scummvm/engines
Eugene Sandulenko 066174ad75 SCUMM: Change palette for C64 games.
Based on bugreport #2847001: "SCUMM v0: Wrong palette colors". Old
palette is #ifdef'ed for reference.

svn-id: r52330
2010-08-24 12:24:23 +00:00
..
agi AGI: Fix valgrind warning 2010-07-26 14:22:16 +00:00
agos AGOS: Make the "m" hotkey respect the mute setting. 2010-07-21 20:12:57 +00:00
cine CINE: eliminate global variables 2010-08-09 11:38:01 +00:00
cruise CRUISE: Eliminate global constructors 2010-08-09 10:30:40 +00:00
draci DRACI: Fix warnings 2010-08-17 10:59:11 +00:00
drascula Changed abs() to ABS() in a few places. 2010-07-14 17:02:14 +00:00
gob GOB: Avoid a crash in the protection screen of Fascination (PC). 2010-08-24 06:25:08 +00:00
groovie Silenced false positive warning in MSVC 2010-07-25 13:32:15 +00:00
hugo Hugo: Some formatting fixes. 2010-08-21 17:27:48 +00:00
kyra KYRA/TOWNS: fix memory leak and some cleanup 2010-08-20 17:04:32 +00:00
lure LURE: Make LURE respect the mute settings. 2010-07-21 20:12:35 +00:00
m4 M4: fix warnings 2010-08-17 11:01:20 +00:00
made MADE: fixed bug 3029750 caused by caching from commit 46102. 2010-07-22 11:20:16 +00:00
mohawk MOHAWK: Fix xgwatch in the DVD version, which uses sounds in a different location 2010-08-23 17:01:33 +00:00
parallaction DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
queen QUEEN: fix for bug 3036170. File name test supports upper case for transferring from Windows to other systems (e.g. PSP) 2010-08-01 07:02:05 +00:00
saga SAGA: fix warning 2010-08-17 11:02:02 +00:00
sci SCI: dont load target palette when gameIsRestarting != 0 2010-08-24 11:21:32 +00:00
scumm SCUMM: Change palette for C64 games. 2010-08-24 12:24:23 +00:00
sky DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
sword1 GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. 2010-08-02 22:28:30 +00:00
sword2 SWORD2: Improve sync between local and global "mute" settings 2010-07-23 19:52:58 +00:00
teenagent TEENAGENT: Sort the object files alphabetically. 2010-07-27 10:40:14 +00:00
tinsel TINSEL: Fixed final track mapping to Ench soundtrack. 2010-08-24 09:47:04 +00:00
touche AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM 2010-06-25 20:51:57 +00:00
tucker AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
advancedDetector.cpp AdvancedDetector: Fix ADGF_ADDENGISH implementation 2010-08-02 08:36:33 +00:00
advancedDetector.h AdvancedDetector: Introduce new flag GF_ADDENGLISH 2010-08-01 21:17:00 +00:00
dialogs.cpp
dialogs.h
engine.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
engine.h
engines.mk HUGO: Adding engine to the main tree 2010-08-17 09:28:20 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
metaengine.h
module.mk
savestate.cpp
savestate.h
util.h