..
imuse_digi
fix/workaround for bug: 1120625
2005-02-12 15:00:16 +00:00
insane
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
smush
added support for mp3 compressed tracks
2005-01-28 11:59:08 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
(more) correct v2 ditherers. Still suffers from some differences and
2005-02-20 01:37:47 +00:00
actor.h
Updated copyright
2005-01-01 16:09:25 +00:00
akos.cpp
Check sound queue for music in HE games.
2005-01-30 11:03:49 +00:00
akos.h
Updated copyright
2005-01-01 16:09:25 +00:00
base-costume.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
base-costume.h
Updated copyright
2005-01-01 16:09:25 +00:00
bomp.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
bomp.h
Updated copyright
2005-01-01 16:09:25 +00:00
boxes.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
boxes.h
Updated copyright
2005-01-01 16:09:25 +00:00
camera.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
charset.cpp
Patch #1121337 (CGA rendering in early LEC titles).
2005-02-20 00:17:22 +00:00
charset.h
Patch #1121337 (CGA rendering in early LEC titles).
2005-02-20 00:17:22 +00:00
costume.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
costume.h
Updated copyright
2005-01-01 16:09:25 +00:00
cursor.cpp
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
2005-02-17 23:01:00 +00:00
debugger.cpp
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
debugger.h
Updated copyright
2005-01-01 16:09:25 +00:00
dialogs.cpp
Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu
2005-02-18 00:28:56 +00:00
dialogs.h
Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu
2005-02-18 00:28:56 +00:00
gfx.cpp
(more) correct v2 ditherers. Still suffers from some differences and
2005-02-20 01:37:47 +00:00
gfx.h
Patch #1121337 (CGA rendering in early LEC titles).
2005-02-20 00:17:22 +00:00
help.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
help.h
Updated copyright
2005-01-01 16:09:25 +00:00
imuse_internal.h
cleanup
2005-01-07 14:42:05 +00:00
imuse_player.cpp
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
2005-01-07 14:42:51 +00:00
imuse.cpp
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
imuse.h
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
input.cpp
Patch #1121337 (CGA rendering in early LEC titles).
2005-02-20 00:17:22 +00:00
instrument.cpp
- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
2005-02-15 17:56:32 +00:00
instrument.h
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
2005-01-07 14:42:51 +00:00
intern.h
Add a few sprite stubs
2005-02-22 01:25:53 +00:00
midiparser_eup.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
midiparser_ro.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
module.mk
Add WIP sprite struct for HE games, ready for functions.
2005-02-20 10:56:59 +00:00
music.h
Updated copyright
2005-01-01 16:09:25 +00:00
nut_renderer.cpp
Removed pointless debug calls (they just cause overhead)
2005-02-06 16:51:57 +00:00
nut_renderer.h
Updated copyright
2005-01-01 16:09:25 +00:00
object.cpp
Fix crash in updated Russian freddi1.
2005-02-15 03:32:07 +00:00
object.h
Updated copyright
2005-01-01 16:09:25 +00:00
palette.cpp
Patch #1121337 (CGA rendering in early LEC titles).
2005-02-20 00:17:22 +00:00
player_mod.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
player_mod.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v1.cpp
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
2005-01-11 13:25:02 +00:00
player_v1.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v2.cpp
Use class Mutex instead of MutexRef
2005-01-28 22:05:51 +00:00
player_v2.h
Use class Mutex instead of MutexRef
2005-01-28 22:05:51 +00:00
player_v2a.cpp
Portability fixes.
2005-02-09 03:26:08 +00:00
player_v2a.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v3a.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
player_v3a.h
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v2.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v3.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v4.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v7he.cpp
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
2005-02-17 23:01:00 +00:00
resource_v7he.h
Support for Mac cursors.
2005-01-31 03:53:35 +00:00
resource.cpp
Add basic support for DISK index block in later HE games.
2005-02-14 03:12:41 +00:00
resource.h
Updated copyright
2005-01-01 16:09:25 +00:00
saveload.cpp
Renamed _localScriptList to _localScriptOffsets for clarity
2005-01-29 15:49:57 +00:00
saveload.h
added support for compressed bun files
2005-01-25 22:21:26 +00:00
script_v2.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
script_v5.cpp
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
script_v6.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
script_v6he.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
script_v7he.cpp
Update comment
2005-02-14 10:06:22 +00:00
script_v8.cpp
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
script_v72he.cpp
o Added 5 updated Russian freddi-related titles.
2005-02-14 21:19:00 +00:00
script_v80he.cpp
Add opcode
2005-02-14 07:21:17 +00:00
script_v90he.cpp
Add a few sprite stubs
2005-02-22 01:25:53 +00:00
script_v100he.cpp
Add a few sprite stubs
2005-02-22 01:25:53 +00:00
script.cpp
Renamed _localScriptList to _localScriptOffsets for clarity
2005-01-29 15:49:57 +00:00
script.h
Updated copyright
2005-01-01 16:09:25 +00:00
scumm-md5.h
o Added 5 updated Russian freddi-related titles.
2005-02-14 21:19:00 +00:00
scumm.cpp
Implementation of GFX transactions. May cause some regressions in case I
2005-02-22 01:29:27 +00:00
scumm.h
Add a few sprite functions.
2005-02-20 13:07:57 +00:00
sound.cpp
Re-phrased comment to make it sound more like the fact it is and less like
2005-02-15 10:32:55 +00:00
sound.h
Check sound queue for music in HE games.
2005-01-30 11:03:49 +00:00
sprite_he.cpp
Add a few sprite stubs
2005-02-22 01:25:53 +00:00
sprite_he.h
Rename script flags as suggested.
2005-02-22 01:23:15 +00:00
string.cpp
Fix regression, bug #1107125
2005-01-22 01:09:51 +00:00
usage_bits.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
usage_bits.h
Updated copyright
2005-01-01 16:09:25 +00:00
util.cpp
Fix return for HPC compiler
2005-01-28 20:47:50 +00:00
util.h
A little more moving around #include's (last one for today ;-)
2005-01-10 22:51:42 +00:00
vars.cpp
Patch #1121337 (CGA rendering in early LEC titles).
2005-02-20 00:17:22 +00:00
verbs.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
verbs.h
Updated copyright
2005-01-01 16:09:25 +00:00
wiz_he.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
wiz_he.h
Updated copyright
2005-01-01 16:09:25 +00:00