Commit Graph

3511 Commits

Author SHA1 Message Date
Yotam Barnoy
ff66c67439 PSP: fixed SCI freeze issue by using recursive mutexes
svn-id: r49682
2010-06-15 06:30:49 +00:00
Yotam Barnoy
25c7dc08b1 PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample rate must be returned from our member variable, not from the header value which disappears.
svn-id: r49680
2010-06-15 05:34:37 +00:00
John Willis
b921cebce8 GP2XWiz: Add shellscripts to support building a non-stripped bundle for use with GDB.
* This should help Tony (GSoC) get debug builds going.

svn-id: r49648
2010-06-14 09:33:36 +00:00
Angus Lees
580c9032f0 Add support for setFocusRectangle - enabled on 'small' Android screens.
svn-id: r49594
2010-06-11 10:54:49 +00:00
Yotam Barnoy
d89da56f47 PSP: swapped order of checks in renderAll. It's a little cheaper this way.
svn-id: r49574
2010-06-10 14:01:30 +00:00
Yotam Barnoy
c8ee854600 PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost complete.
svn-id: r49572
2010-06-10 13:41:29 +00:00
Angus Lees
d44efa817f Fix dirty tracking in paletted textures.
svn-id: r49552
2010-06-09 21:31:48 +00:00
Angus Lees
d8050029f9 Improve build instructions to include themeengine patch and
scummmodern.zip compression.

svn-id: r49551
2010-06-09 21:30:06 +00:00
Yotam Barnoy
f770156dcc PSP: fixed missing frame issue with kyrandia and possibly other games by calling updateScreen() from pollEvent() once in a while
svn-id: r49541
2010-06-09 14:15:51 +00:00
Angus Lees
f6b02e9986 Whitespace fixup in last submit. I'll get the hang of this eventually :/
svn-id: r49507
2010-06-08 13:27:46 +00:00
Angus Lees
d72ae64e34 Provide a replacement for bionic's __assert().
The usual Android version doesn't actually print the assert message
before aborting.

svn-id: r49506
2010-06-08 13:25:00 +00:00
Angus Lees
ec524e3705 Remove obsolete ANDROID_VERSION_GE macro
svn-id: r49505
2010-06-08 13:23:08 +00:00
Angus Lees
fb73cef4d9 Add a few files mistakenly left out of initial Android patch :(
svn-id: r49502
2010-06-08 13:15:15 +00:00
Yotam Barnoy
356728dab7 PSP: found bug in fast getMillis() implementation. Fixed it by adding a fixed amount to the time counter.
svn-id: r49485
2010-06-07 13:47:27 +00:00
Yotam Barnoy
857f3ab550 PSP: faster way of getting file size
svn-id: r49457
2010-06-06 14:17:37 +00:00
Max Horn
4667907b5c whitespace corrections
svn-id: r49453
2010-06-06 13:35:08 +00:00
Max Horn
46155b2c36 Add Android backend from patch #2603856
svn-id: r49449
2010-06-06 09:34:36 +00:00
John Willis
7b56f39985 GP2X Wiz: Add missing "#include "graphics/scaler/aspect.h"".
svn-id: r49442
2010-06-05 18:26:53 +00:00
John Willis
6a796c2bb0 GP2X Wiz: Update handy shell scripts.
svn-id: r49441
2010-06-05 18:24:28 +00:00
Oystein Eftevaag
90649938d2 We'll now default to non-touchpad mode on the iPad
svn-id: r49403
2010-06-03 03:22:10 +00:00
Max Horn
767edc91fa OSYSTEM: Get rid of kFeatureAutoComputeDirtyRects
svn-id: r49388
2010-06-02 00:52:57 +00:00
Max Horn
9f14e43d16 Fix bug #2999153: "IPHONE: No grabPalette() implementation"
svn-id: r49384
2010-06-01 22:29:55 +00:00
Max Horn
93867d567f Inline palettes in SDL backend into class OSystem_SDL
svn-id: r49383
2010-06-01 22:28:24 +00:00
Johannes Schickel
4cb3a2b41b This hopefully fixes the compilation of the GP2x backend.
svn-id: r49378
2010-06-01 17:03:43 +00:00
Max Horn
caf1a6bee4 Remove dead code from PS2 and GP2x backends
svn-id: r49374
2010-06-01 15:38:09 +00:00
Jordi Vilalta Prat
400542a1fe Revert the rest of 49362, which wasn't meant for trunk
svn-id: r49366
2010-05-31 23:04:30 +00:00
Jordi Vilalta Prat
9d72dde5e7 Fix trunk compilation (don't try to compile non-existing files)
svn-id: r49365
2010-05-31 22:58:22 +00:00
Tony Puccinelli
c9a38abf60 modifications to get the ps2 to use the ps2loader
svn-id: r49363
2010-05-31 22:41:46 +00:00
Max Horn
443c0d4f93 DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txt
svn-id: r49359
2010-05-31 18:28:26 +00:00
Yotam Barnoy
6884ffc291 PSP: added preliminary support for using ME hardware to play MP3 files. If the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3.
svn-id: r49319
2010-05-30 09:47:00 +00:00
Neil Millstone
989c1fdddd DS: Various fixes to allow the DS port to compile on DevkitARM r30 and libnds 1.4.3.
svn-id: r49313
2010-05-29 20:30:54 +00:00
Torbjörn Andersson
1c32db1e08 Removed some unused variables, found by cppcheck.
svn-id: r49306
2010-05-29 08:09:47 +00:00
Yotam Barnoy
5f53683cab PSP: fixed a screen shake bug
svn-id: r49258
2010-05-27 06:21:37 +00:00
Yotam Barnoy
f7ba7b4684 PSP: fixed issue with handling of EOS. Caused crashes.
svn-id: r49257
2010-05-27 06:11:50 +00:00
Yotam Barnoy
8b54efd8a6 PSP: implemented basic file cache. Turns out the PSP reads 1 byte as fast as it reads 1 KB.
svn-id: r49243
2010-05-26 14:43:25 +00:00
Yotam Barnoy
1caf98700b PSP: to fix the audio, I cleaned up the audio thread and changed the thread priorities.
svn-id: r49200
2010-05-24 18:20:16 +00:00
Yotam Barnoy
55e29af78a PSP: switched to using slightly faster delay and getMillis
svn-id: r49179
2010-05-24 11:41:45 +00:00
Yotam Barnoy
cfbf1a8a67 PSP: turn off psp audio thread again. Must have tested it wrong.
svn-id: r49178
2010-05-24 09:19:40 +00:00
Yotam Barnoy
87eb782496 PSP: switched to the way SDL does things in the audio thread to get rid of clicking. PSP's thread is still more efficient.
svn-id: r49175
2010-05-24 06:57:58 +00:00
Yotam Barnoy
50847c02a6 PSP: moved timer thread to backends/timer/psp
svn-id: r49173
2010-05-24 03:05:17 +00:00
Yotam Barnoy
734042a32c PSP: commented out new PSP audio. Still has some clicking issues
svn-id: r49169
2010-05-23 19:32:56 +00:00
Yotam Barnoy
e5d239b779 PSP: changed thread stack sizes to prevent crashes in COMI
svn-id: r49168
2010-05-23 19:31:38 +00:00
Yotam Barnoy
e321e25514 PSP: forgot to add a file
svn-id: r49162
2010-05-23 17:35:31 +00:00
Yotam Barnoy
20c654f63b PSP: replaced SDL's timer with much simpler and more efficient PspTimer class
svn-id: r49155
2010-05-23 11:48:21 +00:00
Yotam Barnoy
7a6a2a62ee PSP: switched from SDL's audio to my own thread. Removed needless blocking while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149
2010-05-23 05:51:32 +00:00
Paweł Kołodziejski
47d6e9eab7 sync with parent sdl backend
svn-id: r49134
2010-05-21 18:33:24 +00:00
Eugene Sandulenko
01c55efc95 SDL: Split quit() method into deinit() so error codes could be returned.
svn-id: r49131
2010-05-21 18:22:11 +00:00
Eugene Sandulenko
e7330aa0af Fix spelling
svn-id: r49130
2010-05-21 18:18:52 +00:00
Yotam Barnoy
23eae4e139 PSP: Had to switch to different way of using callbacks as last one wasn't working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK
svn-id: r49115
2010-05-20 10:36:54 +00:00
Yotam Barnoy
8b59e45e6e PSP: added option for render by callback and fixed up and cleaned up debug mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly.
svn-id: r49055
2010-05-17 07:22:26 +00:00