scummvm/scumm
2002-12-22 03:12:50 +00:00
..
smush added dummy code: handle codec37 flag bit 1 (error report for now) 2002-12-21 20:40:55 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fix for bug #655652 2002-12-18 23:45:52 +00:00
actor.h disable actor dir intepolation for V7 games - it interfers with walk scripts; ensure the 'frame' variable is set; cleanup 2002-12-15 21:54:47 +00:00
akos.cpp added missing sound effects based on patch #654463 2002-12-16 21:21:55 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h Initial revision 2002-08-21 16:07:07 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Add room command to debugger 2002-12-20 13:50:24 +00:00
debugger.h Add room command to debugger 2002-12-20 13:50:24 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp fixed save again, stupid me 2002-12-21 00:55:45 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.h got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) 2002-12-21 01:11:42 +00:00
imuse.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
imuse.h IMuseMonitor functionality now built into IMuse itself. 2002-12-21 21:09:36 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
module.mk Added instrument.cpp, instrument.h 2002-12-18 13:41:22 +00:00
object.cpp got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) 2002-12-21 01:11:42 +00:00
object.h Initial revision 2002-08-21 16:07:07 +00:00
resource_v2.cpp fixed warning 2002-12-14 18:51:34 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp New savefile backend system (bye bye NONSTANDARD_SAVE...) 2002-12-17 01:15:13 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp refactoring: use inheritance to mode the relations between the various engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) 2002-12-16 12:12:31 +00:00
script_v6.cpp increased a little speed of dig demo smush 2002-12-21 20:19:46 +00:00
script.cpp refactoring: use inheritance to mode the relations between the various engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) 2002-12-16 12:12:31 +00:00
scumm.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
scummvm.cpp Pop-up save dialog should not show for 2002-12-21 23:27:46 +00:00
sound.cpp Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
sound.h Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
string.cpp remove old commented fixme, make turning off subtitles work in the scumm part of the dig, still needs to be done for smush 2002-12-22 03:12:50 +00:00
vars.cpp partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
verbs.cpp use dbAllowMaskOr instead of 'true' (which was confusing) 2002-12-21 00:05:20 +00:00
verbs.h more cleanup 2002-11-29 18:27:35 +00:00