scummvm/scumm
James Brown 095b041ccd Update some comments
svn-id: r5121
2002-10-10 15:16:58 +00:00
..
smush synced with local sources (imuse) 2002-10-08 07:30:50 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Patch 617937 / Bug 617939 + modifications: Fix FT text masking 2002-10-03 07:38:03 +00:00
actor.h based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' 2002-09-19 23:49:38 +00:00
akos.cpp eriktorbjorn's Akos Codec 5 rewrite (Patch 618888 V2) 2002-10-07 09:20:50 +00:00
akos.h Initial revision 2002-08-21 16:07:07 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h Initial revision 2002-08-21 16:07:07 +00:00
bundle.cpp improved open function in File class 2002-09-15 19:28:34 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp more warning fixes 2002-09-21 23:46:32 +00:00
costume.h Initial revision 2002-08-21 16:07:07 +00:00
debug.cpp Replace some exit()'s with a call to the OSystem quit method, as per 610251. 2002-09-17 04:52:50 +00:00
debug.h Initial revision 2002-08-21 16:07:07 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp updated to match ListWidget changes 2002-10-01 23:11:24 +00:00
dialogs.h patch #612722: MI2 NewGui title fix 2002-09-28 19:25:09 +00:00
gfx.cpp Fix some faulty resource-validation logic to allow part of the fuel-tower to work. 2002-10-01 16:58:26 +00:00
gfx.h Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite) 2002-09-29 15:20:02 +00:00
imuse.cpp Update some comments 2002-10-10 15:16:58 +00:00
imuse.h added delay before start playing sample to get chance for doComand 2002-10-08 14:32:19 +00:00
object.cpp Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite) 2002-09-29 15:20:02 +00:00
object.h Initial revision 2002-08-21 16:07:07 +00:00
resource_v2.cpp Patch 609334: PalManip save/load/init fixes. 2002-09-24 15:46:09 +00:00
resource_v3.cpp Patch 609334: PalManip save/load/init fixes. 2002-09-24 15:46:09 +00:00
resource_v4.cpp changed scumm file io to class File 2002-09-10 07:34:27 +00:00
resource.cpp Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games. 2002-10-02 13:25:06 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp added stopAll in Imuse 2002-10-01 21:19:52 +00:00
saveload.h fixed the non-POD warning for real this time 2002-09-22 03:57:41 +00:00
script_v1.cpp 2002-09-21 Matt Hargett <matt@use.net> 2002-09-22 03:53:53 +00:00
script_v2.cpp synced with local sources (imuse) 2002-10-08 07:30:50 +00:00
script.cpp renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>) 2002-09-22 01:17:53 +00:00
scumm.h allow user to load savegames while Smush movies are playing; cleanup 2002-10-08 00:29:32 +00:00
scummvm.cpp in error() use g_system instead of g_scumm->_system in order to support Simon; also check if g_system already exists, otherwise just call exit(1) 2002-10-09 20:29:26 +00:00
sound.cpp synced with local sources (imuse) 2002-10-08 19:35:39 +00:00
sound.h synced with local sources (imuse) 2002-10-08 19:35:39 +00:00
string.cpp Fix text drawing for pre-v7 games 2002-10-06 15:39:38 +00:00
vars.cpp 609791: Sam and Max 'phantom sound' (precaching) hack. 2002-09-16 08:22:05 +00:00
verbs.cpp Patch #616092: Full Throttle dialog fix 2002-10-01 09:27:09 +00:00