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imuse_digi
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Oops
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2005-03-06 23:16:45 +00:00 |
insane
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
smush
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Fix one potential race condition between SMUSH and INSANE
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2005-03-09 16:37:44 +00:00 |
.cvsignore
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actor.cpp
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(more) correct v2 ditherers. Still suffers from some differences and
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2005-02-20 01:37:47 +00:00 |
actor.h
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Add opcode for bb2demo
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2005-03-08 05:56:21 +00:00 |
akos.cpp
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Check sound queue for music in HE games.
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2005-01-30 11:03:49 +00:00 |
akos.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
base-costume.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
base-costume.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
bomp.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
charset.cpp
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Distinguish between green and amber hercules. Now specify it via hercGreen
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2005-03-02 21:46:51 +00:00 |
charset.h
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Patch #1121337 (CGA rendering in early LEC titles).
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2005-02-20 00:17:22 +00:00 |
costume.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
costume.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
cursor.cpp
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Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
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2005-02-17 23:01:00 +00:00 |
debugger.cpp
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)
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2005-03-08 23:44:07 +00:00 |
dialogs.h
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Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)
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2005-03-08 23:44:07 +00:00 |
gfx.cpp
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Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)
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2005-03-06 23:36:37 +00:00 |
gfx.h
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Add extra safety checks from original games, to copyVirtScreenBuffers()
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2005-03-06 00:46:13 +00:00 |
help.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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cleanup
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2005-01-07 14:42:05 +00:00 |
imuse_player.cpp
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
imuse.cpp
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Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
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2005-03-09 13:17:05 +00:00 |
imuse.h
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
input.cpp
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Max talkspeed is 9, not 10
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2005-03-06 23:21:10 +00:00 |
instrument.cpp
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- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
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2005-02-15 17:56:32 +00:00 |
instrument.h
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
intern.h
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Remove unused sprite code, unused by original games.
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2005-03-08 12:36:32 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Add WIP sprite struct for HE games, ready for functions.
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2005-02-20 10:56:59 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Removed pointless debug calls (they just cause overhead)
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2005-02-06 16:51:57 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Fix crash in updated Russian freddi1.
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2005-02-15 03:32:07 +00:00 |
object.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
palette.cpp
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Distinguish between green and amber hercules. Now specify it via hercGreen
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2005-03-02 21:46:51 +00:00 |
player_mod.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_mod.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Portability fixes.
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2005-02-09 03:26:08 +00:00 |
player_v2a.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v3a.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v3a.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v2.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v3.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v4.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v7he.cpp
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Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
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2005-02-17 23:01:00 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Name parameters properly, lest we'll all be confused...
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2005-03-06 13:23:29 +00:00 |
resource.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
saveload.cpp
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Allow EGA option in Amiga/Atari ST games.
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2005-03-07 00:53:30 +00:00 |
saveload.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
script_v2.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
script_v5.cpp
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
script_v6.cpp
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Minor cleanup
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2005-03-07 06:37:56 +00:00 |
script_v6he.cpp
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Add missing actor redraws
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2005-03-03 03:06:30 +00:00 |
script_v7he.cpp
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Add HE100 difference in opcode.
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2005-03-08 03:52:02 +00:00 |
script_v8.cpp
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
script_v72he.cpp
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Add HE100 difference in opcode.
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2005-03-08 03:52:02 +00:00 |
script_v80he.cpp
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defined some flags for HE wiz ; it should make the code more readable
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2005-02-24 20:20:35 +00:00 |
script_v90he.cpp
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Add opcode for bb2demo
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2005-03-08 05:56:21 +00:00 |
script_v100he.cpp
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Add opcode for bb2demo
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2005-03-08 05:56:21 +00:00 |
script.cpp
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Missed a change.
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2005-02-28 13:34:52 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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o Added 5 updated Russian freddi-related titles.
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2005-02-14 21:19:00 +00:00 |
scumm.cpp
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_imagesNum should be clear in startScene()
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2005-03-09 05:04:14 +00:00 |
scumm.h
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
sound.cpp
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Add HE sound todos
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2005-03-09 13:41:33 +00:00 |
sound.h
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Check sound queue for music in HE games.
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2005-01-30 11:03:49 +00:00 |
sprite_he.cpp
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*** empty log message ***
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2005-03-09 06:29:31 +00:00 |
sprite_he.h
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FindSprite should report the spriteId.
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2005-03-07 11:34:23 +00:00 |
string.cpp
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Fix regression, bug #1107125
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2005-01-22 01:09:51 +00:00 |
usage_bits.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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Fix return for HPC compiler
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2005-01-28 20:47:50 +00:00 |
util.h
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A little more moving around #include's (last one for today ;-)
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2005-01-10 22:51:42 +00:00 |
vars.cpp
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
verbs.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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_imagesNum should be clear in startScene()
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2005-03-09 05:04:14 +00:00 |
wiz_he.h
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_imagesNum should be clear in startScene()
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2005-03-09 05:04:14 +00:00 |