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smush
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100 KB instead of 2 MB audio buffer should be sufficient
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2003-07-02 00:53:38 +00:00 |
.cvsignore
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actor.cpp
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fix for bug #753840 (actor placement in V2 games)
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2003-07-02 14:23:45 +00:00 |
actor.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
akos.cpp
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Moved out akos_compare (no reason for it to be member of class Scumm)
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2003-06-26 22:50:01 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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Fxi win32 compile
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2003-05-29 10:43:57 +00:00 |
base-costume.h
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converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
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2003-06-05 02:46:08 +00:00 |
bomp.cpp
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the _bompBitsTable really tells the number of 1 bits in a given byte
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2003-06-19 17:50:18 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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cleanup
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2003-06-27 00:10:17 +00:00 |
bundle.h
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cleanup
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2003-06-27 00:10:17 +00:00 |
camera.cpp
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only adjust gdi._mask if _charset->_hasMask is set to true
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2003-07-01 15:26:07 +00:00 |
charset.cpp
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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more const qualifiers
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2003-06-25 23:49:54 +00:00 |
costume.h
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added initial form of v1 costume codec (NOT WORKING, i think)
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2003-06-19 10:45:21 +00:00 |
debugger.cpp
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const correctness
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2003-07-03 22:06:13 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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cleanup
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2003-06-15 01:00:43 +00:00 |
dialogs.h
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
gfx.cpp
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rewrote desaturatePalette using integer arithmetics only
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2003-07-03 23:59:35 +00:00 |
gfx.h
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added initial form of v1 costume codec (NOT WORKING, i think)
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2003-06-19 10:45:21 +00:00 |
help.cpp
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fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q is the one and only true way to quit here :-)
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2003-06-15 11:32:14 +00:00 |
help.h
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
imuse_digi.cpp
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more cleanup
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2003-07-02 11:04:48 +00:00 |
imuse_digi.h
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lots of mixer cleanup / refactoring / reengineering
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2003-06-21 23:29:34 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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sync implementation with interface
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2003-06-27 19:31:36 +00:00 |
imuse.cpp
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Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit
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2003-06-18 22:46:17 +00:00 |
imuse.h
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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2003-06-15 01:42:19 +00:00 |
instrument.cpp
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const
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2003-07-03 23:44:28 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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Add a few more actor debugger subcommands, and correct V2 coordinate translation for
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2003-07-01 04:20:41 +00:00 |
module.mk
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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fixed warning regarding overloaded virtual methods
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2003-07-04 11:19:25 +00:00 |
object.cpp
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this FIXME is obsoleted by my recent fix for getMaskFromBox
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2003-06-30 22:22:04 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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cleanup
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2003-06-27 00:10:17 +00:00 |
player_v2.h
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cleanup
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2003-06-27 00:10:17 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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don't use _gameDataPath directly; minor cleanup
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2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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rearragned stuff
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2003-06-26 13:54:29 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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Cleanup.
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2003-06-17 15:32:45 +00:00 |
saveload.h
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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2003-06-15 01:42:19 +00:00 |
script_v2.cpp
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fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adjustXYToBeInBox improvment)
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2003-07-02 14:21:13 +00:00 |
script_v5.cpp
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partially implemented the Audio CD query opcode in Zak256 (see bug #762589); cleanup
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2003-06-30 23:18:20 +00:00 |
script_v6.cpp
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code transformation on setScaleItem: this shows that rtScaleTable's are actually (almost) the same as scale slots in V8.
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2003-07-03 01:24:50 +00:00 |
script_v8.cpp
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Comitted the partial (but seemintly good enough) actorHit implementation
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2003-06-16 15:11:24 +00:00 |
script.cpp
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added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
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2003-07-04 12:34:09 +00:00 |
scumm.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
scummvm.cpp
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added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
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2003-07-04 12:34:09 +00:00 |
sound.cpp
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Insert preliminary Zak256 sound looping support. It's not perfect, as some Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support.
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2003-07-04 14:10:44 +00:00 |
sound.h
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partially implemented the Audio CD query opcode in Zak256 (see bug #762589); cleanup
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2003-06-30 23:18:20 +00:00 |
string.cpp
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_talkChannel can legally be 0, too
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2003-07-02 00:38:17 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
verbs.cpp
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added getOBIMFromObject and getObjectImage methods; changed code to use those
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2003-06-26 01:46:41 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |