..
themes
Make modern and classic theme config files use the same version number.
2006-10-08 21:03:19 +00:00
about.cpp
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00
about.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
Actions.cpp
Fixed some broken #include's (the PS2 and Symbian may need more fixed, though)
2006-08-04 17:47:57 +00:00
Actions.h
Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors)
2006-06-03 15:01:37 +00:00
browser.cpp
ShowCursor() and HideCursor() are deprecated in Mac OS X, replacing the calls.
2007-01-06 19:22:05 +00:00
browser.h
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
2006-06-24 08:07:48 +00:00
chooser.cpp
chooser.h
console.cpp
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00
console.h
Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h
2006-09-16 17:29:43 +00:00
credits.h
Add myself to the necessary credit sections.
2007-01-06 16:33:19 +00:00
debugger.cpp
Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h
2006-09-16 17:29:43 +00:00
debugger.h
Added GUI::ConsoleDialoggetCharsPerLine() method, and added a big FIXME comment to gui/console.h
2006-09-16 17:29:43 +00:00
dialog.cpp
Fix bug #1595627 : "SCUMM: F5 crashes game (640x480)". This partially
2006-12-27 00:47:57 +00:00
dialog.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
editable.cpp
Fix for bug #1570189 (GUI: crash when pressing "delete" at the end of the name)
2006-10-04 17:13:48 +00:00
editable.h
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
2006-08-04 15:48:37 +00:00
EditTextWidget.cpp
When a user clicks on an editable string, use the correct font for calculating
2007-01-21 08:43:28 +00:00
EditTextWidget.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
eval.cpp
Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots
2006-09-30 18:57:36 +00:00
eval.h
Get rid of CharStar_BaseNode and consorts -- using a simple String is more efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots
2006-09-30 18:57:36 +00:00
Key.cpp
Key.h
Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors)
2006-06-03 15:01:37 +00:00
KeysDialog.cpp
More whitespace changes.
2006-07-14 13:33:58 +00:00
KeysDialog.h
launcher.cpp
Now AdvancedDetector could use single ID per engine. Also it can suggest
2007-01-29 23:25:51 +00:00
launcher.h
Pass objects by (const) ref instead of value; only set game description in the config file if one has been specified
2007-01-28 10:38:23 +00:00
ListWidget.cpp
The ListWidget constructor already did most of what reflowLayout() does, except
2006-08-12 17:24:49 +00:00
ListWidget.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
message.cpp
More cleanup. We shouldn't need these widget size parameters either.
2006-05-31 12:27:05 +00:00
message.h
module.mk
- renamed GUI::ThemeNew to GUI::ThemeModern
2006-10-25 21:20:31 +00:00
newgui.cpp
Added NewGui::getTopDialog method
2006-12-27 22:51:14 +00:00
newgui.h
Added NewGui::getTopDialog method
2006-12-27 22:51:14 +00:00
object.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
options.cpp
Displaying the theme name instead of the theme config file name in the 'Misc' section of the Options dialog.
2006-10-08 20:08:00 +00:00
options.h
- Added dialog for selecting the theme to use
2006-10-08 18:22:28 +00:00
PopUpWidget.cpp
Patch #1622564 : "Enhanced PopUp behaviour"
2006-12-26 20:57:29 +00:00
PopUpWidget.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
ScrollBarWidget.cpp
Fix various typenames to comply to the ScummVM coding guidelines
2006-06-05 12:22:51 +00:00
ScrollBarWidget.h
TabWidget.cpp
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
TabWidget.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00
theme-config.cpp
- Added dialog for selecting the theme to use
2006-10-08 18:22:28 +00:00
theme.cpp
- added auto detection of the Theme style to use
2006-10-08 12:00:19 +00:00
theme.h
Fix bug #1595627 : "SCUMM: F5 crashes game (640x480)". This partially
2006-12-27 00:47:57 +00:00
themebrowser.cpp
The theme browser will now search through the bundle resource directory on OS X, fixing bug [ 1592294 ] MACOSX: Cannot Switch Back to Modern Theme
2006-11-08 21:31:47 +00:00
themebrowser.h
- Added dialog for selecting the theme to use
2006-10-08 18:22:28 +00:00
ThemeClassic.cpp
Fix valgrind warning on unitialized variable.
2006-11-11 07:49:05 +00:00
ThemeModern.cpp
Fix valgrind warning on unitialized variable.
2006-11-11 07:49:05 +00:00
widget.cpp
Since the slider's handleMouseMoved() clips the new value, there's no need to
2006-06-28 04:52:48 +00:00
widget.h
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
2006-08-04 13:55:53 +00:00