.. |
.cvsignore
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actionmap.cpp
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Move CON_* to a class.
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2004-08-10 18:31:33 +00:00 |
actionmap.h
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rename load() to loadMap()
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2004-08-01 22:52:45 +00:00 |
actor.cpp
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Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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2004-08-12 23:57:45 +00:00 |
actor.h
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Move SPRITE_ to a class
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2004-08-03 01:07:34 +00:00 |
actordata.cpp
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
actordata.h
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Remove slipped in underscores.
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2004-05-29 21:03:56 +00:00 |
animation.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
animation.h
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Improved intro. Now it correctly shows game title.
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2004-08-10 23:04:52 +00:00 |
console.cpp
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Launch scene start script.
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2004-08-12 01:11:11 +00:00 |
console.h
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Move CON_* to a class.
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2004-08-10 18:31:33 +00:00 |
cvar_mod.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
cvar.cpp
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Move CON_* to a class.
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2004-08-10 18:31:33 +00:00 |
cvar.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
events.cpp
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Handle fades in scene load routine.
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2004-08-11 22:27:39 +00:00 |
events.h
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Handle fades in scene load routine.
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2004-08-11 22:27:39 +00:00 |
expr.cpp
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fixed warnings
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2004-08-14 09:10:14 +00:00 |
expr.h
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indent
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2004-05-01 06:57:54 +00:00 |
font_map.cpp
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Move FONT_* to class.
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2004-08-03 00:06:18 +00:00 |
font.cpp
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Rename some class variables in Font class.
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2004-08-03 01:12:08 +00:00 |
font.h
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Rename some class variables in Font class.
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2004-08-03 01:12:08 +00:00 |
game_mod.h
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
game.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
game.h
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
gfx.cpp
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move static vars to private members
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2004-08-02 11:27:50 +00:00 |
gfx.h
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Move TEXT_* to SagaEngine class.
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2004-08-03 00:40:16 +00:00 |
ihnm_introproc.cpp
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Move ITE_* and IHNM_* to Scene class.
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2004-08-11 23:42:02 +00:00 |
image.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
image.h
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Objectize image.cpp
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2004-07-31 13:49:26 +00:00 |
input.cpp
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Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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2004-08-12 23:57:45 +00:00 |
interface.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
interface.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
isomap.cpp
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
isomap.h
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move isomap into a class
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2004-08-02 14:51:48 +00:00 |
ite_introproc.cpp
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Move ITE_* and IHNM_* to Scene class.
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2004-08-11 23:42:02 +00:00 |
module.mk
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Drop SSTACK_ in favor of common/stack.h implementation.
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2004-08-12 21:39:11 +00:00 |
music.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
music.h
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
objectmap.cpp
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Move CON_* to a class.
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2004-08-10 18:31:33 +00:00 |
objectmap.h
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create objectMap class
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2004-08-02 15:44:18 +00:00 |
palanim.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
palanim.h
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Moved PALANIM_* to a class.
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2004-08-10 19:20:33 +00:00 |
render.cpp
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Move SYSINPUT_* and TRANSITION_* to SagaEngine class
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2004-08-11 14:04:12 +00:00 |
render.h
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Move SPRITE_ to a class
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2004-08-03 01:07:34 +00:00 |
resnames.h
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indent
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2004-05-01 13:19:15 +00:00 |
rscfile_mod.h
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
rscfile.cpp
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
rscfile.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
saga.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
saga.h
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Move SYSINPUT_* and TRANSITION_* to SagaEngine class
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2004-08-11 14:04:12 +00:00 |
scene.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
scene.h
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Move ITE_* and IHNM_* to Scene class.
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2004-08-11 23:42:02 +00:00 |
script.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
script.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
sdata.cpp
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Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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2004-08-12 23:57:45 +00:00 |
sdata.h
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Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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2004-08-12 23:57:45 +00:00 |
sdebug.cpp
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Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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2004-08-12 23:57:45 +00:00 |
sfuncs.cpp
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Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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2004-08-12 23:57:45 +00:00 |
sndres.cpp
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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2004-08-27 01:32:10 +00:00 |
sndres.h
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
sound.cpp
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
sound.h
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
sprite.cpp
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Fix scene description structure data types and rename it.
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2004-08-11 18:02:03 +00:00 |
sprite.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
sthread.cpp
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add some comments about unimplemented opcodes
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2004-08-26 23:28:10 +00:00 |
text.cpp
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Move TEXT_* to SagaEngine class.
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2004-08-03 00:40:16 +00:00 |
text.h
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
transitions.cpp
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Move SYSINPUT_* and TRANSITION_* to SagaEngine class
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2004-08-11 14:04:12 +00:00 |
xref.txt
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o Eliminate all structure _tags.
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2004-08-22 18:28:42 +00:00 |
ys_dl_list.cpp
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Fix #include paths.
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2004-08-02 16:20:35 +00:00 |
yslib.h
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remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
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2004-07-31 12:37:36 +00:00 |