scummvm/gui
Eugene Sandulenko adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00
..
themes Make modern and classic theme config files use the same version number. 2006-10-08 21:03:19 +00:00
about.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
about.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
Actions.cpp Fixed some broken #include's (the PS2 and Symbian may need more fixed, though) 2006-08-04 17:47:57 +00:00
Actions.h Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors) 2006-06-03 15:01:37 +00:00
browser.cpp ShowCursor() and HideCursor() are deprecated in Mac OS X, replacing the calls. 2007-01-06 19:22:05 +00:00
browser.h Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp 2006-06-24 08:07:48 +00:00
chooser.cpp
chooser.h
console.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
console.h Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h 2006-09-16 17:29:43 +00:00
credits.h Add myself to the necessary credit sections. 2007-01-06 16:33:19 +00:00
debugger.cpp Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h 2006-09-16 17:29:43 +00:00
debugger.h Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h 2006-09-16 17:29:43 +00:00
dialog.cpp Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially 2006-12-27 00:47:57 +00:00
dialog.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
editable.cpp Fix for bug #1570189 (GUI: crash when pressing "delete" at the end of the name) 2006-10-04 17:13:48 +00:00
editable.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
EditTextWidget.cpp When a user clicks on an editable string, use the correct font for calculating 2007-01-21 08:43:28 +00:00
EditTextWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
eval.cpp Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots 2006-09-30 18:57:36 +00:00
eval.h Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots 2006-09-30 18:57:36 +00:00
Key.cpp
Key.h Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors) 2006-06-03 15:01:37 +00:00
KeysDialog.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
KeysDialog.h
launcher.cpp Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
launcher.h Pass objects by (const) ref instead of value; only set game description in the config file if one has been specified 2007-01-28 10:38:23 +00:00
ListWidget.cpp The ListWidget constructor already did most of what reflowLayout() does, except 2006-08-12 17:24:49 +00:00
ListWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
message.cpp More cleanup. We shouldn't need these widget size parameters either. 2006-05-31 12:27:05 +00:00
message.h
module.mk - renamed GUI::ThemeNew to GUI::ThemeModern 2006-10-25 21:20:31 +00:00
newgui.cpp Added NewGui::getTopDialog method 2006-12-27 22:51:14 +00:00
newgui.h Added NewGui::getTopDialog method 2006-12-27 22:51:14 +00:00
object.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
options.cpp Displaying the theme name instead of the theme config file name in the 'Misc' section of the Options dialog. 2006-10-08 20:08:00 +00:00
options.h - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
PopUpWidget.cpp Patch #1622564: "Enhanced PopUp behaviour" 2006-12-26 20:57:29 +00:00
PopUpWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
ScrollBarWidget.cpp Fix various typenames to comply to the ScummVM coding guidelines 2006-06-05 12:22:51 +00:00
ScrollBarWidget.h
TabWidget.cpp Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
TabWidget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00
theme-config.cpp - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
theme.cpp - added auto detection of the Theme style to use 2006-10-08 12:00:19 +00:00
theme.h Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially 2006-12-27 00:47:57 +00:00
themebrowser.cpp The theme browser will now search through the bundle resource directory on OS X, fixing bug [ 1592294 ] MACOSX: Cannot Switch Back to Modern Theme 2006-11-08 21:31:47 +00:00
themebrowser.h - Added dialog for selecting the theme to use 2006-10-08 18:22:28 +00:00
ThemeClassic.cpp Fix valgrind warning on unitialized variable. 2006-11-11 07:49:05 +00:00
ThemeModern.cpp Fix valgrind warning on unitialized variable. 2006-11-11 07:49:05 +00:00
widget.cpp Since the slider's handleMouseMoved() clips the new value, there's no need to 2006-06-28 04:52:48 +00:00
widget.h Renamed handleScreenChanged() -> reflowLayout() in the GUI code 2006-08-04 13:55:53 +00:00