Borja Lorente
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ffbc6b0c78
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GRAPHICS: Create wrapper namespace for MacMenu constants
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2016-07-31 14:05:14 +02:00 |
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Borja Lorente
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68b2d44a0f
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WAGE: Extract MacMenu
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2016-07-31 14:04:48 +02:00 |
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Borja Lorente
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8a2aeeecc9
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WAGE: Adapt to MacMenu namespace change
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2016-07-30 10:06:14 +02:00 |
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Borja Lorente
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d8652af84e
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GRAPHICS: Change namespace of MacMenu
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2016-07-30 10:06:14 +02:00 |
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Borja Lorente
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744034bd98
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WAGE: Extract MacWindow
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2016-07-30 10:06:09 +02:00 |
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Borja Lorente
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592a6defb7
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WAGE: Change namespace of MacWindow
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2016-07-30 09:42:49 +02:00 |
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Borja Lorente
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3d4087b9d0
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WAGE: Extract MacWindowManager
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2016-07-30 09:41:54 +02:00 |
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Alexander Tkachev
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f50d9feee1
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WAGE: Make menu items show Save/Load dialog
Default ScummVM Save/Load dialog shows up on click.
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2016-07-29 17:48:23 +06:00 |
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Eugene Sandulenko
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b9198d37f7
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Merge pull request #793 from Tkachov/wage
WAGE: Add save/load code
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2016-07-29 10:09:13 +03:00 |
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Alexander Tkachev
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faed7c7973
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WAGE: Fix Chr::ChrArmorType unknown identifier
It should've been `Chr` instead.
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2016-07-29 11:35:36 +06:00 |
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Eugene Sandulenko
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0182a8a230
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MADS: Fix warning
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2016-07-29 05:47:31 +03:00 |
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Eugene Sandulenko
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0943555e8b
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FULLPIPE: Fix crash in MGM::movementis2 clearing
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2016-07-29 00:06:46 +03:00 |
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Eugene Sandulenko
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d8e7d3cc35
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Merge pull request #794 from bgK/fix-tests-event-recorder
COMMON: Fix tests when building with the event recorder
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2016-07-28 23:05:30 +03:00 |
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Bastien Bouclet
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f980ef5524
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BUILD: Don't disable the event recorder for TravisCI
Tests now build fine with the event recorder enabled
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2016-07-28 18:25:05 +02:00 |
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Bastien Bouclet
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8d34d5190d
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Revert "BUILD: Fix test compilation with event recorder enabled"
This reverts commit 1f8667c5d949070035390531e4f10c0f945d7352.
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2016-07-28 18:23:50 +02:00 |
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Bastien Bouclet
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ad3ab61241
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COMMON: Remove the EventRecorder dependency from OSystem
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
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2016-07-28 18:23:46 +02:00 |
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Alexander Tkachev
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a80547b206
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WAGE: Refresh menus on load
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2016-07-28 21:47:52 +06:00 |
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Michał Janiszewski
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823c2f899b
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BUILD: Use parallel build on travis (#792)
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2016-07-28 17:34:49 +03:00 |
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Eugene Sandulenko
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a72b7ab0f7
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WAGE: Fix weapons menu size
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2016-07-28 16:52:31 +03:00 |
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Alexander Tkachev
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a854217bd6
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WAGE: Refine loadGame()
It now actually does the loading.
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2016-07-28 15:21:14 +06:00 |
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Eugene Sandulenko
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406b8cf33b
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TINSEL: Move debug channel registration to the very top of the engine constructor
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2016-07-28 11:45:33 +03:00 |
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Eugene Sandulenko
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aa2eec09be
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SHERLOCK: Fix debug channel initialization
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2016-07-28 11:44:04 +03:00 |
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Eugene Sandulenko
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1fc03406e3
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MORTEVIELLE: Fix debug channel initialization
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2016-07-28 11:41:49 +03:00 |
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Eugene Sandulenko
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12728cf4dd
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MADS: Fix debug channel initialization
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2016-07-28 11:40:29 +03:00 |
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Eugene Sandulenko
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fa07121155
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GROOVIE: Move debug channel registration to the top of the engine constructor
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2016-07-28 11:38:05 +03:00 |
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Eugene Sandulenko
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cf89cc04cc
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GOB: Move debug channel registration to the top of the engine constructor
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2016-07-28 11:37:06 +03:00 |
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Eugene Sandulenko
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1fe60f10fa
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GNAP: Move debug channel registration to the top of the engine constructor
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2016-07-28 11:36:33 +03:00 |
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Eugene Sandulenko
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2d428e2760
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DREAMWEB: Cleanup
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2016-07-28 11:34:34 +03:00 |
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Eugene Sandulenko
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40290fb244
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CINE: Move debug channel registration to the first place in the constructor
Otherwise we could miss some of the debug output as the channels are not yet
registered.
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2016-07-28 11:33:15 +03:00 |
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Eugene Sandulenko
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49ee8d82d1
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ACCESS: Move debug channel registration where they belong
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2016-07-28 11:32:54 +03:00 |
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Eugene Sandulenko
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795a628684
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DRACI: Remove generic comment
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2016-07-28 11:32:30 +03:00 |
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Eugene Sandulenko
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f6f8c31984
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FULLPIPE: Hid warning under debug channel. More debug output
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2016-07-28 11:27:41 +03:00 |
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Eugene Sandulenko
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9f234b0aea
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FULLPIPE: Fixed debuf channel registration
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2016-07-28 11:25:20 +03:00 |
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Eugene Sandulenko
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f3f53ab823
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BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet compatible with it
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2016-07-28 10:43:41 +03:00 |
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Eugene Sandulenko
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ad72d93873
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Merge pull request #608 from mgerhardy/travis
BUILD: Added Travis-CI support
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2016-07-28 10:42:48 +03:00 |
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Eugene Sandulenko
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6ac435099c
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FULLPIPE: Split all debug output by channels
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2016-07-28 00:37:32 +03:00 |
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Eugene Sandulenko
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1fb5f55b70
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FULLPIPE: Added more debug channels
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2016-07-28 00:37:32 +03:00 |
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Eugene Sandulenko
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2d96b5f3e6
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FULLPIPE: Started using debug channels
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2016-07-28 00:37:32 +03:00 |
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Alexander Tkachev
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18476dc752
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WAGE: Add loadGame() sketch
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2016-07-27 21:38:10 +06:00 |
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Colin Snover
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ce0f1b9c33
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SCI32: Give default skip color a name
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2016-07-27 08:50:13 -05:00 |
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Colin Snover
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631d22c4ac
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SCI32: Remove dead placeholder rendering code
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2016-07-27 08:50:03 -05:00 |
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Colin Snover
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4dc3b046c3
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SCI32: Fix kShowMovie calls crashing SCI32
This will all be overhauled in the future but for now it is best
not to crash when playing AVI/SEQ files.
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2016-07-27 08:49:56 -05:00 |
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Colin Snover
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272505fec1
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SCI32: Re-enable the high resolution mode option for GK1
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2016-07-27 08:49:51 -05:00 |
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Colin Snover
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49eed5dd24
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SCI32: Use extern instead of #include frameout.h for splitRects
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2016-07-27 08:49:44 -05:00 |
|
Colin Snover
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20106fff7b
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SCI32: Fix backwards kFrameOut throttle timings
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2016-07-27 08:49:38 -05:00 |
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Colin Snover
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bb0d5e00d0
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SCI32: Handle remap data outside the game's remap range
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2016-07-27 08:49:33 -05:00 |
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Alexander Tkachev
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a4f02c7383
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WAGE: Move some code in saveGame()
Now flags, version, description and thumbnail are added in the end of
the file, thus making saves compatible with original ones.
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2016-07-27 18:06:39 +06:00 |
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Alexander Tkachev
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3588351799
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WAGE: Refine saveGame() once more
_resourceId is added to entities, so saveGame() can access these ids and
save them.
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2016-07-27 17:51:00 +06:00 |
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Alexander Tkachev
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6b21b1f893
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WAGE: Add World's _signature
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2016-07-27 17:38:43 +06:00 |
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Alexander Tkachev
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5d804f379c
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WAGE: Refine saveGame()
Base/Current stats fix + loopNum, aim, opponentAim saving.
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2016-07-27 17:27:18 +06:00 |
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