73633 Commits

Author SHA1 Message Date
Borja Lorente
ffbc6b0c78 GRAPHICS: Create wrapper namespace for MacMenu constants 2016-07-31 14:05:14 +02:00
Borja Lorente
68b2d44a0f WAGE: Extract MacMenu 2016-07-31 14:04:48 +02:00
Borja Lorente
8a2aeeecc9 WAGE: Adapt to MacMenu namespace change 2016-07-30 10:06:14 +02:00
Borja Lorente
d8652af84e GRAPHICS: Change namespace of MacMenu 2016-07-30 10:06:14 +02:00
Borja Lorente
744034bd98 WAGE: Extract MacWindow 2016-07-30 10:06:09 +02:00
Borja Lorente
592a6defb7 WAGE: Change namespace of MacWindow 2016-07-30 09:42:49 +02:00
Borja Lorente
3d4087b9d0 WAGE: Extract MacWindowManager 2016-07-30 09:41:54 +02:00
Alexander Tkachev
f50d9feee1 WAGE: Make menu items show Save/Load dialog
Default ScummVM Save/Load dialog shows up on click.
2016-07-29 17:48:23 +06:00
Eugene Sandulenko
b9198d37f7 Merge pull request #793 from Tkachov/wage
WAGE: Add save/load code
2016-07-29 10:09:13 +03:00
Alexander Tkachev
faed7c7973 WAGE: Fix Chr::ChrArmorType unknown identifier
It should've been `Chr` instead.
2016-07-29 11:35:36 +06:00
Eugene Sandulenko
0182a8a230 MADS: Fix warning 2016-07-29 05:47:31 +03:00
Eugene Sandulenko
0943555e8b FULLPIPE: Fix crash in MGM::movementis2 clearing 2016-07-29 00:06:46 +03:00
Eugene Sandulenko
d8e7d3cc35 Merge pull request #794 from bgK/fix-tests-event-recorder
COMMON: Fix tests when building with the event recorder
2016-07-28 23:05:30 +03:00
Bastien Bouclet
f980ef5524 BUILD: Don't disable the event recorder for TravisCI
Tests now build fine with the event recorder enabled
2016-07-28 18:25:05 +02:00
Bastien Bouclet
8d34d5190d Revert "BUILD: Fix test compilation with event recorder enabled"
This reverts commit 1f8667c5d949070035390531e4f10c0f945d7352.
2016-07-28 18:23:50 +02:00
Bastien Bouclet
ad3ab61241 COMMON: Remove the EventRecorder dependency from OSystem
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2016-07-28 18:23:46 +02:00
Alexander Tkachev
a80547b206 WAGE: Refresh menus on load 2016-07-28 21:47:52 +06:00
Michał Janiszewski
823c2f899b BUILD: Use parallel build on travis (#792) 2016-07-28 17:34:49 +03:00
Eugene Sandulenko
a72b7ab0f7 WAGE: Fix weapons menu size 2016-07-28 16:52:31 +03:00
Alexander Tkachev
a854217bd6 WAGE: Refine loadGame()
It now actually does the loading.
2016-07-28 15:21:14 +06:00
Eugene Sandulenko
406b8cf33b TINSEL: Move debug channel registration to the very top of the engine constructor 2016-07-28 11:45:33 +03:00
Eugene Sandulenko
aa2eec09be SHERLOCK: Fix debug channel initialization 2016-07-28 11:44:04 +03:00
Eugene Sandulenko
1fc03406e3 MORTEVIELLE: Fix debug channel initialization 2016-07-28 11:41:49 +03:00
Eugene Sandulenko
12728cf4dd MADS: Fix debug channel initialization 2016-07-28 11:40:29 +03:00
Eugene Sandulenko
fa07121155 GROOVIE: Move debug channel registration to the top of the engine constructor 2016-07-28 11:38:05 +03:00
Eugene Sandulenko
cf89cc04cc GOB: Move debug channel registration to the top of the engine constructor 2016-07-28 11:37:06 +03:00
Eugene Sandulenko
1fe60f10fa GNAP: Move debug channel registration to the top of the engine constructor 2016-07-28 11:36:33 +03:00
Eugene Sandulenko
2d428e2760 DREAMWEB: Cleanup 2016-07-28 11:34:34 +03:00
Eugene Sandulenko
40290fb244 CINE: Move debug channel registration to the first place in the constructor
Otherwise we could miss some of the debug output as the channels are not yet
registered.
2016-07-28 11:33:15 +03:00
Eugene Sandulenko
49ee8d82d1 ACCESS: Move debug channel registration where they belong 2016-07-28 11:32:54 +03:00
Eugene Sandulenko
795a628684 DRACI: Remove generic comment 2016-07-28 11:32:30 +03:00
Eugene Sandulenko
f6f8c31984 FULLPIPE: Hid warning under debug channel. More debug output 2016-07-28 11:27:41 +03:00
Eugene Sandulenko
9f234b0aea FULLPIPE: Fixed debuf channel registration 2016-07-28 11:25:20 +03:00
Eugene Sandulenko
f3f53ab823 BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet compatible with it 2016-07-28 10:43:41 +03:00
Eugene Sandulenko
ad72d93873 Merge pull request #608 from mgerhardy/travis
BUILD: Added Travis-CI support
2016-07-28 10:42:48 +03:00
Eugene Sandulenko
6ac435099c FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
1fb5f55b70 FULLPIPE: Added more debug channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
2d96b5f3e6 FULLPIPE: Started using debug channels 2016-07-28 00:37:32 +03:00
Alexander Tkachev
18476dc752 WAGE: Add loadGame() sketch 2016-07-27 21:38:10 +06:00
Colin Snover
ce0f1b9c33 SCI32: Give default skip color a name 2016-07-27 08:50:13 -05:00
Colin Snover
631d22c4ac SCI32: Remove dead placeholder rendering code 2016-07-27 08:50:03 -05:00
Colin Snover
4dc3b046c3 SCI32: Fix kShowMovie calls crashing SCI32
This will all be overhauled in the future but for now it is best
not to crash when playing AVI/SEQ files.
2016-07-27 08:49:56 -05:00
Colin Snover
272505fec1 SCI32: Re-enable the high resolution mode option for GK1 2016-07-27 08:49:51 -05:00
Colin Snover
49eed5dd24 SCI32: Use extern instead of #include frameout.h for splitRects 2016-07-27 08:49:44 -05:00
Colin Snover
20106fff7b SCI32: Fix backwards kFrameOut throttle timings 2016-07-27 08:49:38 -05:00
Colin Snover
bb0d5e00d0 SCI32: Handle remap data outside the game's remap range 2016-07-27 08:49:33 -05:00
Alexander Tkachev
a4f02c7383 WAGE: Move some code in saveGame()
Now flags, version, description and thumbnail are added in the end of
the file, thus making saves compatible with original ones.
2016-07-27 18:06:39 +06:00
Alexander Tkachev
3588351799 WAGE: Refine saveGame() once more
_resourceId is added to entities, so saveGame() can access these ids and
save them.
2016-07-27 17:51:00 +06:00
Alexander Tkachev
6b21b1f893 WAGE: Add World's _signature 2016-07-27 17:38:43 +06:00
Alexander Tkachev
5d804f379c WAGE: Refine saveGame()
Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27 17:27:18 +06:00