scummvm/engines/scumm
2007-02-04 12:41:49 +00:00
..
he * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
imuse Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as 2006-11-16 17:08:31 +00:00
imuse_digi Removed obsolete call to Mixer::isPaused 2007-02-03 18:08:10 +00:00
insane Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
smush removed unneeded/unnecessary variables and made SmushFont table private (to ensure getFont() get called to access them) 2007-02-03 17:55:49 +00:00
actor.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
actor.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
akos.cpp don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232. 2007-02-01 23:27:16 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
bomp.cpp byte -> bool 2006-11-12 18:15:53 +00:00
bomp.h byte -> bool 2006-11-12 18:15:53 +00:00
boxes.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
boxes.h cleanup 2006-10-29 13:30:20 +00:00
camera.cpp Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection) 2006-12-25 15:03:36 +00:00
charset.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
charset.h Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments 2007-01-28 20:11:31 +00:00
costume.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp Turning various static tables into static const 2006-10-15 01:24:17 +00:00
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp const correctness 2006-10-24 09:44:20 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Turning various static tables into static const 2006-10-15 01:24:17 +00:00
file.h Turning various static tables into static const 2006-10-15 01:24:17 +00:00
gfx.cpp Some comment cleanup 2007-02-02 12:51:44 +00:00
gfx.h Cleaned up Gdi::roomChanged 2006-09-18 22:22:35 +00:00
help.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel) 2007-01-08 12:32:26 +00:00
intern.h Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing 2007-01-28 18:47:10 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Add support for HE CUP demos based on cyx's standalone player. 2006-11-06 13:40:24 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
object.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
object.h Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier) 2006-10-29 14:45:31 +00:00
palette.cpp SCUMM cleanup 2006-11-04 22:59:56 +00:00
player_mod.cpp cleanup 2006-10-21 12:44:10 +00:00
player_mod.h cleanup 2006-10-21 12:44:10 +00:00
player_nes.cpp cleanup 2006-10-21 12:44:10 +00:00
player_nes.h cleanup 2006-10-21 12:44:10 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h cleanup 2006-10-21 12:44:10 +00:00
player_v2.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2.h cleanup 2006-10-21 12:44:10 +00:00
player_v2a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2a.h cleanup 2006-10-21 12:44:10 +00:00
player_v3a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v3a.h cleanup 2006-10-21 12:44:10 +00:00
plugin.cpp Removed GF_NO_SCALING 2007-02-04 02:11:29 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v3.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v4.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource.cpp SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection) 2006-12-25 15:03:36 +00:00
saveload.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
saveload.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_c64.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v2.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v5.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v6.cpp Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments 2007-01-28 20:11:31 +00:00
script_v8.cpp oops, no idea how that happened 2007-01-26 20:42:35 +00:00
script.cpp Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked. 2006-11-20 03:21:09 +00:00
script.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scumm-md5.h Add/Update details for French versions of Freddi Fish series. 2007-01-31 10:41:35 +00:00
scumm.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
scumm.h Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
sound.cpp * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp Some comment cleanup 2007-02-02 12:51:44 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Ooops, move code to correct function 2006-11-01 23:42:21 +00:00
verbs.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00