.. |
he
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* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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2007-02-03 19:05:53 +00:00 |
imuse
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Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
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2006-11-16 17:08:31 +00:00 |
imuse_digi
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Removed obsolete call to Mixer::isPaused
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2007-02-03 18:08:10 +00:00 |
insane
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
smush
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removed unneeded/unnecessary variables and made SmushFont table private (to ensure getFont() get called to access them)
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2007-02-03 17:55:49 +00:00 |
actor.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
actor.h
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
akos.cpp
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don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232.
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2007-02-01 23:27:16 +00:00 |
akos.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
base-costume.cpp
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Fix Commodore 64 versions
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2006-05-29 12:45:11 +00:00 |
base-costume.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
bomp.cpp
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byte -> bool
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2006-11-12 18:15:53 +00:00 |
bomp.h
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byte -> bool
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2006-11-12 18:15:53 +00:00 |
boxes.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
boxes.h
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cleanup
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2006-10-29 13:30:20 +00:00 |
camera.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
charset.cpp
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
charset.h
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Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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2007-01-28 20:11:31 +00:00 |
costume.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
costume.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
cursor.cpp
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
debugger.cpp
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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2007-02-04 12:41:49 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
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const correctness
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2006-10-24 09:44:20 +00:00 |
dialogs.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
file.cpp
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
file.h
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
gfx.cpp
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Some comment cleanup
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2007-02-02 12:51:44 +00:00 |
gfx.h
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Cleaned up Gdi::roomChanged
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2006-09-18 22:22:35 +00:00 |
help.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
help.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
input.cpp
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added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
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2007-01-08 12:32:26 +00:00 |
intern.h
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Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
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2007-01-28 18:47:10 +00:00 |
midiparser_eup.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
midiparser_ro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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Add support for HE CUP demos based on cyx's standalone player.
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2006-11-06 13:40:24 +00:00 |
music.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
nut_renderer.cpp
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
nut_renderer.h
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
object.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
object.h
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Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
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2006-10-29 14:45:31 +00:00 |
palette.cpp
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SCUMM cleanup
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2006-11-04 22:59:56 +00:00 |
player_mod.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_mod.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
plugin.cpp
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Removed GF_NO_SCALING
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2007-02-04 02:11:29 +00:00 |
plugin.h
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource.cpp
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SCUMM: ArrayHeader related cleanup
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2006-10-20 19:44:27 +00:00 |
resource.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
room.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
saveload.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
saveload.h
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_c64.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_v2.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_v5.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_v6.cpp
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Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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2007-01-28 20:11:31 +00:00 |
script_v8.cpp
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oops, no idea how that happened
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2007-01-26 20:42:35 +00:00 |
script.cpp
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Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
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2006-11-20 03:21:09 +00:00 |
script.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scumm-md5.h
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Add/Update details for French versions of Freddi Fish series.
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2007-01-31 10:41:35 +00:00 |
scumm.cpp
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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2007-02-04 12:41:49 +00:00 |
scumm.h
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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2007-02-04 12:41:49 +00:00 |
sound.cpp
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* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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2007-02-03 19:05:53 +00:00 |
sound.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
string.cpp
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Some comment cleanup
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2007-02-02 12:51:44 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
usage_bits.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Ooops, move code to correct function
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2006-11-01 23:42:21 +00:00 |
verbs.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
verbs.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |