.. |
smush
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removed pauseMixer method from mixer, and renamed stop to stopChannel
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2003-09-06 10:47:30 +00:00 |
.cvsignore
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actor.cpp
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fix for bug #749970 (FT: Animation glitch at the fuel tower)
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2003-09-09 17:33:29 +00:00 |
actor.h
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fix for bug #782086 (COMI: a long walk)
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2003-09-09 19:30:25 +00:00 |
akos.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
bomp.cpp
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
bomp.h
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
boxes.cpp
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replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
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2003-09-09 17:29:22 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
bundle.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
camera.cpp
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
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2003-07-07 22:17:20 +00:00 |
charset.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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Revert v1 zak face costume color nack to 8, since palette is fixed.
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2003-08-26 16:09:09 +00:00 |
costume.h
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
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2003-08-17 16:53:00 +00:00 |
debugger.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
debugger.h
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Expanded iMuse debugger commands. All iMuse
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2003-08-11 14:48:21 +00:00 |
dialogs.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
dialogs.h
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
gfx.cpp
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Remove color table for C64 maniac/zak since it isn't needed.
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2003-09-06 15:15:29 +00:00 |
gfx.h
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fixed a warning from the IBM C++ compiler
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2003-09-05 20:18:20 +00:00 |
help.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
imuse_digi.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
imuse_internal.h
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cleanup/refactoring
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2003-09-07 19:28:45 +00:00 |
imuse_player.cpp
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some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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2003-09-07 17:14:56 +00:00 |
imuse.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
imuse.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
instrument.cpp
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Added GM-to-MT32 program mapping. Allows
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2003-08-12 06:58:11 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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cleanup and make script_v2 use o5_saveLoadGame
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2003-08-31 15:39:27 +00:00 |
midiparser_ro.cpp
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More corrections to the VAR_MUSIC_TIMER
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2003-08-16 17:08:22 +00:00 |
module.mk
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Add music player for Amiga versions of indy3ega/loom from unused.
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2003-09-07 07:23:20 +00:00 |
music.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
nut_renderer.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
nut_renderer.h
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added support for codec1 in nut renderer
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2003-09-06 16:42:28 +00:00 |
object.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v1.cpp
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added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
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2003-09-07 16:16:19 +00:00 |
player_v1.h
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some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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2003-09-07 17:14:56 +00:00 |
player_v2.cpp
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Reduce PalmOS data segement
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2003-09-08 08:54:37 +00:00 |
player_v2.h
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cleanup/refactoring
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2003-09-07 19:28:45 +00:00 |
player_v3a.cpp
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some cleanup
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2003-09-08 11:29:57 +00:00 |
player_v3a.h
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some cleanup
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2003-09-08 11:29:57 +00:00 |
resource_v2.cpp
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overlooked one 'new Player_V2'
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2003-09-08 16:50:54 +00:00 |
resource_v3.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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Correct RO sound resource size for blocked games.
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2003-09-10 03:50:03 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
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2003-09-09 17:29:22 +00:00 |
saveload.h
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replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
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2003-09-09 17:29:22 +00:00 |
script_v2.cpp
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OOps
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2003-09-06 08:57:19 +00:00 |
script_v5.cpp
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Add comment
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2003-09-10 08:30:55 +00:00 |
script_v6.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
script_v8.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
script.cpp
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implemented FOA keyboard fighting
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2003-09-06 23:29:35 +00:00 |
scumm.h
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replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
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2003-09-09 17:29:22 +00:00 |
scummvm.cpp
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fix for bug #770042 (LOOM: Some bits of dialogue are repeated)
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2003-09-10 00:28:26 +00:00 |
sound.cpp
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another fix for bug #802396 (LOOMCD: Sound often causes lock up)
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2003-09-09 17:50:20 +00:00 |
sound.h
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removed the seperate 'MP3' CD methods in class Sound (besides being misnamed, merging them into their parent functions actually seems clearer to me, reading wise)
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2003-09-07 19:47:58 +00:00 |
string.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
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2003-08-05 12:23:26 +00:00 |
verbs.cpp
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Patch #790433: Fix potential buffer overflow
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2003-09-06 20:36:29 +00:00 |
verbs.h
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V1 preposition support, but broken.
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2003-08-05 16:43:33 +00:00 |