svn-id: r49899
2010-06-16 04:34:44 +00:00
Alejandro Marzini
54377bbb30
Adapted null backend to ModularBackend.
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svn-id: r49681
2010-06-15 05:53:15 +00:00
Alejandro Marzini
6a52a168ee
Renamed abstract Manager files.
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svn-id: r49677
2010-06-15 03:49:20 +00:00
Alejandro Marzini
e81fb60d34
Add Common::EventSource inheritance for ModularBackend. OSystem_SDL now subclass from ModularBackend insteand of BaseBackend. Added forceFullRedraw() to SdlGraphicsManager and removed _modeChanged.
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svn-id: r49590
2010-06-11 02:50:25 +00:00
Alejandro Marzini
11e8ac61d1
Added missing virtual functions in abstract class GraphicsManager.
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svn-id: r49589
2010-06-11 01:55:59 +00:00
Alejandro Marzini
7840aa1966
Added directives for avoiding compilation of sdl managers on platforms that don't use them (Other platforms may also need to be added later)
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svn-id: r49531
2010-06-09 05:29:14 +00:00
Alejandro Marzini
4fe0b4e1ad
Renamed and moved DefaultGraphicsManager to NullGraphicsManager. Added pure virtual class GraphicsManager.
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svn-id: r49528
2010-06-08 23:44:05 +00:00
Alejandro Marzini
7ea78b1036
Merged from trunk.
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svn-id: r49499
2010-06-08 03:31:27 +00:00
Alejandro Marzini
280c18f96e
Added constructor, destructor. Made some variables and methods public. Removed toggleMouseGrab (now in events). Added feature methods. Fixed missing code for displayMessageOnOSD.
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svn-id: r49472
2010-06-07 03:14:42 +00:00
Alejandro Marzini
eee8e6960e
Removed setGraphicsMode(const char *name), as it is on OSystem already.
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svn-id: r49471
2010-06-07 03:04:58 +00:00
Alejandro Marzini
ada0e211f6
Created SdlGraphicsManager.
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svn-id: r49444
2010-06-05 22:45:36 +00:00
Alejandro Marzini
5277842cc8
Created DefaultGraphicsManager.
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svn-id: r49420
2010-06-04 02:55:17 +00:00