lukaslw
fb60ffd683
PRINCE: makeShadowTable() variable names fix
2014-06-22 20:07:59 +02:00
lukaslw
11fc17fc50
PRINCE: Change init() to Graphics::drawLine(), code clean up
2014-06-22 20:07:58 +02:00
lukaslw
2dc0b21bea
PRINCE: line() fix, shadowHeroShadow() testing
2014-06-22 20:07:58 +02:00
lukaslw
fff1ff5b1a
PRINCE: showHeroShadow update, line() implementation
2014-06-22 20:07:57 +02:00
lukaslw
583d6bdca1
PRINCE: scrollHero()
2014-06-22 20:07:56 +02:00
lukaslw
452895e650
PRINCE: makeShadowTable() update
2014-06-22 20:07:56 +02:00
lukaslw
6565c95279
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
2014-06-22 20:07:55 +02:00
lukaslw
acf9ac241e
PRINCE: Proper memory reading for lightX, lightY, shadowScale
2014-06-22 20:07:54 +02:00
lukaslw
05ef38f7d9
PRINCE: getLightX, getLightY, getShadowScale fix
2014-06-22 20:07:53 +02:00
lukaslw
3751e7ba25
PRINCE: lightX, lightY and setShadowScale()
2014-06-22 20:07:53 +02:00
lukaslw
4bf4847cc3
PRINCE: Code clean up. loadShadow() implement
2014-06-22 20:07:52 +02:00
lukaslw
991ca05fd4
PRINCE: Hero zooming progress
2014-06-22 20:07:51 +02:00
lukaslw
eb9a0009bb
PRINCE: Small update to hero zooming.
2014-06-22 20:07:50 +02:00
lukaslw
43385406ba
PRINCE: Begin of hero zooming
2014-06-22 20:07:49 +02:00
lukaslw
5a8b68676b
Merge branch 'master' into prince-lukaslw
2014-06-22 20:00:45 +02:00
lukaslw
770a45390d
PRINCE: Fix endlines
2014-06-22 19:56:56 +02:00
lukaslw
07a4f82c63
PRINCE: Hero animation - beginning of showHero()
2014-06-22 19:24:29 +02:00
lukaslw
ebf3625718
PRINCE: Animation classes fix.
2014-06-22 19:24:28 +02:00
Kamil Zbrog
94f5135850
PRINCE: Fixed background music playback
2014-06-22 19:24:14 +02:00
Kamil Zbrog
8e9f08cf43
PRINCE: Fixed 'All' subdirectory handling
2014-06-22 19:22:59 +02:00
Kamil Zbrog
4c7326cfae
PRINCE: Compilation fix after merge
2014-06-22 19:21:10 +02:00
Eugene Sandulenko
c340570138
FULLPIPE: More work on MGM::recalcOffsets()
2014-04-24 12:37:56 +03:00
Matthew Hoops
7011e8122e
PEGASUS: Poll for events in more places
...
Based on a patch by Keith Kaisershot (blitter)
2014-04-23 20:33:08 -04:00
Eugene Sandulenko
c949963a8a
FULLPIPE: More work on MGM::calcOffsets()
2014-04-23 20:52:39 +03:00
Eugene Sandulenko
8195f14473
FULLPIPE: Started implementation of MGM::recalcOffsets()
2014-04-23 20:29:36 +03:00
Eugene Sandulenko
eeec908123
FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()
2014-04-22 21:21:00 +03:00
D G Turner
d356f17161
SKY: Improve parameter validation in debug console.
...
This fixes the issues reported in Feature Request #218 - "DEBUGGER:
Add parameter validation".
2014-04-22 03:42:45 +01:00
D G Turner
a48e54c459
QUEEN: Improve parameter validation in debug console.
...
This fixes the issues reported in Feature Request #218 - "DEBUGGER:
Add parameter validation".
2014-04-22 03:40:51 +01:00
uruk
9a9bc35a93
AVALANCHE: Fix Timer::afterTheShootemup().
2014-04-21 23:09:29 +02:00
Eugene Sandulenko
f49ce44589
FULLPIPE: Implement ModalSaveGame constructor
2014-04-22 00:03:41 +03:00
uruk
33920b734a
AVALANCHE: Fix out-of-bounds indexing issue.
2014-04-21 22:43:20 +02:00
Eugene Sandulenko
2cd896b1d6
FULLPIPE: Make debugging output less noisy
2014-04-21 19:50:30 +03:00
Eugene Sandulenko
e593f39e18
FULLPIPE: Implement MctlCompound::method34()
2014-04-21 15:13:20 +03:00
Eugene Sandulenko
c73a10606e
FULLPIPE: Implement Inventory2::clear()
2014-04-21 09:47:03 +03:00
Eugene Sandulenko
3091d0ae7f
FULLPIPE: Implement couple destructors
2014-04-21 09:38:46 +03:00
Eugene Sandulenko
81a2ee7d7c
FULLPIPE: Implement ModalQuery::init()
2014-04-20 23:03:44 +03:00
Eugene Sandulenko
8f40dae91d
FULLPIPE: Implement ModalQuery::handleMessage()
2014-04-20 23:03:44 +03:00
Eugene Sandulenko
3fe9d4b24e
FULLPIPE: Implement ModalQuery::update()
2014-04-20 23:03:44 +03:00
Eugene Sandulenko
f655718b55
FULLPIPE: Implement ModalQuery::getQueryResult() and destructor
2014-04-20 23:03:44 +03:00
Eugene Sandulenko
4f05fa6586
FULLPIPE: Implement ModalQuery::create()
2014-04-20 23:03:44 +03:00
Eugene Sandulenko
1d41a9ccf4
FULLPIPE: Started work on ModalQuery
2014-04-20 23:03:43 +03:00
Matthew Hoops
850ddc1462
PEGASUS: Fix disabling input when the rip first hits
2014-04-20 12:55:52 -04:00
Eugene Sandulenko
e76a890481
FULLPIPE: Implement ModalMainMenu::updateSoundVolume()
2014-04-19 17:01:29 +03:00
Eugene Sandulenko
559f51e29e
FULLPIPE: Implement ModalMainMenu::updateVolume()
2014-04-19 14:06:34 +03:00
Eugene Sandulenko
3b1af18d92
FULLPIPE: Implement ModalMainMenu::isSaveAllowed()
2014-04-19 12:51:45 +03:00
Johannes Schickel
9cc4c42024
KYRA: Extend HACK to select CD audio for Kyra2 TOWNS.
...
Formerly we only checked track1.$EXT but we also support track01.$EXT. Guess
this is a good example why we need to reconsider how we will handle detection
of presense of CD audio tracks in general...
2014-04-18 23:58:22 +02:00
Eugene Sandulenko
23f15c754f
FULLPIPE: Implement ModalMainMenu::setSliderPos()
2014-04-18 21:18:04 +03:00
Eugene Sandulenko
e6c6eac9af
FULLPIPE: Implement ModalMainMenu::updateSliderPos()
2014-04-18 21:09:12 +03:00
D G Turner
4598b3b2d9
SCI: Inhibit spurious GCC warnings in script patching code.
...
The two relevant variables upon inspection of the current code should
not be used uninitialized as per the compiler linter warning, but
removing this by adding a zero initialization is simple.
It is also good practice and should prevent future issues if the code
is modified.
2014-04-18 14:59:49 +01:00
Matthew Hoops
444c6bd24a
PEGASUS: Reset item state upon starting a new game
2014-04-17 19:29:06 -04:00