scummvm/scumm
2004-06-28 01:09:41 +00:00
..
imuse_digi Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 22:03:38 +00:00
insane Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
smush Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
.cvsignore
actor.cpp Another palette change needed for HE 7.0 games. 2004-06-27 15:41:01 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp
base-costume.h Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
bomp.cpp That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place) 2004-04-11 23:19:19 +00:00
boxes.h
camera.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
charset.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Fix missing sound effects in puttdemo (DOS) 2004-06-28 01:09:41 +00:00
costume.h
cursor.cpp Small TODO comment 2004-06-27 13:32:50 +00:00
debugger.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
debugger.h
dialogs.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp Fix actor palette in HE 7.0 games. 2004-06-27 10:54:31 +00:00
gfx.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Renamed/documented some odd smush/insane vars 2004-06-27 21:06:04 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h
nut_renderer.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
nut_renderer.h Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp
player_v2a.h
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp
resource_v7he.cpp Fix memory leak 2004-06-27 13:24:15 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp Don't use getGameDataPath() 2004-06-28 00:00:33 +00:00
resource.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
saveload.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
saveload.h enabled save/load code for imuse digital 2004-05-02 14:03:21 +00:00
script_v2.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v5.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
script_v6.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
script_v6he.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
script_v7he.cpp Another palette change needed for HE 7.0 games. 2004-06-27 15:41:01 +00:00
script_v8.cpp Don't use getGameDataPath() 2004-06-28 00:00:33 +00:00
script.cpp Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913 2004-04-16 05:48:31 +00:00
script.h
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp Enhanced default directory support in the File class; now one can specify arbitrary many default search directories 2004-06-28 00:06:31 +00:00
scumm.h Enhanced default directory support in the File class; now one can specify arbitrary many default search directories 2004-06-28 00:06:31 +00:00
sound.cpp Delay only required when using subtitles 2004-06-25 12:11:34 +00:00
sound.h Add FBEAR: Partial fix for the piano, patch #977249 2004-06-22 10:39:46 +00:00
string.cpp Simpler check 2004-05-07 07:33:10 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Correction 2004-06-25 10:36:11 +00:00
verbs.cpp o more _heversion usage 2004-06-06 02:20:53 +00:00
verbs.h