scummvm/scumm
2003-07-04 14:10:44 +00:00
..
smush 100 KB instead of 2 MB audio buffer should be sufficient 2003-07-02 00:53:38 +00:00
.cvsignore
actor.cpp fix for bug #753840 (actor placement in V2 games) 2003-07-02 14:23:45 +00:00
actor.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
akos.cpp Moved out akos_compare (no reason for it to be member of class Scumm) 2003-06-26 22:50:01 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp the _bompBitsTable really tells the number of 1 bits in a given byte 2003-06-19 17:50:18 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp cleanup 2003-06-27 00:10:17 +00:00
bundle.h cleanup 2003-06-27 00:10:17 +00:00
camera.cpp only adjust gdi._mask if _charset->_hasMask is set to true 2003-07-01 15:26:07 +00:00
charset.cpp correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp more const qualifiers 2003-06-25 23:49:54 +00:00
costume.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
debugger.cpp const correctness 2003-07-03 22:06:13 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp cleanup 2003-06-15 01:00:43 +00:00
dialogs.h Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
gfx.cpp rewrote desaturatePalette using integer arithmetics only 2003-07-03 23:59:35 +00:00
gfx.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
help.cpp fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q is the one and only true way to quit here :-) 2003-06-15 11:32:14 +00:00
help.h Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
imuse_digi.cpp more cleanup 2003-07-02 11:04:48 +00:00
imuse_digi.h lots of mixer cleanup / refactoring / reengineering 2003-06-21 23:29:34 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp sync implementation with interface 2003-06-27 19:31:36 +00:00
imuse.cpp Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit 2003-06-18 22:46:17 +00:00
imuse.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
instrument.cpp const 2003-07-03 23:44:28 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h Add a few more actor debugger subcommands, and correct V2 coordinate translation for 2003-07-01 04:20:41 +00:00
module.mk Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h fixed warning regarding overloaded virtual methods 2003-07-04 11:19:25 +00:00
object.cpp this FIXME is obsoleted by my recent fix for getMaskFromBox 2003-06-30 22:22:04 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp cleanup 2003-06-27 00:10:17 +00:00
player_v2.h cleanup 2003-06-27 00:10:17 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp rearragned stuff 2003-06-26 13:54:29 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Cleanup. 2003-06-17 15:32:45 +00:00
saveload.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
script_v2.cpp fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adjustXYToBeInBox improvment) 2003-07-02 14:21:13 +00:00
script_v5.cpp partially implemented the Audio CD query opcode in Zak256 (see bug #762589); cleanup 2003-06-30 23:18:20 +00:00
script_v6.cpp code transformation on setScaleItem: this shows that rtScaleTable's are actually (almost) the same as scale slots in V8. 2003-07-03 01:24:50 +00:00
script_v8.cpp Comitted the partial (but seemintly good enough) actorHit implementation 2003-06-16 15:11:24 +00:00
script.cpp added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format 2003-07-04 12:34:09 +00:00
scumm.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
scummvm.cpp added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format 2003-07-04 12:34:09 +00:00
sound.cpp Insert preliminary Zak256 sound looping support. It's not perfect, as some Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support. 2003-07-04 14:10:44 +00:00
sound.h partially implemented the Audio CD query opcode in Zak256 (see bug #762589); cleanup 2003-06-30 23:18:20 +00:00
string.cpp _talkChannel can legally be 0, too 2003-07-02 00:38:17 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
verbs.cpp added getOBIMFromObject and getObjectImage methods; changed code to use those 2003-06-26 01:46:41 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00