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imuse_digi
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 22:03:38 +00:00 |
insane
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
smush
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
.cvsignore
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actor.cpp
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Another palette change needed for HE 7.0 games.
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2004-06-27 15:41:01 +00:00 |
actor.h
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Add akos drawing offsets
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2004-02-16 02:55:23 +00:00 |
akos.cpp
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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base-costume.h
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Fix signedness issue (lead to incorred address computations on 64 bit machines)
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2004-04-04 22:43:54 +00:00 |
bomp.cpp
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)
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2004-04-11 23:19:19 +00:00 |
boxes.h
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camera.cpp
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Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
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2004-04-04 20:20:09 +00:00 |
charset.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
charset.h
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Record on which virtual screen we last drew masked text
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2004-04-08 23:41:10 +00:00 |
costume.cpp
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Fix missing sound effects in puttdemo (DOS)
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2004-06-28 01:09:41 +00:00 |
costume.h
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cursor.cpp
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Small TODO comment
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2004-06-27 13:32:50 +00:00 |
debugger.cpp
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Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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2004-06-27 22:14:35 +00:00 |
debugger.h
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dialogs.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
dialogs.h
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Aaargh, didn't mean to commit this...
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2004-03-15 02:28:47 +00:00 |
gfx.cpp
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Fix actor palette in HE 7.0 games.
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2004-06-27 10:54:31 +00:00 |
gfx.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Renamed/documented some odd smush/insane vars
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2004-06-27 21:06:04 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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2004-06-24 02:36:17 +00:00 |
music.h
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nut_renderer.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
nut_renderer.h
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
object.cpp
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Fix mouse cursors hotspot in HE games.
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2004-06-24 12:32:19 +00:00 |
object.h
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Add some missing code
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2004-06-21 02:33:23 +00:00 |
palette.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Fix memory leak
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2004-06-27 13:24:15 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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Don't use getGameDataPath()
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2004-06-28 00:00:33 +00:00 |
resource.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
saveload.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
saveload.h
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enabled save/load code for imuse digital
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2004-05-02 14:03:21 +00:00 |
script_v2.cpp
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
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2004-04-05 23:54:58 +00:00 |
script_v5.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
script_v6.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
script_v6he.cpp
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Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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2004-06-27 22:14:35 +00:00 |
script_v7he.cpp
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Another palette change needed for HE 7.0 games.
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2004-06-27 15:41:01 +00:00 |
script_v8.cpp
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Don't use getGameDataPath()
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2004-06-28 00:00:33 +00:00 |
script.cpp
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Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913
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2004-04-16 05:48:31 +00:00 |
script.h
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scumm-md5.h
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Added some new MD5s
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2004-03-25 11:22:02 +00:00 |
scumm.cpp
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Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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2004-06-28 00:06:31 +00:00 |
scumm.h
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Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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2004-06-28 00:06:31 +00:00 |
sound.cpp
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Delay only required when using subtitles
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2004-06-25 12:11:34 +00:00 |
sound.h
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Add FBEAR: Partial fix for the piano, patch #977249
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2004-06-22 10:39:46 +00:00 |
string.cpp
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Simpler check
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2004-05-07 07:33:10 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Correction
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2004-06-25 10:36:11 +00:00 |
verbs.cpp
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o more _heversion usage
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2004-06-06 02:20:53 +00:00 |
verbs.h
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